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PeterCanessa Oh

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Everything posted by PeterCanessa Oh

  1. Put the following script in an object: default{ state_entry(){ vector Height = llGetAgentSize(llGetOwner()); llOwnerSay("Your current shape is " + (string) (Height.z + 0.17) + "m tall"); }} Note: if you change shape/avatar your height will probably change.
  2. Cory Toll wrote: ...So I'm pretty mcuh asking, if you don't lag like crazy around other people and other people's mesh items, what are your PC specs that allows you to not lag this much?... My machine's performance isn't spectacular, but it's a lot better than that. Approx 20fps at moderate graphics settings, 128m view range. Drops to 5/6 fps on rare occassions. It's an old machine with 4GB RAM and an nVidia 8300 GS. Connection is currently wifi but stable. Packet loss 0% and ping circa 200ms (from the UK). So it's not specs - yours beats mine in every department. It must be magic after all. Oddly enough the only real problem I have is that I can't get into Kuula sim most of the time; it's just too busy.
  3. Any viewer that works with the Mac OS on your machine should be fine - it's only a different screen, after all.
  4. Worms? Barrels? The reason you have no better answers is that we have no idea what you mean. To explain: SL is a virtual world but LL (its owners) do not provide any content. More than 99.99% of everything you see, hear and otherwise interact with in-world was created by other residents, just like you. While the people that come here have wide-ranging experience of SL we can usually only offer assistance about how it does, or doesn't, work and using the tools it provides. We usually can't offer any help about specific products or systems unless it just happens that someone here is familiar with them.. Instead you should talk to the people who made and/or sell them.
  5. A search for the OPs publications includes "Reflections on Identity and Learning in a Virtual World: The Avatar in Second Life". This appears to have been published in a number of places; possibly the easiest link being http://www.inter-disciplinary.net/at-the-interface/education/experiential-learning-in-virtual-worlds/project-archives/2nd/session-2-indentity-and-self-in-virtual-worlds/
  6. Since the prequel threads are shorter I'll save a little time and offer for: Part 0: Great film single words "Rosebud"
  7. However, spanking is available by arrangement.
  8. Cake, and the finest wines known to humanity.
  9. Duplicate of: http://community.secondlife.com/t5/Account/can-not-pay-anyone/qaq-p/2211537
  10. Plan 9 From Outer Space :-) Used to be voted the worst film ever made but now generally seen as one of the funniest - especially if you've seen the Ed Wood biopic. Possibly the best thing about this worst of films is that it's now piblic-domain and available to download.
  11. Interested enough to see that this thread is almost 2 and a half old?
  12. Blackadder: I seek information about a Wise Woman. Young Crone: Ah, the Wise Woman... the Wise Woman. Blackadder: Yes, the Wise Woman. Young Crone: Two things, my lord, must ye know of the Wise Woman. First, she is... a woman. And second, she is... Blackadder: Wise? Young Crone: You do know her then? Blackadder: No, just a wild stab in the dark which is, incidentally, what you'll be getting if you don't start being a bit more helpful. Do you know where she lives? Young Crone: Of course. Blackadder: Where? Young Crone: Here. Do you have an appointment? Blackadder: No. Young Crone: Well, you can go in anyway. Blackadder: Thank you young crone. Here is a purse of moneys... which I'm not going to give to you.
  13. I could only find one question in all that. The answer is, "Yes, probably." It's interesting that you say you have been "told lies making it seem like it is a computer problem" though as this is your first forum post. Have you been in contact with LL support?
  14. Luck of when the question pops up I think. Usually you get to them before I do. It's always reassuring when we say the same things though ^^
  15. You can get a magic box at: https://marketplace.secondlife.com/p/Xstreet-SL-Magic-Box/36791 Note, however, that for most items you use the merchant outbox, as explained in: http://community.secondlife.com/t5/English-Knowledge-Base/Marketplace-Direct-Delivery-migration-guide/ta-p/1293139#Section_.1
  16. Banned 3 times? As in, went back twice when you'd be told you weren't welcome? There IS a reportable offence in all this - HE can report YOU for posting this IM with his name still in it. As the others have said; edit or delete it, then move on somewhere else in SL.
