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Desiree Moonwinder

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Everything posted by Desiree Moonwinder

  1. Wow! I just read the new policy! Maybe its safe to come back to the forums again! Outstanding!
  2. I use the CAWL sky. I read it as "California White Light," but I don't know where I got that idea.
  3. You are getting good general advice. Sometimes scripted tools help. I use sim scraper by Scripter Coba for some applications. There are special cases where you can subdivide the land, "sell" it to your Alt, and have the alt sink the entire parcel then sell it back. Sometimes you can run a "smooth" on the whole parcel when you are done, and smooth the jaggies wholesale. If you are estate owner, or if the estate owner will cooperate, you can download the whole region as a terrain file and edit in in Blender or other tools. However, this has side-effects for the 4 meters beyond SIM edge. Terraforming is an art. There are lots of special cases.
  4. How is it that there is an empty thread here with no posts? (just kidding!)
  5. I just noticed that when I turn the graphics setting called "Maximum Complexity" down and thereby "jelly bean" all the avatars that my frame rate tripled from 15 fps to 45 fps for about a minute, and then sunk back to 15 fps. When jellybeaning first came out, it required your graphics card to do all the rendering work and then threw that away, with no net reduction in rendering work. I thought LL was fixing that, but <REDACTED>. Correction. My bad. The drop to 15 fps was because I moved the window to the background to type here. Performance really does increase nowadays if you jellybean everyone. This is highly relevant for combat games.
  6. Yeah. Its all about plausible deniability. I would hope they permaban anyone who puts a gacha out, though. Banning gachas is the best thing to happen in SL in years.
  7. Well, I'm not rolling back. Sublime Text build Sublime Text 4113 is stable, and the really useful parts of the LSL support work via version: https://github.com/Makopo/sublime-text-tooltip-lsl . I miss the mouse-over syntax help, but its no big deal.
  8. I will say. It will be uploaded to Facebook to get auto-tagged with your RL name. Also, do a web search for "reverse image search" to see how to do it without Facebook.
  9. Type in local chat: dd 4096 Then your draw distance is 4096.
  10. Roleplay is like that. Many people find RP and SL boring without conflict, so they work to stir up conflict. Some of the most successful roleplayers I know--meaning those that still enjoy it after years--create a new Alt for each RP region they join (or dust off an Alt that they have not to used for years). That way, they disassociate their 'typist' identity from their 'RP' identity. They keep their out-of-character friends on their main avatar. They clean their RP Alt's friends list each time they retire it due to a region closure. Since you are new, the practical application is to keep your main account for non-RP and generate a new Alt for RP. Over time, you will have several RP Alts and keep your long-term friends on your main.
  11. I don't, but I'm beginning to think that we might as well. SL is now on AWS cloud. It is only a matter of time until hackers post all our account information online on the dark web. Much of the RP in SL is not politically correct, which means the most powerful hackers like Anonymous will be trying to out us all.
  12. Well, let me give you another example. I have an Intel i9 and an Nvidia GTX 2080 Ti, which I bought as the top-of-the-line on 2000-series launch day (a Titan card overtook it some months later). I have a custom build computer on the way with an Nvidia GTX 3090, but I doubt it will help much with SL; I'm buying it to render in Blender. I am at a muti-SIM roleplay area. There are only six avatars within my draw distance. I am only getting twelve (12) frames a second. I am running the default graphics settings that Firestorm thinks I should run: 128-meter draw distance, one step down from Ultra Quality, which means Advanced Lighting Model on and Ambient Occlusion off. The bottom line is SL performance is just awful in multi-region configurations, period. You have to go to a skybox or a stand-alone region to get good performance, even with top-flight hardware. It is the norm for SL graphics performance to be awful, even with great hardware. Getting good performance requires you to have a region build that is itself a corner case.
  13. The performance is inconsistent. If you pop draw distance to 4096, everything works all the time. At draw distance of 256 * SQRT(2), which is the SIM diagonal, sometimes radar won't let you cam to the spotter alt 2000 meters away. It seems to change with server and viewer updates. I have not tested it again this week.
  14. When on my standalone SIM, I put my draw distance to 4096 so that I can build from top to bottom without bothering to move my avatar. I do have a couple of spotter Alts that I stand near the points I'm building, so I can cam back and forth with radar. I have mainland experience and stitched-together region experience, and so I'm telling you from experience the only way to get performance in SL for combat and such is to have a single stand-alone region. That's just the beginning of course. You also have to keep inworld scripts low and meshes reasonable.
  15. This test keeps the debug shouts away: string s_NC_name = gs_LM + " 1"; // add the " 1" on the end of the LM name if (llGetInventoryType(s_NC_name) == INVENTORY_NOTECARD) llGiveInventory(agent_id, (s_NC_name)); // test for NC existence and give if exists
  16. Oh, silly me. The NC gets " 1" at the end, and I add that to the string. I get it now. Sorry.
  17. I have an object that will contain hundreds of landmarks (LM). I will have notecards (NC) associated with some of these landmarks. I have an algorithm that decides which LM to give to an avatar that touches the object, and that is working, which results in a string that is the name of the landmark. I then give the LM to the avatar using llGiveInventory(avatar_key, string_inventory_name), which successfully gives the LM to the Avatar. I would like to give a NC same name as the LM, and then give both to the avatar. How do I get llGiveInventory(avatar_key, string_inventory_name) to give the NC also? llGiveInventory(avatar_key, string_inventory_name) gives one item, and then terminates.
  18. Okay, I just upgraded to Sublime Text 4113. I am getting the color-coding for LSL items but not the syntax help. I see two options on GitHub. Before I fumble around in the dark too much, does anyone have a recommendation? Both options are several years old. https://github.com/XenHat/SublimeLinter-contrib-lslint https://github.com/Makopo/sublime-text-tooltip-lsl I have the Makopo already installed in my Sublime 4113, but some functionality is lost from prior versions of Sublime. Perhaps I should roll back?
  19. Usually, the IM gives me a SURL link I can click on to teleport to the object doing the sending. I get this from a rezzer script I use all the time, but maybe its the script that gives me the SURL. If you script, or have a scripter friend, they can use llGetObjectDetails() to get the object position for you, if its on the same region as the script or in some cases a nearby region. ==> http://wiki.secondlife.com/wiki/LlGetObjectDetails
  20. The oldest continents are pretty generous with water, but yea some of the newer ones have edge problems wherein there is very little protected water at the edge -- navigable in a motor boat but not scenic, and no room for tacking in a sailboat.
  21. The problem with the reaction counts is that you have to wade through extra posts due to people having a like-fest with their alts.
  22. I wouldn't worry about the feedback marks. They reward spam, and have made the forums a spamfest.
  23. Thank your lucky stars you are getting off so easy; the forums are an ugly place. Look at the old 2003 through 2005 forum archives; they were about second life. Now, not so much.
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