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PeterCanessa Oh

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Everything posted by PeterCanessa Oh

  1. Mesh is a toy for people who think SL is a game. Have fun working out how to win :-)
  2. Or, if you want to do it rather than not; write a script using http://wiki.secondlife.com/wiki/LlSensor that looks for the object. Within the event=handler for this - sensor() - you can find the UUID with http://wiki.secondlife.com/wiki/LlDetectedKey
  3. steph Arnott wrote: Why do people become lazy and type 1 instead of 1.0 when the complier has to convert it? An integer is a whole number and a float is a floating point number. People don't become lazy. They ARE lazy :-) Please check the difference between 1/3 and 1/3.0 in almost any compiler you like to use. In most cases the compiler is 'clever' enough to spot that only (fast) integer division is required in the first case - with the (integer) result 0. In the second case the calculation 'ought to' use floating point division = 0.33333... There is no excuse for being lazy. Unless you know your compiler and don't care about any other use case.
  4. Sorry, this is spelt in English. Apart from that I demand that YOU pay me back my money right now because some other program doesn't work. How dare you ask what problems or what programs! I shall take you all to court tomorrow morning, if I get up in time. Goodbye. [Enough for another year or two, I think. Happy birthday Rolig - I really don't know how you put up with it]
  5. Ahhh, yes - that's because the doohickey wiget isn't reciprocating with the velocity cam. (your computer specs please).
  6. Sometimes it works and sometimes it doesn't. In general LL will only take money from major US credit-cards and paypal backed by same ... if you're in the USA. Should you happen to be anywhere else or use another banking system then, unlike every other company on the internet, LL can't work out how to let you pay them. This is a GOOD THING - it teaches you a) not to waste money you don't need to on SL, b) not to expect anything in SL to work as you'd expect it to ... if at all.
  7. Thank you for informing us of your incompetence. Why are you trying to 'change' it and what is your question?
  8. It's not that you are too poor to pay for it all of it, you're just too stupid to understand any of it/ Bye then.
  9. Hello. You appear to have taken a picture that you don't like. What is your question? If it is "depth of field" in what way do you think the depth of field is glitfched? If you do no want depth of field defocussing have you considered turning it off?
  10. Was it good for you? Have I mentioned that I don't even have a TV? You'lll remember "custard" longer, I promise you (if you watched it)
  11. You might wish to learn LSL at some point, instead of trying to write in a completely alien language. Once you know how it works and what it can do you'll no longer have to waste time hinking it's javascript.
  12. Nice answer :-) Your OP appeared as if you were making a copy of an existing real life vehicle - which would be copyright and, probably, trademarked. I am not PIOF so can't do mesh.
  13. That's 10 megabytes! The only way I can imagine she's reaching that level is by attaching hi-resolution photographs to the email. Reduce the file-size of the photos or email one at a time.
  14. Some years ago, working for a large (US, as it happens) software house, we were told that the 'main conference room' and it's state-of-the-art audio-visual gear was available for bookings whenever we wanted it and for whatever purpose. We thought it was a cool place to eat lunch and booked it then, when it was otherwise least wanted anyway, for ad-hoc tech conferences, updates, workshops, etc. while eating and chatting. Once when it was my turn to present I told every to focus on what was most important - and showed them "Custard" ^^
  15. I don't think there has ever been an episode of any mainstream cartoon as bizarre and hilarious as 'Custard' in the Danger Mouse series by Cosgrove Hall.
  16. Unfortunately LSL - Linden Scripting Language, used in Second Life - is based on English and nearly all the instructions and information about it are in English. LSL is not a difficult language to learn, by computer standards, but - as Steph will tell you - real-life language can make it a lot more difficult if you don't know how to program already. If you don' have experience writing computer programs you might like to try Robot Emil which is a fun way for beginner's to learn programming (not LSL) and has a Slovak version - it is free for educational purposes. @ Freya - there are quite a few non-English programming languages, although few that have ever caught-on outside their home countries. Possibly the best known is Karel, a teaching language, named after Karel Capek who introduced the word 'robot' to the world. @ Steph - nice find, well done. @ All - Robot Emil looks like fun! Could be a good project to recreate in SL too ;-)
  17. The others have explained how to pass a (string) message. If you want to encode more than just an integer value within that string (eg; send "t=0" rather than just "0") there are two options: http://wiki.secondlife.com/wiki/LlParseString2List - for instance llParseString2List(Message, "=", "") will result in a two-element list with everything before the '=' in the first element and everything after it in the second. http://wiki.secondlife.com/wiki/LlJson2List and the other JSON functions. These would allow you to embed complex objects and arrays in your string In either case you can't create variables by name so, unless you already have an integer variable called "t" you won't be able to use it. JSON would probably be best here since you can associate values with keys and then use the JSON functions to retrieve the values.
  18. LovingAndRejected wrote: ...Regarding timeouts: that also is a valid point. However, it doen't quite explain the freezes I had experienced because the script should still react to touch events in the case of an outstanding dataserver event... Very true - a dataserver request has no 'life' in the script until the responding event is raised so it shouldn't freeze the whole script and I didn't realise that was what was happening. I thought it was simply that you weren't getting a response and so your script never got to issue the next request, so the whole thing became idle. Not responding to other events is more of an issue and not an easy one! Since you're only issuing one request at a time, as the preceeding response is received you shouldn't be filling the event queue, which is about the only thing I can think of.
  19. SHTAX Waffle wrote: ...exact or best possible copy of the Real LIfe vehicle parts ( refferences and descriptions will be provided ) - all produced parts/objects will must stay fully under my copyright Do you in fact have copyright to those real life vehicle parts, or permission from the holder to reproduce them in mesh?
  20. Pussycat Catnap wrote: What grates on me is I often see this look on people dressing as a 'brown or black person' ... There is a lack of good non-European, especially black, avatars in SL. Do you have any recommendations for those so we can pass them on?
  21. Bad is not good. Evil is bad. Deliberately making other people unhappy for your own purposes is evil. Griefing is deliberately making other people unhappy. Therefore, griefing is not good. To think otherwise is to have no idea what griefing is!
  22. Cult? You should post this in http://community.secondlife.com/t5/General-Discussion-Forum/Thank-you-Linden-Labs-for-creating-Second-Life-It-saved-my-first/m-p/2333981#U2333981
  23. The rather obvious one is that only the person wearing the HUD will hear it if is an attached sound. If you want anyone else to hear it you HAVE to use an unattached one. Together this means that it is not possible for a HUD to publicly play sounds as the wearer moves around.
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