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Wulfie Reanimator

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Everything posted by Wulfie Reanimator

  1. Even back when I was running Phoenix on HDD, the stuttering didn't exist even remotely on the same level as in this thread. While the problem isn't the speed of the drive, Windows 11 is doing something weird which seems related to high activity on the same drive as the OS. (I've had one instance of the same problem with a different program.)
  2. How significant of a misalignment are we talking about?
  3. "$", "?", and "\" will be discarded, but some symbols like "." or "_" will not be. (The underscore is a valid symbol for variable names, but the period isn't and will cause syntax errors.)
  4. In short, the universal wearable (that's LL's official term for them) has all of the currently available avatar texture channels in it. Like you know, previously we had Skin (head + upper + lower), Eyes, Hair, Skirt, etc. as separate wearables. The universal layer has all of these and more. The advantage is that you can now create a single wearable that covers the full body with asymmetrical skin/tattoos, and eyes, and even textures for some custom rigged attachments (like separate mesh ears, a tail, custom arms/legs, etc). This KB article explains the universal wearable: https://community.secondlife.com/knowledgebase/english/bakes-on-mesh-r1512/
  5. Double-press G to slide the selected vertex, then just drag it all the way to one of the other vertices until the triangle looks like a line, then leave it like that. Don't merge them!
  6. I'm very confused about why you keep saying that the sculpt map will be in the object. An object that is using a sculpt map for its shape does not need to contain the sculpt map in its contents. Nobody is getting the map.
  7. I don't see why not. Giving out a prim with the textures applied onto it does not give others access to the original textures, so it's not going against the merchant's restrictions.
  8. This one is the most important restriction, since it specifies which permissions you're allowed to give to the next owner. No-modify isn't enough, it must be no-transfer or no-copy. This can make it difficult to pass copies to other players, because the transfer-chain would be You -> Owner (new perms) -> Others. This one is pretty simple. You can't give out the full-perm item with full perms to the next owner. I'm not sure what a "business box" is. In the case of textures / sculptie maps, if you've applied a texture to a prim, that prim can given out with copy and transfer, and this would work for your game. You just can't give out the map itself.
  9. Put a bigger box around your ring.
  10. Second Life has a minimum bounding box size of 0.01 meters.
  11. On Windows, I simply get an error pop-up without any crashes: asdasd File not found. Check the filename and try again.
  12. Since the OP of that previous thread seems to be coming from a PHP background, I'll point out a couple things: $ is used as a required part of PHP's syntax for variables, I imagine that's why OP in the previous thread has been using it. The question mark symbol is also used in various modern languages as a null-safe operator, or as a null-coalescing operator. As in: $object?->variable; // Only accesses 'variable' in '$object' if the object exists $data ?? "some value"; // Returns the value from '$data' if it exists, otherwise returns 'some value' The other characters (besides $ and ?) seem to be treated as whitespace in LSL as well.
  13. I have written a little script that removes any products from the search result page by selected merchants, but a slight problem is that you can get totally empty pages in cases where *cough* certain merchants list more than 96 copies of the same product for as many shades of green as they can bother with. (I would share the script openly, but it doesn't really have any extra features for general usability, so I'll only share it via PM.)
  14. Maybe @animats can give some input here, but the short answer is that currently we can't make 2D sprite/image impostors for mesh LODs. If you could share a screenshot of what your object looks like, and an idea of how small of a scale we're talking, maybe we can give more advice.
  15. Just for context, how much JSON data do you generally have to process? Are we talking about 2-4 notecard lines, or dozens? Personally I might use my text editor throughout the whole process, to avoid copypasting from a website, since my editor has plugins to do the minifying/beautifying on its own. What about having the minified JSON directly in the test script, so it would not have to be loaded?
  16. The wiki entry was written almost exactly 11 years ago, so we can expect some difference in behavior. 🙂
  17. Is this something from a third-party, or do you mean the extra mesh body layer?
  18. If you had been banned, you would've been immediately ejected from the parcel/region. Either the person didn't ban you yet, or at all, or you haven't been to the specific area you were banned from.
  19. Trying to make something fool-proof is probably unnecessary. Just write some documentation for the end-user, so that they're aware of whatever traits your script cares about. Basically "Note: The script does X based on link names, edit at your own risk!" (Or even turn that into a feature they can take advantage of.)
  20. This happens when your viewer fails to load their name for various reasons, it's normal(-ish). Them being a cloud is another indicator of that avatar's state being a bit wonky (possibly in just your viewer, but probably in general). Bots don't usually use a full 3D viewer, and don't require a proper presence in-world to function, so seeing bots as clouds like these is also normal.
  21. You can add a link to your store in your marketplace profile, as well as any product listings you make. But any product listings must be real products, not just pictures or "ads" for your store.
  22. The halo is caused by transparent (alpha blending) surfaces/textures. Depth of field is just one of many problems they can cause. 😅 When it comes to SL photography, it usually involves editing by hand after the screenshot is taken (to hide things like clipping, adjusting color correction, etc). You can even take a second screenshot with just the depth-information (greyscale image) and use that in your image editor instead. Or you can use external shaders like Gshade which may do a better job at DOF.
  23. It's probably just a prim added by the head's creator that has the store logo on it and/or makes the head easier to select. You could either move your camera into your avatar's head to look at it, rez the the head on the ground.
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