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Bree Giffen

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Everything posted by Bree Giffen

  1. You should just look for a place that sells mod hair (most places I think) and buy a pink hair version or possibly a light blonde version, maybe even white and then mod the colors to what you want. For example, if you got a pink hair style you could turn most of the hair black since it would be harder the other way around turning black textured hair pink. You could also contact the hair designer and see if they could make you a custom hair. I think if it involved just changing the hair texture and not designing a whole new hairstyle that you'd get a better response.
  2. Here's one of my faves. The Gisaci french cut bodi dress... I bought several colors!
  3. Wacom is the best tablet brand to get and a pen tablet IS much better than using a mouse when drawing. It does take a little time to get used to. When I first tried a tablet it wasn't exactly like I imagined it would be but after a few days it felt more natural and the mouse felt like moving a brick around. As far as tablet size, my drawing style doesn't have broad sweeping strokes and most drawing programs let you zoom in and out so having a large tablet size is more out of preference than usefulness.
  4. There was a qavimator tutorial on that website and I haven't been able to get to it.
  5. http://www.qavimator.org/ http://www.avimator.com/ http://www.daz3d.com/ http://www.blender.org/ Here are four sites with free programs that can make animations for SL. Avimator is really old and hasn't been updated but it still works. Qavimator is built from Avimator and was updated back in 2010. Daz3D and Blender are full 3D creation programs. There are more 3D programs out there but the rest have to be purchased. I'd recommend Qavimator as it's simpler to use and it's more modern than Avimator. Poses and animations are the same thing except poses are just 2 frames and animations have many frames. I wrote up a quick thing on how to make poses here: http://community.secondlife.com/t5/Animation/Model-Poses/td-p/700483 Knowl. I think your moving robot legs is a different kind of animation. That's prim animation. There are prim animating devices in-world like Puppeteer and others. Animating avatars has to be done with animations created in Qavimator/Avimator/etc. and then imported into SL.
  6. I'm curious too about how this was possible. The only way I can see would be if they had the OP wear something or rez something. You can hide a script in any object.
  7. That render lod realky works! I hate it when my prims get all wonky when I zoom out. Another thing is when you zoom in using ctrl-0 and forget to zoom out with ctrl-9. That causes your prims to look bad even without zoom.
  8. I found these over at zero style. I think the bottom two are different styles or maybe they are the same style in different vendors...
  9. I just bought a laqroki skin and their new a-cup layer. It looks great! Yes skinmakers, time to join the bandwagon. Who can say no to more sales?
  10. The tat on a prim actually works pretty well for small tats. Plus the tat can have a far higher resolution than if you were to draw it on your arm.
  11. OK, wandering around and I found a store called Clawtooth in the Tableau sim. Oldschool hair.
  12. Have you ever seen a male avatar with nice skin, nice clothes, nice hair but he has a kind of short pudgy body? I've seen it often enough to know that it's the same shape. I think to myself, "There's now way he'd wear that skin and then use THAT shape!" It's a real mystery.
  13. I tried making one in Photoshop and this is what I came up with. I think if you play around with your dot pattern you can make a better dimple pattern. Here's how I made it: 1. Start with small 100x100 canvas. Add small dots/spots with a brush. Avoid drawing dots at the edges. 2. Basically we are trying to make a seamless polka dot background. Under Filter->Other->Offset you can offset the image by 50 pixels which basically pushes the image halfway in whatever offset direction you choose.Here I chose offset up/down. 3. Draw more dots in the area in the space between. 4. Actually I should've just applied a 50 offset on both up/down and left/right at the same time... But for me, the next step is to just offset by 50 left/right and then fill in the more dots in the empty space. You should have something like this, a seamless image which can be tiled to make a seamless background. 5. Select the entire 100x100 area and choose Edit->Define Pattern. Then make a canvas as large as you want. I made a 500x500 canvas. Use your paintbucket and set it to pattern fill and choose the polka dot pattern that you just defined. Fill that area! 6. I really didn't plan for that pattern to show up. Now run Filter->Stylize->Emboss. 7. Select all and choose copy. You are copying the embossed dot pattern as seen above. But don't paste it anywhere yet! 8. Create a new layer and fill it solid white. 9. Here's the tricky part. while you are on that solid white layer go to the 'Quick Mask Mode'. I just press Q or I press the little quick mask mode button at the bottom of my toolbar (looks like a rectangle with a circle inside). 10. While in quick mask mode, choose Edit->Paste, or press ctrl-V, to paste your embossed dot pattern in the quick mask. It should look like the image in step 6 but it will be pink and white. I really couldn't get an image of this. Sorry. 11. Exit the quick mask mode by pressing Q again or click on the little button at the bottom of the toolbar. You will see a lot of 'marching ants', those moving dashed lines whenever you cut and paste stuff. Press ctrl-H to hide those if you want. 12. Swith to the paintbush again and choose a large brush size. As you paint over the canvas you shoudl see that the Quick Mask is masking the brush and the dimple pattern is showing. The more brush strokes you make the pattern changes. I tried black brush strokes first, then I tried white, and then I tried different colors! 13. And that's basically it! I was using Photoshop CS3.
