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Madelaine McMasters

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Everything posted by Madelaine McMasters

  1. joal Oddenfen wrote: I find sl1 only has the mentaly ill left, all the good people have gone. Came here for fun marigold, not to form a way of life but fun, it is no longer fun just a headach. Joal, these unfounded characterizations you make, are they for fun, or are they a way of life? Either way, I think you're doing it wrong.
  2. Marigold Devin wrote: joal Oddenfen wrote: Hi, no i have left sl1, might look at sl2 when it comes, but i find sl1 only has the mentaly ill left, all the good people have gone. Ouch. I wouldn't mind finding some of the following people in SL1 or SL2. http://www.nami.org/Template.cfm?Section=Helpline1&template=/ContentManagement/ContentDisplay.cfm&ContentID=4858 ***** I am sad to see this thread has degenerated into personal comments. Everyone in Second Life and in Real Life could, at any time, fall prone to mental health issues. Another reason why its better to try and be a bit more tolerant of others that share the world(s) in which we live - which, admittedly, can be very hard at times. Add Robin Williams to the list. SL can sometimes seem a refuge for the distressed. If it's so, then we should be doubly tolerant. ETA: distressed ain't the right word. SL is a refuge for more than that. Even if it's a refuge from RL for many, doesn't tolerance seem like a good idea?
  3. Hi Nate (stay away from my dock!), Unfortunately, you cannot change your log-on name. You can change your display name once a week, and you can reset it to your log-on name at any time. To do that, go to this page... https://my.secondlife.com/settings/profile Click the "Display Name" tip down and enter your new display name there. People will still be able to see your username, but they'll also see your display name. Personally, I like your current name. You sound amusingly dangerous. ;-).
  4. Hi Moonlight. As Ohjiro says, NVIDIA graphics cards seem to play better with SL than AMD/ATI. Here's a table of GPU benchmark data that will allow you to compare the performance of video cards in the computers you consider... http://www.videocardbenchmark.net/gpu_list.php The Radeon HD 8670D scores 797, which is on the low end for a "gaming" PC. The integrated GPUs of current Intel chips are approaching that score. In that same chart, I find an NVIDIA GT 750 card for USD$99.99 that scores 3240. Unfortunately, it may be difficult to find a low end PC with a high end graphics card. SL works the GPU much harder than the CPU, but most manufacturers reserve the top end graphics cards for top end machine. Sorry if I've just added to the confusion. SL does that to a person. Good luck in your hunt!
  5. There are some intractible reasons for the relatively poor graphics performance of SL compared to other computer games. Others have delved into some of these reasons. I'll discuss some others. Unlike MMORPGs like WoW, or single player console/PC games, the interior of SL is not built by a single design team. If you watch those other games carefully, you'll discover that there is extensive re-use of textures. You'll see the same brick textures all over the cities and the same plant leaf textures on flowers and in the trees. This re-use is carefully coordinated to evade your detection, and is how such games can cram the game's entire texture library into the GPU memory/DVD/disc cache. In addition, as noted by others, the textures will have no more resolution than necessary. That's not true in SL. People have painted the smallest objects (jewelry) with 1024x1024 textures. In SL, it's a free for all. Everybody uploads their own textures, at whatever resolution they wish. So, every time you enter a new sim, or perhaps even walk across a single sim, you encounter hundreds of megabytes of new textures that must be downloaded to your computer's cache. The de-fuzzification of the car you witnessed was the result of the progressive loading of the car's textures. To quickly give you some sense of the scene, SL first downloads low resolution versions of the textures, bringing in additional resolution over time. As the download progresses, the car becomes more sharply defined. Note that you can set SL's cache to be twice the size of a DVD on which entire rich-experience games are shipped. And even then you'll see SL downloading new textures everywhere you go. On the server side, everything in SL is dynamic. Users can come and go, their creations can too. Scripted objects can move on their own and collide with each other and with avatars. As none of this can be "pre compiled", the servers must constantly re-calculate the entire scene to update the viewers, detect collisions, etc. In more cohesive games, much of this work can be anticipated by design, so the computations are far less onerous. There are things you can do to improve performance, as others have suggested. Keep your draw distance down, don't turn on fancy rendering aids unless you want to take photographs, turn down the maximum number of non-imposter avatars. Imposters are 2D poster renditions of avatars that are updated far less often. This reduces rendering load, particulary for avatars with very high rendering costs caused by massively complex hair and attachments. Much of the peformance penalty is the unavoidable consequence of opening SL to creation by others. I think the benefits are worth the costs. ;-).
