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Found 7 results

  1. If I sit on a piece of furniture there is usually a HUD option which allows me to move my Avatar to an optimum position in small steps. If I try to move my avatar to align with a none scripted object, the standard movements are approx 1m forward and 1.5m step sideways. Is there a way to reduce this movement by the avatar?
  2. I want to make a tank that seats two avatars. llAvatarOnLinkSitTarget(1) will drive the tank while llAvatarOnLinkSitTarget(2) will control the turret. I have separate scripts handle the driving and turret. The driving script only calls llRequestPermissions() on the driver avatar while the turret script only calls llRequestPermissions() on the turret avatar. I also add if-statements above all controls to make sure the key of the avatar's control is coming from the appropriate avatar. I'm clearly still missing something because both scripts still respond to the controls of both avatars. Can someone help me? Both scripts are in the same prim. The driver script has these pieces to handle control: llRequestPermissions(llAvatarOnLinkSitTarget(1), PERMISSION_TAKE_CONTROLS); run_time_permissions(integer k) { if(k & PERMISSION_TAKE_CONTROLS) { llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_LEFT | CONTROL_UP | CONTROL_DOWN, TRUE, FALSE); } } control(key n, integer l, integer e) { if(llAvatarOnLinkSitTarget(1) != NULL_KEY && n == llGetPermissionsKey()) { } } The turret script has these pieces: llRequestPermissions(llAvatarOnLinkSitTarget(2), PERMISSION_TAKE_CONTROLS); run_time_permissions(integer k) { if(k & PERMISSION_TAKE_CONTROLS) { llTakeControls(CONTROL_LEFT | CONTROL_RIGHT | CONTROL_ML_LBUTTON, TRUE, FALSE); } } control(key n, integer l, integer e) { if(llAvatarOnLinkSitTarget(2) != NULL_KEY && n == llGetPermissionsKey()) { } }
  3. Please see this loom video to understand what's going on. I am on a windows computer using Firestorm. https://www.loom.com/share/caa72c7d9ae84c61807ffd72be2749d5 Please help.
  4. It's been a few months now and I just can't jump with "E" anymore. No matter how much I change my preferences, it does the same thing. When pressing E, all that happens is a sound plays, almost like what it sound like when you reload in Call Of Duty. PLEASE help. The only way I can jump is by tapping the jump button in the toolbar. (Preferences in image)
  5. Hello! Please help to create loop single sound script with volume control via pop-up menu. So far I managed to create this script, but maybe there is the way to simplify it? I will be grateful for any help! Thank you! list MENU_MAIN = ["100%VOL", "50%VOL" , "25%VOL" , "OFF"]; //up to 12 in list string sound = "a78fd32e-0179-437b-9a39-6b24916aa433"; integer menu_handler; integer menu_channel; menu(key user,string title,list buttons) { llListenRemove(menu_handler); //BugFix 5/2008 menu_channel = (integer)(llFrand(99999.0) * -1); menu_handler = llListen(menu_channel,"","",""); llDialog(user,title,buttons,menu_channel); llSetTimerEvent(30.0); //how long to wait for user to press a button before giving up and closing listen } default { state_entry() { //nada } touch_start(integer total_number) { menu(llDetectedKey(0), "\nText for Menu.", MENU_MAIN); } listen(integer channel,string name,key id,string message) { if (channel == menu_channel) { llListenRemove(menu_handler); //close listen llSetTimerEvent(0); //stop timeout timer if (message == "100%VOL") { llStopSound(); llLoopSound(sound, 1.0); } else if (message == "50%VOL") { llStopSound(); llLoopSound(sound, 0.5); } else if (message == "25%VOL") { llStopSound(); llLoopSound(sound, 0.25); } else if (message == "OFF") { llStopSound(); } //else if (message == "Button") //{ //do something //} } } timer() //VERY IMPORTANT menu timeout { llListenRemove(menu_handler); //close listen llSetTimerEvent(0); //stop timeout timer } }
  6. Hello, pilots and all vehicle lovers! How do you think, what is the most realistic plane in SL? Not only in appearance but also in behavior and controls. Thanks!
  7. ~Sweet Harmony Rentals~ Beachfront parcels available to rent. Lovely Community style feel without the Role Play. All life styles welcomed . Family with kids, BDSM, whatever your in, all welcome here. Friendly neighbors and lovely surroundings with a community feel. Affordable prices with open ocean to enjoy boating as well as Road access to go for a drive. Plus all residents get a single and couples dance post and all the extra features of activities to have fun with. 8096 meters in size with 2779 prims ~Sweet Harmony is more then meters and prims......It's a life style~ Click here to visit our Information and see all whats available: http://maps.secondlife.com/secondlife/Peach/58/185/22
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