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femhalf

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Everything posted by femhalf

  1. IIRC, we can resize feet on Tonic bodies. I'll have to check if some of my shoes scale with the sliders though.
  2. I didn't mind them and i used the Oculus Rift 2nd prototype version(?) The one before it officially launched. Calibrating them for every application was the only thing i didn't like about them.
  3. Sansar is failing because it's first and foremost designed for VR users and not for desktop users. It's not just Sansar though, but i've seen this in all the other VR startups, such as VR Chat, High Fidelity, and Altspace VR. You have to wonder why these devs would jump straight into VR design when it's such a niche segment. They're doing everything in reverse. They should be building the platform for desktop users first, then slowly develop for VR users as the VR userbase becomes adopted by more people. Linden Lab had it right the first time when they were developing their VR viewer for SL. I tried it with the Oculus Rift and it was actually amazing. This was probably four years ago, but imagine if they continued to develop it further. It would've been refined and stable by now. On the other hand, i'm not a developer though, so there was probably technical VR limitations in SL preventing further development. TL;DR: Develop for desktop users first, then gradually develop for VR users.
  4. It will only evolve as long as the revenue comes in. I doubt it will last another 15 years though. I don't know of any multiplayer game or online world that is 30 years old. The feeling i got from LL, was that Virtual Reality was going to bring in an entire new userbase to Sansar, while leaving SL to fade out on the side. This was probably their vision and "evolution" of SL and it's userbase. The problem is, it hasn't been widely adopted yet. Linden Lab was actually developing a VR Viewer for SL but then abandoned it and focused on Sansar, because they see it as the future. Whether it happens, is yet to be seen, but it's not looking good for Sansar or any other virtual reality world out there. The only one with mild success is VR Chat.
  5. Because clients want real people behind the avatar. Alyona's ideal animesh/bot is just a glorified blow-up doll (ignoring the fact that everything in SL is virtual pixels anyway). There are a couple places that have tried using bots but they always fail. Not only that, but imagine having to spend over 20k for each bot to have the full-fledged ideal AFK doll, as shown above in Zeta's post. It's just not feasible and you'll likely never recover all those lindens back. Those AFK dolls aren't always afk either. Some of them are semi-afk and alt-tabbed on instagram, facebook, youtube, or in some other game, and if some client messages you and you don't respond, then they move on to someone else and you're likely to lose out on some lindens. People such as JamesKisson don't understand the entire concept of it, so they end up mocking it, but there's actually some psychology behind it and why it's popular. Some clients probably just want a quickie without having to go through introductions, finding a place, teleporting, and RP dialogue. There's also many shy people out there that don't want to interact with others because of insecurities. Some of them are cheating on their insignificant others too, so this is a way to get around that without any repercussions. Many SL users are also non-english speakers, so this is probably easier for them to get their fix. The concept is similar to that recent movie called Sleeping Beauty, with Emily Browning.
  6. It's impressive but it has no staying power in an fps game. Fortnite doesn't have the infrastructure or tools for recurring events such as this. Even if they did, the novelty would wear off quickly and people would just go back to their regular FPS game. VR Chat would actually be a better platform for hosting concerts such as this, if we're talking about attracting a similar audience such as the one in Fortnite.
  7. I would save that $100 and find another place, unless you're sure you'll get more tips there. Set yourself some goals too. Try to save up for a mesh body first, then a head, or you can try to find some freebie bento avatars if you haven't found any yet. There's a free one here that comes with both a head and body, but the HUD will be limited in customization when it comes to appliers, such as skins and makeup. After you get those, you can start getting huds and attachments (Code 5 spankers, Its Not Mine, etc). Make sure to read the rules at each place though because some places do not allow avatars under 30 days old. The high traffic sims aren't always the best either. Try finding places where there's a sign that shows how many visitors have visited for the day. Look for high visitor count because those are the best chances at getting tips. Keep in mind, it won't be easy. There's a lot of competition these days and it takes a lot of patience. You might go days without any tips.