  6. Rolig Loon wrote: Oh, I hate it when someone poses a fascinating puzzle on a Friday. Sure you do.
  7. Marigold Devin wrote: Drake1 Nightfire wrote: Marigold Devin wrote: Drake1 Nightfire wrote: So, you are going to equate taking pictures of your close friends to taking closeups of Random strangers? You notice he never asks them if they want their picture taken. There is no way to tell, if you have silent snap shot on, that anyone took a picture. And no, you took a video of a show. Totally different from someone taking pictures of random children. I also take closeups of random strangers - in real or in Second Life - if they look interesting enough. They look to me like they are begging to be noticed anyway. https://www.flickr.com/photos/42317687@N07/sets/72157625631047521/ And it looks like the OP and I are not alone in our "hobby" https://www.flickr.com/groups/936226@N21/ https://www.flickr.com/groups/900285@N22/ https://www.flickr.com/groups/2150666@N24/pool/with/8473004163/#photo_8473004163 I really don't know where people get off being so precious about someone capturing them on virtual film in a virtual world. I think Sassy put it best. What gives you or anyone else the right to judge anyone's look in SL? And going back to the short video I took of the Punch and Judy Show at The Beach, it was pointed out to me that I looked like I had followed one particular little boy as my camera panned around the whole beach scene. It was totally unconscious on my part. But if I had been a single childless male, rather than a single childless female, taking that film, and zooming in etc., would that have made me more of a perv? People see what they want to see, do you see? Begging to be noticed... Wow. That sounds vaguely familiar.. I know I have heard that before. Something about attire and asking for it.. Nice choice of words. So much for being who you want to be without judgement huh? B*ll*cks, Drake. Judgement can sound like such a negative word. And a cat may look at a king - and photograph them if they so wish! Thank heavens there are people who wander around taking photographs of other people... http://www.vivianmaier.com I imagine the vast majority of folks who do so are not pervs. I've got a friend who does it from kites.
  8. Hi Aangle4U, You haven't provided us much to work on, other than you can't change your e-mail address. The most common problem people encounter is caused by a misunderstanding on the page on which you change your e-mail address... https://secondlife.com/my/account/contact.php Due to careless design by the Lindens, that page appears to be asking for your e-mail account password. What it really wants is your SL account password. The only place you should ever enter your e-mail password is in your e-mail program or web-page. Now, if you've been entering your SL password and are still being rejected, you may be experiencing the same problem as the fella in this thread... http://community.secondlife.com/t5/Account/Password-always-considered-incorrect-when-trying-to-change-email/qaq-p/2796686/comment-id/24948 I don't know if Darkinian got a resolution from LL on the issue. If you're experiencing the same problem as he, you could IM him and see if his problem was resolved. If I've missed the boat entirely, come back to your question and edit it to provide more information. You can do that via "Options" over there on the right. Unfortunately, you can't contribute another post to this thread, once again due to careless design by the Lindens. Good luck!
  9. Drake1 Nightfire wrote: Stefanosje Sellers wrote: Monti Messmer wrote: According to the second part, i wouldn´t say you can use their names and the part of "recognizable", even without the nametag showing, is a tricky one. RL photographers know about this funny law, it´s exact same there just no one has a nametag or walks around as a giant furry ;-) If the main part of your picture shows a crowd of people in a public venue, without focussing on single avatars, that should be safe. Monti Hi Monti, I'm partially aware of the real laws to photography and the requirement of handling the people present in the picture. However I am going to stick with the Linden Lab rules, as this is the environment the picture was taken in, and Flickr only serves as a displaying utility. No where in the Snapshot and Machinima policy does it say it is ok to take pictures of people. It specifially states 3D content which is defined as “3D content means any objects, primitives, or other creative works or works of authorship that are three dimensional." The way I read the ToS is that LL has made a clear distinction between Machinima (video) and snapshots (pictures). They seem to free-ward all rights on snapshots, which pretty much leaves no boundaries other than following sim/land covenants. What is your call on this? As with many LL regulations it creates a lot of controversy and room for different "interpretations". Stef (b) Avatar Consent for Machinima For machinima, you must have the consent of all Residents whose avatars or Second Life names are featured or recognizable in the machinima. This includes avatars who are featured in a shot, avatars whose names are legible, and avatars whose appearance is sufficiently distinctive that they are recognizable by members of the Second Life community. Consent is not required if an avatar is not recognizable and is merely part of a crowd scene or shown in a fleeting background. Consent is not required for any snapshots. That sorta says "it is ok to take pictures of people", doesn't it?
