Jump to content

Rolig Loon

Resident
  • Posts

    46,334
  • Joined

  • Days Won

    5

Everything posted by Rolig Loon

  1. I understand "frustrated", but what do you mean by "not working"? And why are you posting in someone else's thread that was marked as ANSWERED three months ago instead of starting your own new question?
  2. Do you have a verified method of payment (credit card or PayPal account) associated with your account? Read the full page at http://community.secondlife.com/t5/English-Knowledge-Base/Billing/ta-p/700037 to see what you may have overlooked.
  3. Land is organized in sims (256m x 256m plots), in estates of one or more sims, and in parcels, which are smaller subdivisions of sims. If you buy land, then you own it and you don't pay rent to anyone. You have to pay a monthly land fee to Linden Lab, though. On the other hand, if you rent land, you pay weekly or monthly rent to whoever owns it, and then s/he pays the land fees. If you rent land, you'll know what the rent is. You can't rent without knowing. It's right there on the rent box. Why are some places to rent more popular in RL than others? :smileywink: Make a list. The same is true in SL. You purchase land from whoever owns it, usually on the land itself. If you're on the Mainland, there are not many zoning restrictions. On a private estate, the landowner creates a covenant that can be as restrictive or relaxed as s/he likes. If you are considering buying or renting land, you ought to start reading .... http://community.secondlife.com/t5/English-Knowledge-Base/Buying-land/ta-p/700043 http://community.secondlife.com/t5/English-Knowledge-Base/Managing-your-parcel/ta-p/700113 http://community.secondlife.com/t5/English-Knowledge-Base/Group-owned-land/ta-p/700079 https://secondlife.com/my/account/landfees.php? http://community.secondlife.com/t5/English-Knowledge-Base/Renting-land-from-other-Residents/ta-p/1420695
  4. Yup. I put the script into a simple cube, along with an animation and a handful of sounds, then attached the cube to my right arm. You don't have really wierd names for your animation and sound files, do you? BTW, the attach event is triggered by attaching or detaching the scripted object. If you simply want the script to work if the object is attached, you may want to use a touch_start event or a listener to test .... touch_start(integer num){ if (llGetAttached()) { llRequestPermissions(llGetOwner(), PERMISSION_TAKE_CONTROLS | PERMISSION_TRIGGER_ANIMATION); }} That way, you don't have to actually keep attaching and detaching the thing to make it work.
  5. Well, the script works just fine. I have been testing it myself and it doesn't kick up a single error. Check to be sure that you actually have placed sounds and animations in the same prim as your script. I can't think of any good reason why it shouldn't work if they are there. BTW,. there's no way to stop getting script error messages other than to get rid of the errors. They're sort of like the "Check Engine" light in your car. You can put black tape over it, but the light will still be there until you fix the engine. :smileytongue:
  6. There are many ways to make a door (or anything) password protected. Basically, though, you just want to add a sensor of some kind, usually a listener, that can tell when an approved person is trying to enter. Match whatever information comes from the person with what the script expects to hear, and open the door. You should be aware, of course, that locks are useless in SL. A locked door is interesting but anyone can get through one, so it really becomes an annoyance. BTW, the simplest and best door script in SL is http://community.secondlife.com/t5/LSL-Library/Simple-Hinge-Action/td-p/875331
  7. My general rule is that I'd rather not go places that are too dumb to want me there. Be yourself, not what some height meter expects you to be.
  8. It sounds like you have a borked copy of the viewer. Try doing a clean re-install with a freshly downloaded copy. A "clean re-install" means getting rid of all traces of the previous installation. Not just the program folder that your Windows utility removes. See here for instructions >>> http://wiki.phoenixviewer.com/fs_clean_reinstall . Those instructions work for any viewer.
  9. Sometimes. Specifically what problem are you having? What do you mean by "loading"? Are you getting an error message? What is it? When does it happen? What computer are you using? How are you connected to the Internet? Can you tell us anything to help diagnose the problem? Click on the Options link in the upper right corner of your question and select EDIT to add information. Please do NOT start a new thread.
  10. You get L$1,000 after you have been a Premium member for 45 consecutive days, and you have to go register for a house and pick one out. See http://community.secondlife.com/t5/English-Knowledge-Base/Linden-Homes/ta-p/700103 for more about Linden Homes and read http://community.secondlife.com/t5/English-Knowledge-Base/Premium-membership/ta-p/1054477 to remind yourself of the benefits and conditions of Premium membership.
  11. Smoke's not the problem. Particles aren't objects, so they aren't being rezzed. It's the bullets. If rezzing isn't allowed, you might as well stop using bullets. They won't rez and there's no way to get the servers to stop telling you. Maybe you can invest in a gun that uses cast ray to "hit" its target with a laser beam. You can still use the particles and hear the gunshot.
  12. Hmmm... It looks OK to me. Just needs some stretching, unless I'm missing something. If there's more to it than that, ask in the Mesh forum, where you're more likely to find a lot of mesh gurus.
  13. I won't try to talk you out of it, but I will point out that there's no need to delete the account. If you're a Basic member, all you have to do is walk away. So long as you don't have any recurring expenses, it doesn't cost you a penny to keep the account the way it is, but it will cost you $9.95 if you change your mind later and want to come back. Anyway, just so you know .... Here's what you asked for : If you really think it's necessary to delete the account, just go to your dashboard at secondlife.com >> Account >> Delete Account. BTW, if you are a Premium member, you should know two things: 1. You'll have to sell or abandon all land that you own and then go to Land Manager on your dashboard and set your tier level on Land Use Fees to L$0. If you don't do that you'll keep bein billed for tier. 2. Your Premium membership is prepaid. If you cancel it today, the cancellation doesn't become effective until the end of the period that you have already paid for. Since you can't get a refund, you might as well enjoy what's left of the time you paid for. ETA: Read http://community.secondlife.com/t5/English-Knowledge-Base/Premium-membership/ta-p/1054477#Section_.7 for more details about canceling a Premium account.
