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Showing results for tags 'hovertext'.
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I am attempting to make an overhead timer on an object. It's supposed to work in that as soon as the object is rezzed, the timer will show how many seconds until the object is deleted. I've been able to get it to say the seconds in the chat, but I want it to show as hovertext. Is this possible?
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second life viewer Can't see prim hover text in SL viewer
Scott Woollahra posted a question in Viewers
After several months away from SL, I logged in last night (after updating my SL and Firestorm viewers to the current release versions). The problem appears to be limited to the SL viewer. Prim hover (floating) text, i.e. created by llSetText(), is not appearing when I'm using the SL viewer (it wasn't appearing when I initially logged into the Firestorm viewer, but restoring old Firestorm settings fixed it for Firestorm). Bizarrely, this type of floating text can be seen on attached HUDs, but the HUD prims can't be seen-yet the HUD seems to function properly. The problem is in -
Hello! Please help to make a depth gauge for the boat. I have a script that shows the depth in the form of hovertext. But I need to turn it into an analog scale with an animated arrow texture or a fixed arrow with an animated scale for one mesh prim. How would I do it better? Thank you very much!