  8. There's actually a loophole to see if someone is online. I'm not sure if it's intended or not though. I also don't know if you can do it using the regular SL viewer. So anyways, you can check if someone is online if you're both in the same group, and if that group has enabled it's member list to be available.
  9. Ok, so here's an example.. Person A tips $100 to use an afk person. Five minutes later, the sim restarts. If the sim restarts, Person A logs back in, but the tip jar is reset to $0. Person A could be banned if the sim owner or managers didn't see him tip the first time. I'm not sure how being an owner or manager works though, so i'm assuming they might keep logs on who tips? I'm not saying this is the main cause either, but i'm just guessing this is one of the various reasons why the industry is slowing down. I could be totally wrong though. lol. edit: Oh, i forgot to add that the afk doll is also logged out automatically after a sim restart, since they were likely afk or sleeping. So there's that problem too.
  10. I just made a post about this in the other adult sub-forum. The AFK industry feels like it's slowing down, but that might be due to the holidays, or just a general decline in SL too. I've seen less traffic overall in the last 3-5 months though. I'm talking about less clients, not the afk dolls (plenty of these). I'm guessing because sim owners started enforcing bans on non-tippers. This might have sounded like a good idea, but there are many downsides to it too, such as disconnections or sim restarts. It's too much of a risk to tip L$100 or L$200, only to have a sim restart in 60 seconds, right after you tipped. There's also the problem of crappy animations on furniture. I've had some guys tell me that they wished the animations on furniture were better, but they end up tipping anyway so they won't get banned. I don't know what the solution is though. It might just end up slowing down to a crawl until another popular trend takes it's place.
  11. The AFK industry has seemed to slow down these days. It was popular last year, but most sim owners started enforcing bans on non-tippers, so the traffic is really low now. It was a double edged sword really. They had to sacrifice traffic for enforced tips to weed out the frequent freeloaders that abused the service. A solution for sim owners is to use tip jars that require a tip before sitting down. A few places use them but i'm not sure how successful they are. There are also many downsides to enforcing tips, such as disconnections and sim restarts. I've seen it happen many times and the guys end up wasting $100 or $200 because of it. Some guys like to test out furniture animations too before tipping, so that's another downside. Anyways, you'll be lucky to make L$100 a day in a public AFK spot these days since there's so much competition and less traffic. If you really want to make a lot of L$, you need to build a client list and establish a friendly relationship by being nice and thanking them. Rentals at these sims is another way, since you can send out notices in their groups. You can also buy advertising at the usual AFK sims and escort sims. These seem to be the best options these days instead of public afking.
  12. Just a short list... Hair: Doux, Modulus, Vango, (facial hair: volkstone) Skins: L'etre, Stray Dog, Clef de Peau Clothing: Cold Ash, Gabriel, etham AO: Vista Animations is probably the top store currently, but there are various alternatives if you don't want to look the same as everyone else. Just search online for SL Men's fashion blogs and you'll get some ideas. As someone above mentioned, join Men Only Monthly events. There's also L'Homme, Swank, Man Cave, The Men's Dept.
  13. The closest thing to a reboot currently, is High Fidelity. The last time i checked, it has almost all the freedoms as SL does. The lack of content creators is a major problem though. The ones in SL do not want to migrate yet, if ever. There's also the clunky UI and frustrating creator pipeline that gives creators pause, so i can understand why they are hesitant. Their blockchain model is also another factor, as well as their currency and marketplace. Not many creators are willing to abandon an established process for a different model. The next best thing is Sansar, but it is has a lot more restrictions than either SL or Hi Fi, specifically adult content, which is probably a deal-breaker for many SL users. I seriously doubt Linden Labs would create a sequel to Second Life after putting so many resources and work into Sansar. SL users need to make a choice when the inevitable arrives. Migrate to another platform, such as Opensim, Sansar or Hi Fi, or stay until the bitter end when SL finally shuts down. edit: oops, i forgot to mention Sinespace. That's another alternative and probably the closest thing to SL besides opensim. It also has one of the worst UI's i have ever used.
