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Sassy Romano

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Everything posted by Sassy Romano

  1. You could re-topologise the mesh output from MD
  2. It's on the graphics tab in Firestorm settings, limit frame rate or something like that.
  3. Have you tried restricting the frame rate in Firestorm? If not, try it. The viewer has a tendency to go as high as it can and in quiet area can cause the graphics card to run away. I limit my GTX 680 to 30fps and drive three monitors. I don't need SL to do >100 fps in an empty sim. Card gets noisy, power consumption goes up.
  4. I don't agree with defying logic. Logic to me would be that there would be no hand off from one GPU to another which is what you see. How else could it cope if you dragged the window across both screens? There's no way that one half of the viewer would be handled by one GPU and the other half of the window handled by the other. How would that work with different GPU performance and capability? You'd end up with no shadows and lag on half of your viewer while the other half had no lag and shadows for example.
  5. When the first mesh deformer model was offered, I found that worked very well but then LL discontinued that, mostly we suspect due to politics around who created it. What was suggested as an alternate to the present horrid furthest method was to have a shape that you could wear that would be a shape linked to your clothing instead of the avatar. This way, you'd have been able to adjust that shape using the existing sliders but would have influenced the clothing item instead of the avatar shape. Probably would have been very simple to implement and would have achieved pretty much what you're asking for. Doing it with a brush type technique though would be hugely subject to editing ability and knowing what's involved in doing what you suggest but actual in the original tools such as blender, I believe that it would prove more frustrating.
  6. Also, in some instances of older laptops, it's not an upgrade of the graphics device drivers but a downgrade. Reason being that some older hardware doesn't have newer drivers for Windows 10 and won't. The only ones that exist are the ones from Microsoft which provide basic compatibility and don't include the more advanced driver support that SL requires. An older Windows 8.x driver may work satisfactorily.
  7. Ok well Avastar workbench may be useful even though it's a starting point and use that as a learning tool.
  8. What data is it that you're expecting to be ported?
  9. entity0x wrote: Yes thats why I want to find out how to work with SL avatars, rigging, animations within Blender without relying on Avastar - for those who are not concerned with saving time, but learning how to actually do things. Surely you don't devalue such a position. Nope, continue but most people don't tend to first forge all their tools before carving masterpieces. It's generally easier and accepted practice to buy the requisite tools, thus you don't find a wood craftsmans tutorial on carving starting first with how to dig iron ore, smelt it and forge it into a chisel! If you wish to start from first principles using only what is provided in Blender, that's absolutely fine but then equally, don't complain when you cannot find the tutorials on how to do this when others are using blindingly obvious toolsets available to them. Similarly, i'm still curious to know how you'd have answered the OP initial question without referring to either the TOS or how to create the item himself without referring to any tools, which is what I believe was implied by your earlier post.
  10. entity0x wrote: Your original question could have been answered without the concern about IP infringement. Learning Blender or Maya to even get to that point would take you months to learn and perfect - so I personally wouldn't even have addressed that at all at this point. That being said, there is no specific learning path for avatar creation/rigging and importing of avatars into SL. The elitists keep the knowledge a very closely guarded secret - and refer to Avastar to get yet another sale, when probably it can all be done in Blender alone. Well i'm curious as to how you'd have answered the question without either referring to the rules that we subscribe to when joining or by how to create something by oneself? As to the knowledge, it's easily obtained through a basic google search, there is no elitist path at all. The issue is that there are many variables and it's not a "Click - Step - Do" operation but requires lots of attention, tweaking, testing and for that the methods need to be learned. Avastar gets recommended because it's the tool which is analogous to the fridge/microwave/cooker/food processor all in one. If someone would prefer to work with just a carving knife, a pile of wood and light a fire to cook on by rubbing sticks together then so be it. Download the files direct from LL, they also have a base fitmesh rig to use. Download Blender, stick them together and have at it, using the wealth of tutorials that DO NOT exist for this method. Or use Avatar Workbench, available for FREE from the same source as Avastar (see how much money they'll make from FREE?) but guess what, the feature set is smaller. Use the limited number of tutorials available for this method. Or...do as suggested, pay the money for the very excellent and deserving Avastar because it is hands down, the most supported, the most widely documented, most tutorial proflific method on how to create avatar type things for SL. I get nothing in return for this recommendation, it's just the most sane and simple way of achieving a result. Just like having a fancy car, you can own it and push it along the road or you can pay for fuel and have the pleasure of driving it. Choice is down to the end customer.
