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PeterCanessa Oh

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Everything posted by PeterCanessa Oh

  1. What, if anything, DOES happen when you try to download the file? (Do you know the location of your download folder and have you checked that there's nothing there? Probably, but I have to ask. Once the file is downloaded you have to run it to install the viewer and then run that to actually get in to SL).
  2. Please see: http://community.secondlife.com/t5/Shopping/Purchase-in-world/qaq-p/2242947/comment-id/6032#M6032
  3. No, but yes, but no, but ... A 'tattoo' (or any system clothes layer) is only a graphics image applied to the avatar/default mesh. In the case of tattoos they have a transparent background so your skin shows behind/beneath them. Soooo - depending on your requirements and ability - make your own tattoo that comprises several layers of the ones you're wearing in SL. IF you have the files, permission to download them or can make your own (Photoshop, GIMP) then just make a single image that has several of these features, upload it and wear that.
  4. Well done - proper sentences and a meaningful question! Look here: http://community.secondlife.com/t5/Inworld-Employment/bd-p/InworldEmployment or at clubs you like in-world. Remember - SL is a resident-created world so what is available is entirely up to other residents. LL does not provide nor guarantee such jobs.
  5. השאלה שלך לא הגיונית באנגלית או בעברית. מה אתה מנסה להשיג?
  6. Well done - it is important to ask this sort of thing. Mesh is wonderful if done well, but it's only one option we have as creators. If only more customers would. The 'wanted' forum - not a place to seek discerning buyers, it must be said - has so many newbies & noobs saying "I want a mesh ...." without ever saying why they want it in mesh (or, if they do, just that "mesh is better"). [Which reminds me - I've never checked the LI of my "ultra-low" building which was 11 prims, including 3 rooms, furniture, pool, texture-changing roof-garden and windows, shower, video wall, etc. etc. etc. - I'm a scripter so EVERYTHING was functional ^^ As a point I've made before - this is the 1-prim sculpt (under the old accounting system) bedroom furniture: (Yes, I build too - it's a particular strength of SL that anyone can make these things)]
  7. You've got the latest on resident-meets from the posts above. All I can add is that SL is 10 years old and has many competitors in the virtual-world market, even exluding the online environments that are specifically games. It's interesting - SL is fundamentally flawed 10 year old technology that still manages to limp along. Yes, it needs a complete re-think, re-design and re-development. No, none of the competition that's done that has managed to capture anything like the market-share LL have. 'Eventually', as you say, we'll all be somewhere else but at the moment SL continues to be an ongoing, difficult, beta - as has been said. Of the alternatives the one I like most is Kaneva, but that has its own issues too. Blue Mars was the 'next great thing' that never went anywhere, Eve Online is definitely a game (with high financial and time requirements - but brilliant for those that can cope) and then there's all the SL-clones that try to fight it out. Never forget OpenSim - if you want something 'like' SL but run differently then make your own :-)
  8. Recent theme for the poster, Dillon. You can see his quote, "...they specifically hunt for messages that have to do with griefing...", which is exactly what he's doing. ANY griefing thread, as long as it's an excuse to vent. Frank - hope you feel better. Ganging-up and fighting back isn't noble, it's just vigilante mob-rule. If you don't like what THEY do, why do you think it's better when you do it? The only people who'll agree with you are the others in the vigilante mob, not us general citizens, however much we may deplore the lack of LL support.
  9. Drongle McMahon wrote: ...I'm going to stop at that. Not the right place for political rhetoric. Awww, I was just gearing-up ;-0 Fair enough though, I will agree to disagree. [Gawd, it's hard not to add a question, or 'observation' that wouldn't be "just" an observation, but I'll respect the 'stop'.]
  10. Perrie Juran wrote: PeterCanessa Oh wrote: It also remains the point that the very fundamental structure of SL (and OpenSim) is the 'sim' - fixed at 256m in SL. This is something I have wondered about, SIM (Region) size. Maybe it was a hardware and software limitation that dictated the 256m when SL was started. But does that limitation still exist today? Consider the number of SIMs (Regions) per Server today. ... I haven't looked at the (OpenSim) server-side code in any detail so I can't give you definitive answers. As far as I know some OpenSim, or similar SL-derived, grids have a different or even variable sim-size so it would appear that 256m is not a fixed limit. The number of sims per server is definitely adjustable, with typical examples that you mention. The thing is it is technically better for hand-offs for the sims concerned to be on the same machine - the actual data doesn't have to move, after all - but better for performance (apart from sim-crossings) to have a whole server dedicated to one sim. The tradeoff is something that LL can do something about - which is why there are the different types of region - but who to favour? Ideally something like aviation, and other travel-targetted things, would want BIG sims with relatively little in them. Sims designed for walking-pace want detail rather than space. Every program that attempts to map a large space has to make a decision between size/complexity of 'scene' versus complexity for scene changes. I'm sure there that if they were designing SL from scratch LL would reach different decisions but almost any change at the moment would render whole areas unusable for existing users of one group or another. It remains the case that SL is designed to divide resources by area, not by character or any other way things could be sliced and diced. It would be interesting to hear from anyone with more experience of running another grid, but I doubt that they read this forum.
