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MaxTux Wonder

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About MaxTux Wonder

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  1. https://news.ubisoft.com/en-us/article/353364/ubisoft-joins-blender-development-fund-to-support-open-source-animation Ubisoft Animation Studio (UAS), the in-house studio of Ubisoft Film & Television dedicated to creating animated films and series, will soon adopt the open-source animation software Blender as its main digital content creation (DCC) tool. Additionally, Ubisoft will support its development by joining the Blender Development Fund as a Corporate Gold Member.
  2. i've used a procedural texture to make marble more realistic, as you can see in the normal render i get a pretty good effect of the marble, and i like it, when i go to bake the singles normal maps i get a big pixellated effect . how i can resolve it?
  3. i’ve recently converted a bento avatar with avastar into the most recent rc 2.0.43 (5), when i upload it in the viewer the feet don’t touch the ground, before i had no problems with it. check out the video https://youtu.be/vYS11oFGzs0 i tried to scale avatar and armature proportionally 2 meters height, and this is what i get when i import the avatar in SL (look at the picture) the avatar is stretched, how if it as to be anyway 4 meters
  4. Where humanity is going? We actually need the real world as conscious beings? Is a future like matrix a good option for the human kind? Nature is a stepmother that doesn't love us, we go trough pain illness and sadness cause of her, because we are living beings with all the problems that comes with us. Virtual reality is a window to a perfect word, a world that we desire it could be true. A world that can be designed and fitted for us exactly as we wish. Sure it is the future of humanity, not as we know it right now, bu as how it could be. What defines you as an individual being? Are you your
  5. ok i've exported an animation with avastar: but The animation starts when i press stop, when it's supposed to start when i press play, i guess what i did wrong? Sorry if i write here about animations and bento, i'm supposed to post somewhere else?
  6. Hi there i've tried to upload the standard mesh avatar adding a couple of legs more  and it's pretty cool then i tryed to animate the back left leg using blender and exported it as a bhv  and i get that error message when i upload it:
  7. Actually i would like my land keep going forever There is a way this can happens? for example if people keep buying my stuff, can i pay my land automatically with the incomings from selling stuff?
  8. I mean, there is a way my SL land could keep going on, if i keep selling stuff even if i die?
  9. How i use a keyboard if i have a Virtual Reality Headset on my face? I just can't. That means that the final user in Project Sansar will not use a keyboard or a mouse. Eventually you will use Project Sansar on your Sammsung Gear VR or With Oculus Rift and a gamepad. This if you really want people to use a Virtual Reality Headset, because only few people know how to write on a keyboard without watching, this is no matter. Which are the implications of this asset? I don't think there is actually an easy way to create contents, meshes, models inside Project Sansar without a mouse and a keybo
  10. IMHO Second Life 2.0 needs: - new opensource scripting language, possibly python. - new format uploads for music and images: animated png or animated gif, mp3 and “module format music” - custom mesh skeleton rigging and animating, i want the possibility to create NPCs that moves with a skeleton. - standards restrictions for uploads, an accessory can’t have THOUSAND vertices. There are already restrictions and costs for stuff you put on land, but not restrictions for stuff you wear. - possibility to upload new media formats, i want to sell my books on secondlife, i want to upload a pdf and simp
  11. take a look here and vote if you want: https://jira.secondlife.com/browse/BUG-6436 Instead of using music 44.1 Khz-16 bit-and no longer than 10 seconds, Why not use a MOD (module format): http://en.wikipedia.org/wiki/MOD_%28file_format%29 there are many free editors to make music in MOD format, for example: https://code.google.com/p/klystrack/ A music artist should not worry about the upload chunking, and should not worry about "putting together all the chunks and make it work with a script". And many Artists that works with Mod format, could join SL to sell their work instead of u
  12. i tried once to do a jiant hamster, and it worked, the only problem is the z offset that is kinda difficult to make it properly without a z plane reference
  13. Of course, i will for sure follow the ipse dixit of the Advocatus diaboli, and just will take all the arrogance from someone that tells me that my avie are not good and that he can do better, even when he shows me a picture from a rendering and not an inwolrd picture with the property settings in it. Yes, right. Anyway, i did a full bug report on jira with all my experiences, and of course i'm not an expert of streaming, this is why i've opened the thread. i will not ask to lindens " how much data a mesh is compared to the vertice count when sent between peers." because i don't know wh
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