  17. Hmmm, so you get a message suggesting you contact support@secondlife.com? Here''s one thing you could try - contact support@secondlife.com. None of us can check your account as we're just residents like you.
  18. I've forgotten but don't the messages say "<object name> owned by <avatar> has offered you <delivery thing>" when asking if you accept or decline? If so then '<object name>' is the guilty party.
  19. Both your questions relate to operating the VIEWER and LSL (Linden Scripting Language) just isn't designed to do that; it's designed for writing scripts that operate on OBJECTS (and avatars to a lesser extent) in-world. There are two possible solutions to operating the viewer itself, both relatively complicated; 1) program a 'bot - an avatar account that is run by a programme on your computer, instead of a real person. This bot can intercept your communications and 'operate' the viewer for you. 2) write your own Third Party Viewer - it's open source - to look and work any way you like.
  20. Consoles certainly have the processor and graphics abilities to run an SL viewer, unlike most of the toy phones that people seem to want to run it on. Although that means there's no technical reason that would prevent someone creating a console application I can't, like everyone else, think of a reason anyone would particularly want to. It seems unlikely that LL would do this but you can always write your own TPV :-) Let us know how you get on.
  21. Is there a line of criticism? I'm having ISP trouble but I've read all this thread and I haven't seen one. Children, it is simply this: SL IS 10 years old. Its basics are broken and/or were never designed for their current use. Changing the basics of a system is much harder than changing the pretties. I, like many other people, have been saying for many years that we need a bottom-up replacement for SL, not a tweek. It ain't going to happen soon but my money is more and more on LL to be the ones that do it the more other virtual worlds don't manage it. At the end of the day you either live with it or leave. No-one would say SL is perfect (or even anything but hard and buggy) but it's either worth the effort for you or it isn't. The trouble with the OP is not that he's complaining but that almost all of his comments don't even make sense in SL terms. If you don't understand that then you're just howling at the moon. Should anyone actually WANT a proper, technical discussion of why SL isn't like MMO games (unlike the OP) then they may PM me. Be prepared to talk tech though if you do. Without the tech talk and keeping the story short - you're in the wrong place. None of this or any of the agreements we have with LL to use their platform, fora, etc. give any reason for the abuse that I only see in the OP's posts though (possibly because some posts have been redacted by the time I read this). Moderate your tone if you want to be taken at all seriously!
  22. While I suspect Rolig is right and there's probably nothing you can do about this it's always worth asking in the specialist forums. In this case that would be http://community.secondlife.com/t5/Machinima-Forum/bd-p/machinima_forum
  23. Jandid Harcourt wrote: Im going to say they are at least 1000 people paying for sims monthly, thats 300k. 300k. Tell me about how they need me to pay their salaries? *sigh* You seem adverse to facts and are, in any case, done with a topic you clearly feel strongly, but know nothing, about. Nevertheless, if you'd like to do some maths gridsurvey.com reports just under 20,000 sims, 54% full (current price USD$195/month) and the rest homestead ($125) or, 0.5%, openspace ($75). In very round figures I make that about USD$3.2m per month. Do you really think $38m (plus marketpllace & Lindex fees, advertising, etc.) is a lot for a company to earn per year? Have you any idea what The Sims makes per year? (And for what? It's boring and buggy as hell!)
  24. Jandid Harcourt wrote: Ive been here for 4 years, my wife has been here for 7 [i'll bite, for the greater entertainment.] Who is the greater fool; the fool or the fool that follows him? 7 years and 4 years heh? Yet you have noticed so little about SL and learnt even less. Forgotten that they used to take SL down on Wednesdays? Talked to anyone while watching the shadows play on the sculpted/mesh scenery or the material they're wearing? Made and sold, or even bought, anything on the marketplace? Sailed in the Blake Sea with HTTP->web navigation and communications? Perhaps you'd be happier with something designed for playing a game. Or one of those better alternatives to SL that have come along every year ... and mostly gone again. Of course, you'll know the names of all the flourishing ones.
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