  11. Drongle McMahon wrote: So bring on profits for the even fewer at even greater cost to the masses! Problem solved? I think you miss the points that: 89% of the network is already "profit" based The public, unionised, services are the ones that cost more As we've seen time and again here; unions are awful for customers so if there is any competition at all the company goes bust and the union's members lose their jobs. If there is no competition at all - the Socialists' dream - then customers, that is everyone, has to just suffer awful service until the whole country goes bust (1970s, 2000s in the UK and anywhen, anywhere that unions have become a driving force). Please note, I am not in favour of unrestrained free-market capitalism but the 'cure' of Marxism/Socialism has been proved to be worse than the disease.
  12. No explanation and, unfortunately, there's no solution to confirming delivery other than keeping track of whether the customer ever rezzes an item. One thing you can do is have the script send you the list of items it is delivering to the customer when it is activated. That still doesn't cover those cases where the customer takes things directly from the object's contents though :-(
  13. NikCruze wrote: ... sometimes just venting on a forum feels good y'know.... See, that's fine and understandable, venting we can all sympathise with. In your OP, though, you have "Why oh why do you, LL," and "Please LL, look at what you did" - which rather makes it look as if you're trying to address LL. That ain't us. It also remains the point that the very fundamental structure of SL (and OpenSim) is the 'sim' - fixed at 256m in SL. The IT handshake and data-handoff for changing sims has got better and better over the years but is always going to be a weak point. No problem for walking or even flying at avatar speeds, but as I pointed out in another thread a WWII aircraft would typically need to cross 40 sims per minute! It isn't going to happen and, whatever you as an individual group may have spent on aircraft, LL isn't going to rebuild the system from the ground up (pun) to make aviation any easier. SL wasn't designed for it, SL wasn't built for it. LL didn't do it. Some residents got together and built/operated something for which SL isn't a suitable platform. Congratulations to them for their persistance and achievement. But when it doesn't work like you want it to it isn't going to be a priority for LL. Because SL is, inherently, not a suitable platform for aviation. So you should be suprised (and impressed) at what DOES work.. Or back-up your "threats" and leave for somewhere that does support aviation properly.
  14. Not through LSL or an API. A Windows scripting language would be able to do it :- This being called "writing a program" One major question would have to be; "Who do you expect to keep checking your profile that couldn't/wouldn't check somewhere easier for you to change - like your own web-site or blog?"
  15. Those of you not in the UK may be amused to know that the government is selling-off the 3% of post offices it still owns (the rest are franchised to shopkeepers, etc.). The government wants to sell the 'Crown' post offices because they cost more and have lower productivity than the private ones. Mostly that's because the unions (esp. Communication Workers' Union) keep a stranglehold on them and keep going on strike. So the union keeps going on strike to prove the government right protest. But being 3% of the network they hardly affect anything (although I was busier than usual on Monday). It is not a coincidence that in the UK the only group strongly in favour of trades unions is the government-owned sector. Socialism for the few, at great cost to the masses ^^ (at least, that's the best sense of what they're talking about that I can get).
  16. There are too many different lifestyles to try to be able to list them all here. There are too many different roleplay places/groups/events to be able to list them all here. Clubs come and go all the time in SL so any recommendations are likely to be out of date. What's "cool" depends on your taste though, so I have no idea what you'd like. Ditto for contests, but note that most club contests are rigged and/or popularity tests for the regulars. There are just under 30,000 sims in SL, most of them open to the public. Look for real places (London, old Versailles, etc.) or theme to suit yourself. Check out any theme/clothes/behaviour requirements if you can and abide by them. There are millions of groups in SL. =========================================================================================== Now; you may wish to travel to Caledon Oxbridge or Kuula sim (NCI) to find in-world helper organisations that can tell you all about how SL works, provide a sense of familiarity and direction and provide help, freebies and classes covering (almost) all of SL.
