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Eidolon Aeon

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  1. And it works, day and night! Thanks again!
  2. It is on a timer, I'll try that. Thanks.
  3. Hi all, I have an old school ambient sounds script that plays different sounds according to whether it is day or night. It's only supposed to loop crickets at night, but it plays the loop during the day as well. Other sounds play at the correct time. I'm not skilled enough to figure out what is going on with that and am hoping somebody can help. The chunk of code: { vector time = llGetSunDirection(); list myList; float density = 0.9; if (time.z > 0.0) { myList = llListRandomize(daySounds, 1); } else { myList = llListRandomize(nightSounds, 1); density = 0.98; // Ambient nighttime sound if (llFrand(1.0) > 0.85) { llStopSound(); } else { llLoopSound(llList2String(nightAmbient, 0), 1.0); } } if (llFrand(1.0) > density) { llTriggerSound(llList2String(myList, 0), 1.0); }
  4. I got the same message last month when this happened: Same issue doesn't seem likely, though.
  5. Same, I initially got an error saying there's a problem with my inventory. Looks like it just made it to the status page: https://secondlife-status.statuspage.io
  6. Hi, I'm really not sure where to put this, since it's not EEP. I'm hoping there's some stupid simple thing I'm missing or weird environmental setting I accidentally flipped. The same product in the same lighting looks awful now, and I can't figure out why. Should look like this: Currently doing this, with bonus cut-off shadow: I don't know when this changed, but it was after June 2, when I released new colors for an event. I don't often have advanced lighting enabled.
  7. I've accidentally deleted my entire store folder in my inventory, including all my products and their textures. For sold products that use UUID-referencing scripts for retexturing, will that cause a problem down the road? I've just purchased and tested one of my scripted products, and it seems to be working fine, but my logic is saying it shouldn't be working.
  8. I'm looking for a texture-change script that: Has transfer permissions so I can also use it for things I sell. Causes minimal lag and is easy/intuitive to use, especially for the end-user. Is flexible: can do combos/themes if needed, and works with materials, preconfigured tint settings, and maybe transparency/glow (not sure if that last one is even possible). Bonus: doesn't conflict or get confusing with animation menus. I don't have the budget for custom scripts, so I'll need something I can buy on MP or inworld. Thanks for any tips.
  9. That helps to know, thanks.
  10. Huh. I remembered Grendel's had a catalogue, but forgot it was different from a place page. No search or sort, but the page is cleaner, and you don't have to scroll down to see what the real use is. Maybe I'll use a combo of direct SLURLs and the catalogue. To actually answer that question: there are scripted landing pads that do this. You give each SLURL a slightly different landing coordinate, and the pad tracks where people land on it. I don't bother with visitor trackers anymore, but this type is certainly useful for people who need a better idea of what marketing is effective for them. I doubt I'd get any visitors at that ground location aside from the places page.
  11. I had been pointing people to it from MP for finding specific items because I regularly move stuff around to make space for new items. I'm reconsidering that, though. Maybe updating all the "See item in Second Life" links is just another one of those Marketplace time sinks I resign myself to. I've got a generally more stable setup now, anyway.
  12. I'm not having luck getting my new places page to drop visitors where I want them. I recently set a landing point, but really, really don't want forced routing. Do I just need to give things time to update, or am I out of luck?
  13. Hi, I've been wondering for a while what the generally accepted etiquette is for season-change landscapes and ground cover on mainland parcels. What's your take/experience?
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