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femhalf

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  1. IIRC, we can resize feet on Tonic bodies. I'll have to check if some of my shoes scale with the sliders though.
  2. I didn't mind them and i used the Oculus Rift 2nd prototype version(?) The one before it officially launched. Calibrating them for every application was the only thing i didn't like about them.
  3. Sansar is failing because it's first and foremost designed for VR users and not for desktop users. It's not just Sansar though, but i've seen this in all the other VR startups, such as VR Chat, High Fidelity, and Altspace VR. You have to wonder why these devs would jump straight into VR design when it's such a niche segment. They're doing everything in reverse. They should be building the platform for desktop users first, then slowly develop for VR users as the VR userbase becomes adopted by more people. Linden Lab had it right the first time when they were developing their VR viewer for SL. I tried it with the Oculus Rift and it was actually amazing. This was probably four years ago, but imagine if they continued to develop it further. It would've been refined and stable by now. On the other hand, i'm not a developer though, so there was probably technical VR limitations in SL preventing further development. TL;DR: Develop for desktop users first, then gradually develop for VR users.
  4. It will only evolve as long as the revenue comes in. I doubt it will last another 15 years though. I don't know of any multiplayer game or online world that is 30 years old. The feeling i got from LL, was that Virtual Reality was going to bring in an entire new userbase to Sansar, while leaving SL to fade out on the side. This was probably their vision and "evolution" of SL and it's userbase. The problem is, it hasn't been widely adopted yet. Linden Lab was actually developing a VR Viewer for SL but then abandoned it and focused on Sansar, because they see it as the future. Whether it happens, is yet to be seen, but it's not looking good for Sansar or any other virtual reality world out there. The only one with mild success is VR Chat.
  5. It's impressive but it has no staying power in an fps game. Fortnite doesn't have the infrastructure or tools for recurring events such as this. Even if they did, the novelty would wear off quickly and people would just go back to their regular FPS game. VR Chat would actually be a better platform for hosting concerts such as this, if we're talking about attracting a similar audience such as the one in Fortnite.
  6. There's actually a loophole to see if someone is online. I'm not sure if it's intended or not though. I also don't know if you can do it using the regular SL viewer. So anyways, you can check if someone is online if you're both in the same group, and if that group has enabled it's member list to be available.
  7. Just a short list... Hair: Doux, Modulus, Vango, (facial hair: volkstone) Skins: L'etre, Stray Dog, Clef de Peau Clothing: Cold Ash, Gabriel, etham AO: Vista Animations is probably the top store currently, but there are various alternatives if you don't want to look the same as everyone else. Just search online for SL Men's fashion blogs and you'll get some ideas. As someone above mentioned, join Men Only Monthly events. There's also L'Homme, Swank, Man Cave, The Men's Dept.
  8. The closest thing to a reboot currently, is High Fidelity. The last time i checked, it has almost all the freedoms as SL does. The lack of content creators is a major problem though. The ones in SL do not want to migrate yet, if ever. There's also the clunky UI and frustrating creator pipeline that gives creators pause, so i can understand why they are hesitant. Their blockchain model is also another factor, as well as their currency and marketplace. Not many creators are willing to abandon an established process for a different model. The next best thing is Sansar, but it is has a lot more restrictions than either SL or Hi Fi, specifically adult content, which is probably a deal-breaker for many SL users. I seriously doubt Linden Labs would create a sequel to Second Life after putting so many resources and work into Sansar. SL users need to make a choice when the inevitable arrives. Migrate to another platform, such as Opensim, Sansar or Hi Fi, or stay until the bitter end when SL finally shuts down. edit: oops, i forgot to mention Sinespace. That's another alternative and probably the closest thing to SL besides opensim. It also has one of the worst UI's i have ever used.
  9. I meant in general, since the most popular activities fall under the umbrella category of events, i.e., clubs, RP, shopping, conferences, etc. There are a few exceptions such as photography, gambling, raising breedables, and FPS/shooter games. These are generally not as popular as the former though. That was kind of my point.
  10. It's still cheaper than the alternatives out there. Catwa is $5000 for each head and hud. At this point, i would have expected them to lower prices on their older heads, but nope, they're trying to squeeze every last linden dollar out of people. Lelutka is around the same price last time i checked. I'm glad they have competition now though. Hopefully more people stop supporting their price gouging.
  11. I've learned to call it a game to non-SL users, and virtual world to SL and opensim users.
  12. To be fair, the same can be said for SL. There isn't much to do for non-creators, beside events, shopping, and sex. Sansar already has both shopping and user created events (experiences).
  13. This reminds me of the debates on whether SL is a game or virtual world. We've come full circle with Sansar again. 😄
  14. I probably should've worded it better, because it seems people are missing my point. I'm talking about detailed avatar customization as it is in SL, with sliders, appliers, attachments, etc. Other games use pre-made objects made by the developers, such as Fortnite skins or lootboxes. I'm not arguing against that, because those are definitely popular. I'm talking about user-generated content, such as Catwa or Maitreya, or IMVU's own character customization process.
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