  10. Wake up, ya lazy bum! There are places to go and things to do... Happy Friday, Kids!!!
  11. Stefanosje Sellers wrote: Madelaine McMasters wrote: Sassy Romano wrote: You should point then at that ToS section and ask them to point out which bit they feel you are in breach of. Or you could just tell them that they are "talking out of their arse" Pick one of the above, both work. For maximum effect, Stefanosje could tell them he's going to photograph them talking out of their arse. That'll show 'em! ON POINT! Hahahahaha. Chuckled. On a serious note though. I do respect their point of view, just their approach is wrong and if they are so paranoïd about appearing in pictures, they need to consider finding a more secluded/private club. It's like taking a **bleep** in the park and complaining that people are looking at your naked butthole. I agree. You could inform the club owner of the relevant clauses in the TOS. They might respond by altering the land covenant to forbid photography, but that would be a self harming act. Who wants to go to a place where one couldn't take a snapshot if something memorable happened? As for individual avatars getting their undies in a bundle over being photographed, show them the TOS as well. Then recommend that, if they truly don't want to be photographed, the only effective recourse they have is to wear a full body alpha. You can't photograph what the camera can't see. You might also ask them if they've ever taken a photograph of another avatar in SL without asking permission. If so, why all the hypocrisy? This may not help the situation, but the feeling of moral superiority it produces is pleasant. ;-).
  12. Sassy Romano wrote: You should point then at that ToS section and ask them to point out which bit they feel you are in breach of. Or you could just tell them that they are "talking out of their arse" Pick one of the above, both work. For maximum effect, Stefanosje could tell them he's going to photograph them talking out of their arse. That'll show 'em!
  13. Hi SonicKnight, The Intel HD 3000 integrated graphics processor on your computer maybe one reason you're getting poor performance. You probably can't raise the graphics setting much higher than the low-mid level. But "very bad slow down issues" sounds like you could be experiencing lag as well, and that might be more of a problem than low frame rate. First, let's address pure graphics performance. Make sure your draw distance is as low as you can tolerate, perhaps 64m. Set the maximum number of non-imposter avatars to a small number as well. I often run with that set to one, which causes only my avatar to render fully (I'm worth it!) and all other avatars to look like cardboard cutouts. If you're out with friends, you can set that higher to render some of them fully. Set your max particle count low unless you're really fond of particles. All those settings are in Preferences->Graphics. Now, if lag is your main problem, that could be caused by communications issues between your computer and SL. Natales Urriah has a great page with numerous suggestions for improving that... http://blog.nalates.net/2011/10/26/troubleshoot-your-sl-connection/ Good luck!
  14. Hi 5starssweet, You are probably suffering from something called "bake fail". Here are two pages that deal with that... http://wiki.phoenixviewer.com/fs_bake_fail http://blog.nalates.net/2013/08/23/second-lifes-new-bake-fail/ Bake Fail is sometimes the result of connection issues. SL is terribly finicky about the quality and latency of the connection, but not so much about the speed. You may have a super zippy link, but if it's dropping packets, or there is excessive delay in getting those packets between you and the servers, problems will arise. Here's more about fixing connection problems... http://blog.nalates.net/2011/10/26/troubleshoot-your-sl-connection/ Good luck!
  15. Check "Use Push-toTalk in toggle mode". Each press of the assigned key will turn the mic off if it's on and on if it's off, so you don't have to hold down the key to talk. Next, click "Set Key" then press one of the function keys. That will be the key that toggles the mic, and function keys will not appear in chat.
  16. Hi Kailessi, It sounds plausible that the sim you are trying to enter has a script that boots noobs. The behavior you described, that you arrive and then get send home, is consistent with a script that checks the age of arriving avatars and ejects those younger than some certain age. Although this is annoying, it does prevent griefers from returning on new accounts immediately after being banned from a sim. You mentioned being less than a week old on "this" account, and I get the impression your main account is able to access the sim of interest. If that's so, I suppose you'll just have to wait (30 days is a popular filter time) and try again later. Meanwhile, there are 25,000 other places to get in trouble in SL. ;-).
  17. Perrie Juran wrote: Notice all the suits in the crowd. They would have never dreamed of going to a game not properly dressed. I really do think sometimes we've gotten way to lax. (I don't know if it is really true but the joke used to be when coming through Customs to get back into the U.S. they'd ask people who won the '56 World Series to proove they were American. You'd find yourself in the hot seat if you didn't know the answer ) As someone who resurrected "Pajama Day" early in my work career, I may not share your opinion about laxness. And I wonder if that Customs question wouldn't have kept a lot of American women from returning home. All I know about baseball is that guys scratch and spit overmuch when playing it. Oh, I also know that the neighbor kid yelps when I hit him with a sneaky pitch. ;-).
