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panterapolnocy

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About panterapolnocy

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  1. A bit of nostalgia (as in: I've still had time to play time consuming games), a bit of relax, a bit of nice tunes.
  2. May be vintage and old, may be flexi, may not fit perfectly, may look odd here and there, but its the only kimono I have and I won't hesitate to use it! Konnichiwa. ~
  3. Sent to me by a close friend; If you picture a druid going through the forest at the morning, through wet grass, with this music playing, there is nothing NOT to like. ~
  4. Something relaxing to listen to after returning from work day. Soothing, calming, yet filling with energy at the same time.
  5. Looking fairly normal and regular myself (this jacket is warmer than it seems) while strolling around a nicely decorated (NY) city. Merry Christmas?
  6. Ready for the winter season in the middle of spring. Beauty of Second Life weather magic.
  7. Scatmans World... a classic that sits within me and resurfaces every few months. Scatman in general.
  8. Nope, I didn't. Problem is, kids just tend to watch the "main" YouTube anyway, on parents' accounts or just on their own ones with fake age, and FTC noticed that. This app also didn't help with / wouldn't help with Elsagate if the problem would emerge again, so it clearly doesn't work as intended. And FTC noticed that as well, that's why the lawsuit and ruckus. Maybe it would show better content now (soon?), after literally everyone on YouTube declare if their videos are for kids or not. Maybe. And remember, that if you set your channel as "not suitable for kids" it doesn't mean that YT robot would not be able to set individual videos as "for kids" and lock them as such. What YouTube could do to fix all this storm is just to allow "content that appeals to all ages" because FTC agrees on that clearly / add age gate, where everyone by default (everyone's account) is kid under 13 years old unless they prove that they are not such - and FTC would be happy. That's what YouTube Kids does, but in opposite. But, that would need a bit more programming than introducing a checkbox and would also lower potential revenue from ads for YouTube, methinks.
  9. Hmr... I wasn't as active as I'd like here in the last month or two due to some RL business, but Whirly poked me with the link to this topic and, well - some of this "business" was COPPA/FTC stuff related to my YouTube channel. Some may know, some may not, I record Second Life stuff myself for years now - mostly TPVD meetings, but not only that. My channel also does consist of many game-related videos - not that many views or subscriptions, but enough to think: I'd be dead in January because of FTC fines, or not. Here is what I've gathered so far in the topic myself... by any means do not treat this as a kind of legal advice. It's just a set of observations of mine. Everyone is responsible for him/herself. First of all, some definitions. COPPA is https://en.wikipedia.org/wiki/Children's_Online_Privacy_Protection_Act focused on kids privacy, where kid is less that 13 years old. We all do agree that this is something we should keep safe, I think. YouTube ignored that for years, gathering info about kids' browsing the platform where it shouldn't do it, so FTC finally got "fed up" and told YT to do something about it, fining Google as well. YouTube however went a bit overboard with it ( https://www.youtube.com/watch?v=-JzXiSkoFKw ) and decided to divide movies without any middle ground, into "for kids" (with comments disabled - so no creeps - notification bell, extended Google Analytics tracking etc.) and "not for kids" - telling in short, that if you mark video as "not for kids" and FTC would find out that the intended audience was kids (or rather, "content in the movie would be appealing to kids", which may be anything really), you'll get fined 42k USD per video. And if you set movie as "for kids" and it won't be intended for kids, you'll get some repercussions as well for serving not safe content to kids. So, "find golden middle or die". After the initial week of panic and listening FTC decided to issue a document that would kind of clarify the vague and vast terminology that was used. Of course, channel owners are STILL responsible, not the platform itself, but they're listening to creators until - I think - 9th of December, still. Things may still change. And so, from https://www.ftc.gov/news-events/blogs/business-blog/2019/11/youtube-channel-owners-your-content-directed-children Bolding is mine. So, first of all, if you don't deliberately aim content at children, even if it has animated content, there is a level of safety... probably. Also, 42k USD fine most probably won't be issued to everyone, plus - if you live outside USA - well, FTC probably don't have jurisdiction over you. YouTube may have, though. And Google. What I've did to "protect" my channel the best I've could? I've just found time to review all my 1000+ movies along with some other things. Bulk updates in new YouTube Studio helped a lot; First of all, I've added "(...) channel is aimed at the older audience - teens (over 13 years old), at least, that can understand context of the videos. This channel is a hobbyist one and has interest-based (personalized) / remarketing ads and monetization completely disabled in settings, due to owner's personal decision." into my channel's "about" section and indeed, I've disabled (or rather, kept disabled) everything mentioned; also set channel as "not for kids". Then every non-SL game footage I have, I've checked against ESRB ratings database and put notes at the top of every description, I've also manually changed a lot of thumbnails - adding info on them. Then... I've went on a trip of rating my videos and clicking these for kids / not for kids checkboxes on each of them. Racing or platform games? For kids... Shooters? Not for kids... ... Second Life videos? Not intended or appealing for kids, for me at least. Every SL video's rating I've based on http://wiki.secondlife.com/wiki/Linden_Lab_Official:Teens_in_Second_Life which states clearly that "Second Life is generally for adults 18 years and older; however, if you are 13 years of age or older you can use Second Life with some restrictions" - so formally, there is no place for kids under 13 years old at all in SL. And I've put this in all of my SL recordings, and on dozen of thumbnails. Would this be enough? I hope. Am I sure about that? No. Yet, I've did what I've could. I'll observe now, until the end of December, how the situation would develop. Fun fact... the whole storm is about kids' presence on the platform, yet YouTube ToS ( https://www.youtube.com/static?template=terms ) clearly states, that the user may use the "Service " if he/she is at least 13 years old. Hmm... would that probably mean that kids lied during registration about their age or they just venture over internet unsupervised, with parents throwing the responsibility from them to channel owners on YouTube, and FTC noticed that?... Naah, must be my imagination... Few useful links, I guess; Some of them were published before FTC's clarification:
  10. Once a video game player, always a video game player. Especially if games this player was playing were dark, gothic and grotesque, yet with a smile and humour. PlayStation 1 title.
  11. Today I've decided to roam around the Avilion regions a little bit, and dress code is fairly strict in this medieval/fantasy driven realm. I've managed to produce myself a rather simple dress rather quickly from some spare parts and materials - yes, these are flexis, because I'm such old and odd potato - yet a friend said that it actually looks good. So, I'm making this public just to show him how wrong he is. As a bonus, and as usual when I try to look professional, I've got a derp; First attempt to take a picture had the facial expression shown below. Because my AO and timing just loves to troll me.
  12. I usually balance between 35k and 40k, depending on clothes I'm wearing, which I consider a good result for a furry avatar, as the base. Now, do I care? About others? Meh, it's their business. About myself? Actually, yes - first of all, I'd prefer to not look like a single-colour pixelated monster from old FPS game for everyone else, but as my actual self; Secondly, my own avatar is a thing that is rendered by my GPU all the time, not a single object or person in Second Life gets as much prime time as my dragoness. Why to choke the system and force it to constantly calculate and render something heavy?
  13. I am that strange person who does enjoy to listen to music generated by flatbed scanners, modems and floppy drives. And also, who does like Queen.
  14. Check this thread, please. More in https://jira.secondlife.com/browse/BUG-227593
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