  14. There are lots of good ideas to ponder. Add this one to your private list. The bottom line here is that SL is not a country with a government. It is a social/creative [platform owned by a corporation. Except for those situations that need to be regulated to protect LL's economic interest (like rules regarding Marketplace) or keep the peace (TOS violations), they have neither the incentive nor the staff to deal with regulating the behavior of residents. We regulate ourselves or (more commonly) stay out of each other's way. That doesn't stop us from debating cool ideas among ourselves, of course......
  15. Dora Gustafson wrote: I had this message from beyond: llGetOwnerKey is only effective if the sitter is the person that owns the object being detected If someone has a first hand knowledge about this please make a note in the Wiki llGetOwnerKey() That's true, but not because it's a limitation of llGetOwnerKey. If the idea is to get the UUID of the driver, then asking for llGetOwnerKey(car'sUUID) is only going to yield the correct answer if person driving is the owner of the car. If the driver is in someone else's car. it will still tell you the owner's UUID, but that's not what you want to know. .
  16. Try (integer)llFrand( (float) n ); and don't forget to include a sound volume in llTriggerSound. :smileywink:
  17. This is not something that LL is likely to pay much attention to. It's a matter for work among residents, much like the railway system that runs on some mainland sims. The best models for Linden-sponsored travel networks are the highway system and the network of navigable waterways, also both on the mainland. Those work because they are on Linden-owned lands. Lindens are understandably reluctant to get involved in resident property matters, especially on private estates. The basic principle is that the landowner has virtually full control over what can happen on his land and who's allowed to be there. Other than an e-mail or a post to some Linden's RSS feed, I'm not even sure how you'd go about getting a proposal of this sort into the mix.
  18. Yeah, you're right, and this one is right on the line. It's hard to answer one like this in the Scripting Forum without presuming a moderate level of scripting ability from the OP, so just saying "write an AO script" wouldn't be much help to a novice. I tend to avoid sending people over there when the best answer is likely to be "Here, have a free script."
  19. You can't, unless you want one for yourself. I have set up a couple for convenience on my own sim. Until LL gets any bugs out of the new permissions system, it looks like we're stuck with a very limited function. There's been a bit of discussion in this forum and over in SLU, if you're interested.
  20. The Scripting Forum is a place for scripters to share ideas and try to sort out problems they are having as they write scripts. It's not a place to look for a script. If you are looking for a pre-made script, you should always try the Wanted forum or Markteplace. If you want to hire a scripter, the place to go is the Inworld Employment forum. HOWEVER, having said that, I answered your original question over in the Answers forum, with a script...... It ought to do the trick, assuming that you have an animation. :smileywink:
  21. Gestures and scripts are different beasts. If you have an animation that you want to activate at random intervals, you'll probably do best to write a small AO script, pop it into a HUD, and wear it. It doesn't need to be anything fancy. Just enough to run a timer and trigger the animation automatically. This is just off the top of my head and not tested in world, but something like this ought to work ... integer gStart;default{ on_rez(integer startup) { llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION); } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { llSetTimerEvent(30.0); // Start off with a timer that triggers every 30 seconds.... } } timer() { if (!gStart) //This starts the animation and lets it run for a couple of seconds.... { llSetTimerEvent(2.0); gStart = TRUE; llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION,0)); } else // ... and this stops it and resets the timer for a random time later. { llStopAnimation(llGetInventoryName(INVENTORY_ANIMATION,0)); float time = 3600.0 + llFrand(3600.0); // Change to a random trigger... between 1 and two hours llSetTimerEvent(time); gStart = FALSE; } }}
  22. You don't "get" permission. You either have it or you don't. People can keep you out of their land and its airspace in two ways: (1) They can erect ban lines, which are like an electric fence that you just bounce off of or (2) they can install a scripted security system that can warn, eject, or ban you from the area if you try to enter. Ban lines are limited to a height of 768 m above the terrain mesh when you're explicitly banned from the land. If the parcel is simply not pubic access or restricted to certain Residents/groups, then the lines go up to 50 m above the terrain mesh. So ban lines are not usually a barrier to airplanes, except low-flying ones. Security systems, similarly, often have a limited range. Most will detect intruders with a simple sensor, which has a range of 96 meters. That's enough for many landowners, who simply hope to keep Peeping Toms out of their boudoirs. More sophisticated systems use a network of sensors or, nowadays, use a LSL scripting function that will detect all avatars in a single parcel or sim regardless of distance. Those sophisticated systems would discourage you from flying, even if you were 4000m above the surface. The bottom line, whether you are encountering ban lines or security systems, is that you won't know whether one is there until you encounter it. These things aren't mapped, and there's no way to buy a "free pass" that lets you fly through protected airspace. You just have to take your chances, and be polite.
  23. If you haven't logged in for a while, chances are pretty good that it's just your locally cached copy of inventory that's borked. The real inventory is safely in Linden Lab's asset servers, so you just need to make a new copy. You could do that by simply hitting the Clear Cache button in Preferences >>. Internet & Cache, but you'll do a cleaner job if you clear cache manually from outside SL. Here are great instructions >>> http://wiki.phoenixviewer.com/fs_cache_clear
  24. If you can't rez objects, you'll have a hard time. You need to be able to at least rez your scanner., unless you're planning on wearing it and bringing it in from the outside. If that's the case, scanning is going to be tedious, given the 16 limitation.
×
×
  • Create New...