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Rolig Loon

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Everything posted by Rolig Loon

  1. No, I do not. We only know of ones that do NOT work because we know that people have tried them and failed. Using Korean characters, for example, is apparently a bad choice. The best way to avoid the problem altogether is to use standard letters A-Z and numbers.
  2. Si le Lindex ne marche pas pour toi, tu peut essayer l'un des exchanges ici >>> https://wiki.secondlife.com/wiki/Linden_Lab_Official:Linden_Dollar_Marketplace , ou l'on peut acheter des L$ avec son propre monnaie.
  3. There are hundreds of places to buy dance animations in world and on the Marketplace. Just open the Search window in your viewer and type in "dance animation", or do the same thing in Marketplace's Search function. You'll get a huge number of hits. I do not recommend buying dances on Marketplace, however. You really need to test a demo of a dance before you buy it, and the only way to do that is to go to an in-world shop. So, if you find one thqt sounds interesting in Marketplace, get the merchant's name and look for her/him in world.
  4. No, I think your choice is fine. Just don't write something like  . I was simply warning you in case the thought crossed your mind. About once a week we get a note from some distraught person who is locked out of SL because he didn't use simple letters, numbers, and basic punctuation in a group tag.
  5. Dante's right. Putting the person's name in your post is a TOS violation.Edit your post and remove it quickly. You do have to be careful about what you click. Nobody can take L$ from you without your permission, but you have to watch carefully to see when you are being asked. If you click on an object and a PAY or BUY window opens, the safe way to retreat without spending L$ is to click the X or Cancel button to close it. Clicking anything that looks like OK or PAY or BUY, even by mistake, means that you have given permission. Sometimes, if you are really lucky and you get a kind merchan
  6. Hmmmm.... That's odd. It's only 16. Length isn't the problem then, unless you're trying to type a mess of blank spaces in it. They count too. BTW, be VERY careful about using non-alphanumeric characters in group titles, if you were thinking of doing that. If you log out while wearing a tag with "illegal" characters (like hearts or Japanese kanji), you won't be able to log back in. It's very difficult to cure that problem too.
  7. There's a 20 character limit to group titles. If you try to type more, the rest will not show.
  8. Your coalesced object is too big. To quote from the SL wiki(http://wiki.secondlife.com/wiki/Why_are_there_prim_limits_on_coalesced_objects%3F): "When an object begins rezzing (appearing inworld), the simulator stops simulating its Region until the object rez is complete. For most objects, this simulator freeze is usually not noticeable. However, the more prims in a complex, coalesced object, the longer the rez time. As of Second Life Server 1.25, there has been a rez timeout of 15 seconds. If the complete object can't be rezzed before that timeout occurs, no portion of the object is rezzed
  9. If you were trying to use Marketplace (Griffin is right: XStreetSL disappeared last Fall) on Tuesday, you probably did have a hard time getting in. Look back at the grid status report for September 13. They were doing an upgrade and maintenance on Marketplace for most of the day. Since then, though, it's been up and running full time. People have had no trouble buying from me for the past couple of days, at least.
  10. Rolig Loon

    is this truth?