  17. If you want the interior sides of a hollowed box to look different then you have to edit your graphics in an external program (eg; Photoshop, GIMP) so that the 4 textures are in one 1 x 4 strip. Since the maximum texture upload size is 1,024 x 1,024 the best resolution per face you'll get is 256. With textures like that any texture-changer script will work as normal. Look for one that makes it easy to specify repeats, rotations and offsets. That makes it a lot simpler for many uses.
  18. We are residents like you and the only thing we can do to check this is go there and see if we crash too. On the other hand there are many reasons why you might crash - most often the fault is in an unreliable (eg; wireless) internet connection. Please use Options > Edit against your original post here and add details of your computer (pasting the information in Help > About) so we have some idea of whether it's your machine at fault.
  19. The content of those games, including sound files, were almost certainly copyright and, unless you have the copyright-holder's permission, to use them was certainly totally illegal. Stealing things is against the law. LL have a legal duty to remove anything that infringes copyright if the lawful owner issues a DMCA takedown notice. If you wish to contest this you will need to contact LL and, possibly, be prepared to contest ownership in real-life courts. Of course, your post here is pretty good evidence that you DON'T have a legal right to use the sounds, so you're just lucky YOU aren't being taken to court. [ETA for other helpers: The OP was asking why LL had removed some of his products from the marketplace under the "intellectual property policy" or some such. He remarked that he had used several sound files from [commercial] games but didn't think that was illegal ^^]
  20. a) Try again b) Hire a real-life lawyer to start real-life legal proceedings against them c) Forget about it Really, I'm not kidding [ETA: I have been reminded of the other option: d) Let it eat away at your soul, sulk, scream and rant to people who can't do anything about it. Slowly lose your life - see "Bleak House" by Charles Dickens]
  21. Pamela Galli wrote: I am confused -- so all these bazillion resize and other scripts don't cause lag? Scripts have the lowest priority for server processing so, effectively, they can only lag other scripts - WHILE processing. The highest priority and therefore lag-impact is handling avatars so you'd expect a busy place to be more laggy. After that is physics - lots of balls bouncing around, etc, - then all the rendering and other stuff and, finally, if the sim has time, maybe, doing some script stuff. If some script is hogging the script time it'll only, at worst, make the scripts in everything else react more slowly. It has been this way for several years. The BIG impact scripts can have is when someone crosses sims (or teleports). Then the sims concerned have to pass a, potentially large, chunk of information between themselves. This used to cause the 'sim freeze' problem and although it's been modified can still cause a slowdown when an avatar with loads of scripts arrives. [ETA: Oh yeah, and it is technically possible that scripts take so much memory in total that a server has to use virtual memory, which is waaaay slower than RAM. That's why LL mooted script limits a while ago, but didn't do anything about them.]
  22. 2 years ago the OP thought ranting in the forum was the way to get LL's attention. Must have worked, he's still doing it. LL must be wondering why something SL was never designed for and they had no part in suddenly doesn't work. Bet they're all over that right now, what with all the details the OP provides and everything. Or not. [PS: 2 years ago the OP rejected the same alternatives we're suggesting now - the whole thread is an exercise in futility. Pie, please say something apposite, you have a knack for cheering me up]
  23. Contact the FBI, online gambling is illegal. The casino operators will primarily be held responsible, with LL possibly being taken to court too for not doing their legal duty to stop this sort of thing. Then there's you and everyone else playing ... Prepare to hand yourself in and rat-out all the other people you know that conspiring to commit a felony.
  24. Just because no-one's mentioned it yet: the 'standard' way to measure how much affect a build - mesh, sculpt and/or prim - is expected to have is to right-click > edit it and look at the 'Land Impact' (LI) figure. This replaced the old pre-mesh prim count figure and the lower the better, for something that still offers the appearance/functionality you want. Not knowing what type of object you're talking about I can't offer any 'sensible' or average figures. I suspect, in fact, that any attempt to find out the average LI of, say, a residential house, would cause howls of outrage from builders above that number. It shouldn't; they should just point out in what ways their builds benefit from the higher poly-count or whatever.
  25. Kuregi Mistwood wrote: ... Vehicle Infantry and Combat Entertainment (combat system)... Thanks for that. I would think that the biggest problem with realism was speed, escpecially for aircraft. WW2 machines were doing about 400mph (640kph), weren't they? That would mean they'd cross 41 (256m) sims per minute! Anyway, realism where it's possible - as VICE is a combat roleplay system you might find the people you need to talk to in the roleplay (http://community.secondlife.com/t5/Role-Play/bd-p/RolePlay) forums. Have fun.
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