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Found 5 results

  1. Recently, on Firestorm 6.0.1, I've noticed that when I use the Rotate tool on the Edit tab of an object, there are no degree marks on any of the three axis controls. Therefore I can't align objects as precisely as I'd like. I don't know what has changed, but I'm wondering if there is a setting associated with seeing the degree marks that somehow was turned off. Any ideas?
  2. Hello. I'm VERY new to scripting in SL and I'm trying to create a very simple "secret" dungeon-type stone door, but can't seem to find quite what I'm looking for. Hope someone can help. I'm trying to create a simple, 1 prim rotating door. It's already set to accept a single sitter in a "pushing" position (with AVSitter) and makes the correct sound (4 seconds long) upon the avatar sitting. The only thing I want it to do now...upon sitting as well....is rotate slowly (for 4 seconds in time with the sound), 180 degrees around the Z axis and stop. Sounds pretty simple, but again, I'm totally new so I don't quite know what I'm looking for. I'd appreciate any help. Thank you!
  3. Hey all! i'm in need of some assistance. So i've built a Mesh "Musical Impressions" wheel for a Karaoke scenario in SL, and what i'm looking for is a script that can rotate two separate wheels on touch, that will then slowly come to a stop after a random amount of seconds between 1 and maybe 10. I'm not a scripter and so don't have the first clue about how to do this. I'll link a picture to give an idea of what it looks like. There is an outer wheel and an inner wheel, that as i said, need to rotate in opposite directions. If anyone can help it would be greatly appreciated
  4. MIVIMEX

    Rotate at an angle

    Hello! Help please who can! I need to make the object (of a supposedly cylindrical shape) to rotate at an angle of 45 degrees to the root about a constant fixed axis. As if it were a globe on a stand. Should I use this script or something like that? default { state_entry() { llTargetOmega(<1.0,0.0,0.0>*llGetRot(),0.1,0.01); } } Many many many many thanks! _________________________________________________________________ Ok i think i found an answer! This is what needed. Works well so far!
  5. I have recently wrote a script that almost does what I want except I want it to rotate from the bottom of the prim not the middle like it does Ideally I want a prim of a person ghost etc laying flat on the land then when it heres a word in local it pops up making itself visible I have the listening part working it rotates and resets but its rotating from the centre not the bottom any help would be greatly appreciated integer listenHandle; stop_listen_handle() { llListenControl(listenHandle, FALSE); } default { state_entry() { listenHandle = llListen(0, "", NULL_KEY, "Phen"); } listen(integer channel, string name, key id, string message) { //llOwnerSay("beep"); llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_ROTATION, llEuler2Rot(<0.0,PI/2,0.0>)*llGetRot()]); //llSetRot(llEuler2Rot(<0.0,PI/2,0.0>) * llGetRot()); // stop listening until script is reset llSetTimerEvent(5); //timer event 10 seconds stop_listen_handle(); } timer() { llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_ROTATION, llEuler2Rot(<0.0,-PI/2,0.0>)*llGetRot()]); //llSetRot(llEuler2Rot(<0.0,PI/2,0.0>) * llGetRot()); llListenControl(listenHandle, TRUE); llSetTimerEvent(0.0); } on_rez(integer start_param) { llResetScript(); } changed(integer change) { if (change & CHANGED_OWNER) { llResetScript(); } } }
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