  18. Amethyst Jetaime wrote: Not sure what they meant by appropriate for a RL museum anyway. That is just too vague. Even in RL I can go to our local museums in a tank top and cutoffs and nothing will be said to me. The only place there is a dress code is in the members sit down restaurants in the museum, which is to be expected as they are formal fine dining. As far as I know, the Milwaukee Art Museum has no dress code. I just saw a Kandinsky exhibit there. The museum is on the lakefront and a few people were wearing beach attire (one wore a bikini with a shawl and wrap skirt). The flip-flopping of flip-flops was more amusing than annoying, given the nature of Kandinsky's work. On a hot day, diners at the outdoor cafe can be seen baring a lot of skin. Sometimes the patrons are more interesting than the art. ;-).
  19. Gino PM'd me (most likely because the Answers section is designed to thwart interaction between residents by not allowing us to post followups to our own damned questions) asking this... "should I add alpha and wear clothing or can alpha be worn and clothing be worn at the same time?" I'm working from memory here, so feel free to correct me, everybody. There are multiple layers of textures that get painted into an avatar. The undermost layer is the avatar skin. Just above that is the tee shirt/underpants layer, then comes the shirt/pants/skirt layer, then the jacket layer and finally the alpha layer. Opaque pixels in any layer will obscure any pixels in the layers underneath. So, just as in RL, your jacket covers your shirt (and because it's longer than a shirt) the tops of your pants. Your pants cover your undies, and everything covers your skin. Transparent/translucent pixels in any layer allow underlying layers to show through. So a ripped hole in a pair of jeans would allow the skin of your knee to show through. Within any layer, the resulting look depends on the order in which you "Add" clothing to that layer. If you first "Wear" a full coverage tee-shirt, then "Add" a bra, you're going to see the bra over the shirt. If you wear the bra first, then add the shirt, you'll see only the shirt. So, within a clothing layer, the order of donning clothing items is important. Between layers, the ordering is fixed as I previously described. If you wear a bra on the shirt layer, then wear a tee on the tee layer, the bra will still be visible. Since the alpha layer is the outermost layer, anything you wear on it will affect the visibility of everything underneath. So, if you wear a foot alpha layer to accomodate a pair of sculptie/mesh shoes/boots, it will erase all your clothing and your skin in the area where the footwear is expected to show. This prevents a poorly fitted item from exposing bits of your avatar in places where it fits too close to the avatar's center. If you are going to put on multiple attachments that come with their own alpha layers, you should "Wear" the first one (to clear the alpha layer of any previous alphas) then "Add" subsequent items so that you don't remove the alphas from those you've just put on. Once you've got yourself looking the way you want, save what you're wearing as an outfit so you don't have to to through all this over and over again! ETA: Sorry for the bra/tee example, Gino. You guys get away with just slapping on a tee. Many of us gals have to do a bit more than that before running out the door. ;-)
  20. Hi Gino, When you "Wear" an attachment or clothing layer, it displaces anything and everything attached to the same point, or worn on the same layer. When you "Add" an attachment, it leaves any existing attachments to the point in place. When you "Add" a clothing layer, it lays on top of existing clothing on the same layer. If that added clothing layer item is completely opaque, you'll not see anything else under it, but if it's got transparent/translucent areas, the underlying clothing will show through. You are limited (as I recall) to five attachments per point and five clothing items per layer. ETA: Sven knows more than I do. It's five clothing items per layer and 38 per attachment point! ETA2: While additional attachments can increase viewer load (my hair has 242 prims!), nothing you do on the clothing layers affects loading. The "baking" process reduces all clothing/alpha layer items and your avatar skin to a single layer of texture that's painted on the avatar. So, whether you're wearing five clothing items on each layer or none (naked!), the rendering cost for your avatar is the same. Have fun!
  21. Good morning Hippie and Ladysue. I thought I'd go out and try some nature photography today... Happy Thursday, Kids!!! I can see Monday in the viewfinder!
  22. Dillon Levenque wrote: Thank you for beautifully illustrating the counter-argument to those whose attitude is, "If it's not mesh (in fact, if it's not FITTED mesh now!) it's trash. I love Coby's looks. Here's our contribution, Dil...
  23. Hi Rainbowtoot, There's a "Play sounds from gestures" checkbox in Preferences->Sound & Media. Make sure that's ticked. Good luck!
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