  14. I won't wear a hairstyle that causes my SL to become laggy or cause the viewer to slow down. I haven't really run into a bad hair like that in a while since you can usually get a demo and see any problems before you buy. I think I have had just a few hairstyles that had a huge amount of prims which caused a noticeable slowness. I don't wear those anymore. I tend to mute people who have too many prims or cause lag in some way.
  15. Thanks all! I rummaged around my inventory and what did I see? Chip's lower body template already uploaded! I have made several invisible foot alphas previously but it's the toe area and the heel area that get very difficult to draw when you stretch the polygons. The template helps a little bit. No wonder everyone makes boots!
  16. I'm trying to make some alpha layers for my feet (so that they become invisible and I can remove the invisiprims from my shoes) and it looks like the textures on the feet are a nightmare when the feet are stretched out for platforms and high heels. I'm currently using photoshop and taking pictures of my feet in-world with this template of colored lines that I made. Any programs out there that can make this easier? Any tips on how to do this better?
  17. I've been playing with feet alpha recently and I find that if your avatar textures haven't fully 'baked' then the alpha invisibility doesn't show up. So if it worked for you before with that exact same alpha layer then I suggest you try going off to some empty water sim and let it load. Also try rebaking.
  18. Ahaha! I asked that question a little while ago on the forums! Jetdoll, yes. Truth Hair has a few styles hidden amongst their products. Artilleri has a couple. I find that if you run around to the giant hair stores, they will have one or two styles.
  19. I mostly use the old Avimator program. It has practically nothing else but the basic tools to move your avatar. Saving files is a real pain though as the save window is very unfriendly when choosing a save location.
  20. Wow. Very interesing! I have a Kinect on my xbox but it might be time to stick it on my computer too! And the Kinect is different from cameras in that it projects a field of infrared dots into the play area which are picked up by it's infrared camera. It's the interaction of your body against those dots that make it detect position and motion. I don't know if thats general knowledge. I was researching it a lot before I bought it. Also, no adult should play Kinectimals.
  21. I mostly wear pants but I prefer prim skirts. The only system skirtsI like to wear are the pencil skirts for that nice 1940s secretary type look. There used to be some freebie short skirts that were made with system skirts. When you sat down, whew! You were suddenly very popular.
  22. Here is my favorite hair on the leftt which I wear almost all the time. To the right is the slightly more glam version. Both are from Zero Style. I also like to mod my hair. Sometimes I move the bangs away from my eyes or I put some darker streaks in a few prims.
  23. Steps to making a modeling pose...or any pose. 1. Get an animation program like Qavimator or Avimator. Google for their homepage and download. 2. Install animation program and start it up. 3. Set frames to 2. 4. Go to frame number 2. Don't touch frame 1. 5. Click on individual limbs or body parts and move the sliders to the right to twist, turn or rotate the limb. 6. Keep moving each body part until you get the pose you want. 7. Save the pose to a .bvh file. 8. Go to Second Life and choose file->upload->animation. 9. In the upload preview window, you can change several settings. For poses I'd use priority 4. Check the 'Loop' box and set the hand pose and face expression. You can leave the other settings at their default. 10. Click the upload button and voila! The animation is in your animation folder. It costs 10L per upload! 11. You can either double click the pose to play it directly, put it in a poseball, a multi-animation device, or a gesture. Hint: If you want to save money you can log in to the beta-grid and upload your test-poses there. I like to upload, test it, make adjustments in avimator, re-upload, test again, and so forth until the pose looks just right. You can then upload the final pose into the main grid. Hint: When you are adjusting the limbs, move every single body part to lock it in place. You can move the body parts just a tiny bit.
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