  14. I meant in general, since the most popular activities fall under the umbrella category of events, i.e., clubs, RP, shopping, conferences, etc. There are a few exceptions such as photography, gambling, raising breedables, and FPS/shooter games. These are generally not as popular as the former though. That was kind of my point.
  15. AFK dolls have nothing to worry about, regarding animesh. AFK'ers are usually real people behind the avatar. There is usually interaction between them and clients, and the successful ones get recurring customers due to this interaction. Animesh would be similar to blow-up dolls.
  16. It's still cheaper than the alternatives out there. Catwa is $5000 for each head and hud. At this point, i would have expected them to lower prices on their older heads, but nope, they're trying to squeeze every last linden dollar out of people. Lelutka is around the same price last time i checked. I'm glad they have competition now though. Hopefully more people stop supporting their price gouging.
  17. I've learned to call it a game to non-SL users, and virtual world to SL and opensim users.
  18. To be fair, the same can be said for SL. There isn't much to do for non-creators, beside events, shopping, and sex. Sansar already has both shopping and user created events (experiences).
  19. This reminds me of the debates on whether SL is a game or virtual world. We've come full circle with Sansar again. 😄
  20. I probably should've worded it better, because it seems people are missing my point. I'm talking about detailed avatar customization as it is in SL, with sliders, appliers, attachments, etc. Other games use pre-made objects made by the developers, such as Fortnite skins or lootboxes. I'm not arguing against that, because those are definitely popular. I'm talking about user-generated content, such as Catwa or Maitreya, or IMVU's own character customization process.
  21. Calm down. I should've said, that it's not a platform for creative freedom due to all the restrictions. I'm not just talking about adult content either. I'm also talking about experiences. The process in SL is a lot more streamlined. Creators can upload, drag and drop objects freely, then change things on the fly. From what i've read and seen, you cannot do that with Sansar experiences. Correct me if i'm wrong though. Creators also have the ability to build within SL using it's tools. Yes, it's a generalization, but it's not entirely wrong. Gamers do not like complex building tools or complex avatar customization. If they did, then virtual worlds such as SL, Opensim, Sinespace, IMVU, would be popular. Black Desert Online has one of the most advanced character customization tools on the market, yet, it's not that popular within the BDO community. Gamers focus on other activities within the game instead. Same happens in SL and other virtual worlds. People are more engaged with events and activities. Sansar and High Fidelity are struggling because they expect the average user to create content. The average gamer isn't going to learn Maya or Blender just to create a detailed avatar. They love pre-made objects and avatars, and this is why VR Chat is currently the most popular virtual world. Most of them are Steam users with a large presence. SL is the exception though because it was one of the first to do it and established a foothold with people who do like creating things. You can't seriously think that even 1/4th of the SL userbase are creators.
  22. Many of you are seeing things from a veteran's point of view. Try looking at it from a newbie point of view. SL is a confusing mess.
  23. Steam users are entirely different than SL users. They are not creators or people who like to customize avatars. They are mostly consisted of people who like building things with prefabs, such as it is in Minecraft. These people usually upload pre-made avatars and objects from popular 3D websites such as Sketchfab and Unity. They are the same people who like to import things inside of VR Chat. If there was ever a mass exodus from SL, then Sansar would be the wrong platform to migrate to, because it's not a platform for creators, or for detailed avatar customization. The only real alternative would be High Fidelity. It's got major flaws though, such as their non-intuitive UI and creative process. VR Chat would be another alternative, but the fact that there isn't a 3rd person viewpoint is a deal-breaker for most SL users. There's also no building tools (they've become pretty much irrelevant in SL these days too though).
  24. Found out about Second Life around 5 years ago. Ironically, most of us aren't "residents" because we don't own land.
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