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Rolig Loon

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Everything posted by Rolig Loon

  1. Almost everything yoever wanted to know about creating a forum badge is in this great thread started by Suella Ember >>> http://community.secondlife.com/t5/Your-Avatar/How-to-create-a-cool-forum-avatar-badge/m-p/707025#M190 . Take a look. :smileywink:
  2. Hooray! I need to remember to start emphasizing "Clean Install" instead of just saying "remove the viewer from your computer and then download and install a new copy." Many people don't understand the importance of the step you took. A new copy can inherit bad settings from an old installation if it's just dumped on top of it. I'm glad it cleared up for you.
  3. That button should always be there. If it isn't, all you can do is log out and back in again to reset things. If it STILL isn't there, the viewer is borked somehow. Your only option is to remove the viewer from your computer and then download and install a new copy.
  4. Use the rotation script in your inventory's Library >> Scripts folder, just as you have for other projects. Make yourself a three-prim light beam (two long cones attached at their pointy ends plus a small root prim at the same spot) and put the script in the root prim. If you only need to see one of the two beams, make the other one transparent. If you remove it, the setup won't rotate around the root prim, so you'll have a really wonky lighthouse.
  5. You cannot ever change your real name (your SL username). That is permanent, like your RL Social Security number. If you want to use a nickname that many people will be able to see in world, give yourself a Display Name. To set your display name: Log into Second Life. Select Me > My Profile. Click the Edit Profile button. Click Set Your Display Name to the right of Display Name. Enter your display name under New Display Name. Enter your display name again under Type your new name again to confirm. Click Save. See more at >>> http://community.secondlife.com/t5/English-Knowledge-Base/Display-names/ta-p/700173. You cannot change a Display Name from your Dashboard, but you can do it by going to http://my.secondlife.com/<your user name here> and clicking on Edit Profile. (If you have a first name and a last name, be sure to put a dot between them.)
  6. Hmmmm .... Lots of functions are not listed in the summary on the front page of the wiki --- that keeps it from getting cluttered, after all --- so I always go directly to the Functions page, where everything is laid out nice and alphabetically. :smileywink: And no, there is no way to write to a notecard. Probably never will be either, considering the asset storage nightmare that would exist with many zillions more UUIDs to store for all the edited and re-edited notecards people make.
  7. You should only need different alpha layers if you decided to buy a different avatar once mesh becomes popular. An alpha layer that is designed for your current avatar (the standard avatar that everyone in SL uses -- not a specialty one like a furry or a dinosaur) will still work fine, even if you are wearing a new style mesh skirt. After all, any system clothing that we wear today --- blouses, non-prim skirts, etc --- are already mesh creations. The only difference in the future is that designers will be able to create customized mesh. If they create customized mesh clothing for our standard bodies, our current alpha layers will work with no change. ETA: I thought of another way to explain this that may help. Our current bodies are mesh. If we apply system clothes to our bodies, including any alpha layers, all we are doing is retexturing that current mesh. If you buy an avatar based on a different mesh (like a dinosaur), you can't texture it with your normal clothes (including alpha layers), right? That will always be the same, even as designers can create different human mesh bodies. When most of us buy mesh clothing in the future, though, we won't be looking for clothing to texture our mesh bodies at all. We'll be buying mesh attachments, just the way we buy prim attachments or scuplty attachments now. You don't need a different alpha layer to wear a prim skirt now, and you won't need one to wear a mesh skirt tomorrow.
  8. If you want to go back to a previous version of V2 and you don't still have it on your hard drive, look in http://wiki.secondlife.com/wiki/Category:Release_Notes . I suggest deleting the current version completely before installing a new one, instead of installing on top of it. Also, when you start up the replacement, go to Preferences >> Setup and UNcheck the option to Automatically Download Updates so that it doesn't happen again.
  9. Yes, you can keep the Preferences from getting reset by saving the user_settings file in a different folder before you update and then replacing the new user_settings file with it when you update. It's a bit of a nuisance, but it beats re-doing all your preferences. See http://wiki.secondlife.com/wiki/User_settings
  10. Because <0.5, 0.5> is the center of the face, so X = Spot.x -0.5 and Y = Spot.y - 0.5 puts the center right there.... an offset of 0.5 in each. And a circle is described by the set of points that lie on sqrt (x*x + y*y). sqrt (x*x + y*y) = 0.2 would be a circle of radius 0.2
  11. default{ touch_start(integer num) { vector Spot = llDetectedTouchUV(0); if((Spot.x > 0.0) && (Spot.x < 0.5)&&(Spot.y > 0.0)&&(Spot.y < 0.5)) { llOwnerSay("You have just clicked in the lower left quadrant of " + (string)llDetectedTouchFace(0)); } else { float X = Spot.x - 0.5; float Y = Spot.y - 0.5; if ( (llSqrt(X*X + Y*Y)) <= 0.2) { llOwnerSay("You have just clicked inside a 0.2 radius circle at the center of " + (string)llDetectedTouchFace(0)); } } }}
  12. Yes. She asked the same question many times in different ways. I understood her question in a different thread and explained about delivery failure there. Thank you for helping in this thread.