    This unfounded rumor resurfaces every once in a while, usually after we have enough new people in SL who haven't heard it before. For what it's worth: (1) LL would announce anything that affects such a huge number of residents VERY LOUDLY. It would show up as an official blog post and would be featured in a login message for months ahead of time. Yes, I know LL is pretty clumsy about customer relations, but they're not dumb enough to do something like this without making a big noise first. They didn't. (2) Unused accounts can't lag the asset servers. (3) Loads of people leave SL for l
  11. The only thing that occurs to me is that your coalesced object may have a Linden plant in it. If so, you probably couldn't rez the object by dragging it to the ground either. The way to find out is to first be very sure that your Build Tool window is open (CTRL + 3) and then try dragging the object to the middle of your parcel. If it works, then I was wrong and you're in great shape. You should be able to move the entire object with the colored arrows and rotation circles. It's a minor pain to line it up exactly right, but if you already have restored other parts of the shop successfully
  12. How do I login with a first and last name if I only registered one name when I signed up?
  13. @Grayson --- You can take pics that include the interface (all avatar tags, your own HUDs and visible stats, etc.) by simply checking the appropriate box when you have your Photo panel (CTRL + Shift + S) open. That gives you a record of everything you need for a good AR. Yes, it is against the TOS to share chat logs, but not when you're sharing them with LL. After all, they already have the chat logs on their own servers. When you include them in an AR, you are helping to point LL to their own records, which they use as the authentic source. You also have the Bumps, Pushes & Hits re
  14. There have been some problems with gift delivery from Marketplace for many months, but they are sporadic and apparently hard to resolve. If you take a look through the JIRA, you'll find a dozen or more since Spring. I have been watching https://jira.secondlife.com/browse/WEB-3864 for while, for example, and note that it is still not resolved. If you have new information to add to a JIRA, especially if you have good documentation that might help the developers find a solution, please do add your comments there. All I can offer other than that advice is the relatively good news that the pro
  15. "Virtually" as in "a large majority". Borrowing here from Wikipedia: "SSE2, Streaming SIMD Extensions 2, is one of the Intel SIMD (Single Instruction, Multiple Data) processor supplementary instruction sets first introduced by Intel with the initial version of the Pentium 4 in 2001. It extends the earlier SSE instruction set, and is intended to fully supplant MMX. [...... ]Rival chip-maker AMD added support for SSE2 with the introduction of their Opteron and Athlon 64 ranges of AMD6464-bit CPUs in 2003. [.......] SSE2 and the other SIMD instruction sets were intended primarily to improve C
  16. Didn't we have a long thread about exactly this problem sometime last year? I can't find it at the moment, but I remember two or three of us coming up with scripts that did the job. Next time I can get in world, I'll have to poke around and see what I did with mine.
  17. Here's one way, using a hastily modified version of the example at http://wiki.secondlife.com/wiki/LlGetCameraRot . This solution is imperfect, because it's using a camera follower and then telling you which direction IT is facing, which may not be exactly the same direction that your av is. Depending on how close the answer has to be, though, it could be useful. //Camera Follower Script //llGetCameraPos & llGetCameraRot Example //By Nika Rugani //Modified by Rolig Loon by the addition of a touch event integer perm_track = 0x400;float second_check = 0.1; vector object_offset = <2,0,
  18. Ummm.. A bit off the topic of this thread, but anyway ....... Converting it to BVH may not be possible. At least if it is, I don't know of a way. The only option that I'm aware of is to convert your animated GIF to a multiframe TGA file that you display with llSetTextureAnim. You can do that with the Peregine system >>> http://www.peregrinesalon.com/anim/index.php
  19. If you're really lucky, you may be able to get the AO back by rebuilding the local copy of your inventory. Clearing your cache manually will “cure” all manner of odd behavior. 1. Open Preferences → Network & Cache 2. Go to the first path “Cache Location” and click the “Open” button behind the path. This will open a file explorer window displaying your current cache location. 3. Logout (close the viewer) and then delete everything inside the cache folder displayed in your file explorer. Now continue as follows: 1.Log back into SL, to a quiet region (try Smith or Pooley). On your inv
  20. Don't do it. If you do, you can be banned. Just walk away and find someplace else to enjoy SL. It's a big place. Read this carefully >>>> http://wiki.secondlife.com/wiki/User:Fr43k_Paine/Dealing_With_Griefers Also, see >>> http://community.secondlife.com/t5/English-Knowledge-Base/Filing-an-abuse-report/ta-p/700065
  21. You can log in to your account anywhere you like -- at home, at school, in the public library, or in Starbucks. It's just like logging in to your e-mail account or your PayPal or bank account. It doesn't make any difference how many other computers are using the same router (well, at least as far as access, it doesn't). Everyone has their own account. If someone decides to leave, the others don't even know.
  22. You mean other than the dramatic increase in the reported number of DNS issues, TP problems, crashes, and login failures? There are some major bugs in the V3 codebase. Check the JIRA.
  23. I suspect that there's something in the V3 viewer code that is making it more sensitive to DNS errors. We seem to be getting a lot more notes about DNS recently. If you have tried changing your DNS and have flushed the DNS cache, that should have solved the problem. (We're recommending that you try the free public Google DNS, BTW. It's at 8.8.8.8. and 8.8.4.4 ) If you can log in with 1.23, I'd say to go with it for now.
  24. It sounds like your graphics card is having a hard time rendering new textures. There are a couple of things you might try. Open Preferences (CTRL + P) >> Graphics >> Hardware Settings and UNcheck the box for Enable OpenGL Vertex Buffer Objects (VBO). That feature is meant to speed up graphics rendering, but some cards have trouble with it, so it actually has th opposite effect. The other thing to try, if that doesn't work, is disabling HTTP Textures. Depending on which viewer you are using, that might either also be in Preferences >> Graphics >> Hardware Settings
  25. This looks like an ideal question to ask the experts in the Animation Forum >>>http://community.secondlife.com/t5/Animation-Forum/bd-p/Animation
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