  11. I don't believe that's correct. Gaia has been instrumental in keeping the Collada export alive and integrated into Blender. I just downloaded Blender 2.77a and in there is the Collada export with export to SL/Opensim option. LL have always made the avatar files available.
  12. Where do you want the cup held? What arm position? What type of cup? What do you want the fingers to be set as? Note that there are predefined hand animations, the standard avatar fingers are not posable.
  13. That's an old laptop with arguably one of the worst graphics chipets for SL. You're unlikely to see good ongoing support for Windows 10. One of my devices is similar to that and I was able to use an older Windows driver which worked but that then compromised other things. You're probably better off going back to whatever you had before.
  14. Exactly my thought. There is no need to rig absolutely everything that is to be worn, sometimes there are distinct advantages in not doing so, such as then being able to leave it modify for resize and adjustment.
  15. Korrie Baxton wrote: Well, maybe the "I'm scared of computers" types might have a hard time getting here :-) Well that just included plenty of people from across the world and all ages.
  16. Splashtop works perfectly for this though no Linux support. http://www.splashtop.com/personal You will need the remote access option for $16.99 although if you were to VPN to your home network first then you could avoid that.
  17. With mesh, no demo = no buy. Doesn't matter what it's called
  18. https://jira.secondlife.com/browse/BUG-4576
  19. The problem there is that you've used the phrase "Standard Sizing" when Teagan said "Standard size". They're not the same phrases and that's significant. "Standard Sizing" is the set of botched horrid sizes (other than one of them) which define a number of shape parameters and would be recognised when used along with the logo that is available. One significant full perm creator sells "5 sizes" which have nothing to do with the "Standard Sizing" 5 sizes. To comment on Teagan's post, Fitmesh as described by LL assumes that the reference avatar for the mesh model is created around the base avatar model. There's no requirement to set your avatar to this as was suggested by Bobby's post. The offset from the base is already known in both cases. So, "Fitted mesh" does indeed refer to the process of rigging to the volume bones where the base avatar is the reference model but Standard size, is exactly whatever the merchants chooses to call it. Subtle but that's how it is.
  20. "Standard Size" has no definition thus anyone can call their own item standard size.
  21. Ok well I'm with Virgin and have no issue so... it's probably not the ISP
  22. No, so it's your PC, or your internet, or similar but we have absolutely nothing else to go on, such as PC spec, measured broadband speed, where you are, other sites you compare with etc.
  23. It's just an alternate accounting scheme. Right now, the only penalty for uploading inefficient mesh is the one time cost. For example, I could upload something really bad, it might cost L$500 to L$1000 but I might figure "hey ho, no problem, i'll sell way more to recoup that cost". The only penalty for a customer is the land impact cost when rezzed but still no further penalty to the original uploader and no effective penalty if it's a worn item. There are many ways to do such accounting, the argument being that a one time upload cost for a creator isn't the best method.
  24. I don't understand what you're asking for here? MP has always had the option to include permissions in the search:- 
  25. Kind of yes. RLV will permit a force teleport (teleport without dialog, thus auto acceptance) It's functionality that is seen in things like collars and similar but it's not difficult to script an object with an additional list of avatar keys in the auto accept list. What it doesn't offer is an auto accept from people in the contacts list (which is sometimes mistakenly referred to as a friends list)
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