  13. The Scripting forum is meant as a place for scripters to learn from each other. It's not really a place to look for scripts. If you are looking for someone to write a script for you, the best place to ask is in the Inworld Employment section of the Commerce Forums (http://community.secondlife.com/t5/Inworld-Employment/bd-p/InworldEmployment). If you are looking for a script that already exists, try Marketplace or the LSL Scripting Library (http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary) or the Wanted section of the Commerce forums (http://community.secondlife.com/t5/Wanted/bd-p/Wanted). You will have much better luck.
  14. The LSL wiki is your friend. Take a look at each of the llDetectedTouch* functions, because they offer you different options, depending of whether you want to know which prim face you touched(llDetectedTouchFace), where you touched it in region coordinates (llDetectedTouchPos), or local face coordinates (llDetectedTouchST), or coordinates relative to the texture on the face (llDetectedTouchUV), or maybe what a unit vector perpendicular to the face is (llDetectedTouchNormal), or a vector tanget (binormal) to the face is (llDetectedTouchBinormal).
  15. When you create a group, you must have at least 2 members in it within 48 hours or the group is eliminated. Once a group name has been used, it cannot be used again. So if you created the Satryricon group but you were the only person in it at the end of 48 hours, it is gone forever.
  16. Continuation of original question posted at http://community.secondlife.com/t5/Technical/Unable-to-create-requested-object-Object-is-missing-from/qaq-p/1020129. You can add to your post by clicking the Options link in its upper right corner and selecting Edit. If you have deleted the Phoenix/Firestorm bridge and done the Character Test to rebuild your avatar and are still having problems, it sounds as if you actually have borked user data files on your hard drive. Some data files related to avatar appearance and user preferences are shared among different viewers, so once they are contaminated they may cause similar problems in all of them. It may be time to delete those files completely and do a clean re-installation of the viewer you use as your primary viewer. See http://wiki.phoenixviewer.com/doku.php?id=fs_clean_reinstall for instructions specific to Firestorm. You should use a similar process for other viewers. Starting with a clean slate should clear up your problem.
  17. Firestorm is fine. You probably toggled particles off. Toggle them back ON with CTRL + Shift + Alt + =
  18. You have discovered the permissions bug in the server software that has been affecting many people in SL for the past couple of weeks. See >>> http://community.secondlife.com/t5/Second-Life-Server/Known-issue-with-granting-revoking-permissions/td-p/975953 . You can find a workaround for the problem at http://www.phoenixviewer.com/ (the blog post from Jessica Lyons dated 19 July). LL rolled out a potential solution with the update to sims running Blue Steel server software this week. If it is successful, the patch will probably roll grid-wide with the next full update. Until then, use the workaround or wait like the rest of us.
  19. That message usually indicates that some scripted item that you are wearing is looking for another object that it is meant to rez or link to. If you have used the Phoenix or Firestorm viewers, my guess is that the missing item is the bridge that both of them use to facilitate their radar and TP functions. The old Emerald viewer used to have a similar feature. Open your inventory and look for a folder labelled #Phoenix or #Firestorm. If you aren't currently using one of hose viewers, I'd suggest simply deleting the folder. If you are, then the best idea is to visit the Phoenix/Firestorm in-world group and get their advice about repairing or replacing the folder.
  20. I agree with Lyra. If things look fine for you with a third party viewer, stick with it. It beats banging your head against the wall with LL's current V2 viewer. If you like the look and feel of V2, I'd suggest trying Firestorm, which has a V2 interface that is very much like LL's and has most of V2's features, even in beta (plus many features that V2 does not have). You'll find it at http://www.phoenixviewer.com . If you want to stay with LL's V2 but go back to a previous, less buggy version, you'll find all of them at http://wiki.secondlife.com/wiki/Category:Release_Notes . Just be sure when you install a previous version that you go to Preferences >> Setup and disable Automatic Updates so that LL doesn't send you the newest version again.
  21. You're not likely to have any success. You were charged L$65 (about 26 cents) --- your share of the group's liability, like all other group members in your role. That's how the group pays its bills for event advertizing or other expenses. If you didn't want to pay your share, you could have left the group or asked the group's owner why people in your role are paying a share of group costs. As it is, the bills have been paid, you have left the group, and the past is past. Time to move on.
  22. Es posible que la transferencia de dólares de su cuenta con PayPay. Ver https://secondlife.com/my/lindex/process-credit.php para obtener instrucciones.
  23. Not easily. If you have already used age verification, the system will recognize you if you try to do it again. If you made a mistake the first time, you can try submitting a support ticket (use the Account option in the pulldown menu) and explain what the mistake was. When they respond, they will probably want you to submit some proof of your identity and your age. If you didn't make a mistake, of course, the way to change your age verification is to wait until you are 18.
  24. I'm not clear at all about what you mean about "frame axes." What is in the corner of your screen? What tool are you talking about? Modeling what? You can add more details to your question by clicking on the Options link in its upper right corner and selecting Edit.
  25. That's a nice, self-contained random giver script. Take a good look at each function it uses and refer to the LSL wiki to see why it's there. Basically, whenever anyone touches it, the script (1) asks how many objects are in its own inventory (Yes, that always means the Contents of the object where the script is located) (2) Creates a random number between 0 and that total number (3) Gives whoever touched it (llDetectedKey(0)) the object in inventory (INVENTORY_OBJECT) with that number. Try it and see. Never be afraid to experiment. Keep working copy of a script that sort of does what you want, and beat the heck out of it till it does exactly what you want. The worst that can happen (usually) is that the script fails utterly and you have to start over.
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