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panterapolnocy

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About panterapolnocy

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  1. Once a video game player, always a video game player. Especially if games this player was playing were dark, gothic and grotesque, yet with a smile and humour. PlayStation 1 title.
  2. Today I've decided to roam around the Avilion regions a little bit, and dress code is fairly strict in this medieval/fantasy driven realm. I've managed to produce myself a rather simple dress rather quickly from some spare parts and materials - yes, these are flexis, because I'm such old and odd potato - yet a friend said that it actually looks good. So, I'm making this public just to show him how wrong he is. As a bonus, and as usual when I try to look professional, I've got a derp; First attempt to take a picture had the facial expression shown below. Because my AO and timing just loves to troll me.
  3. I usually balance between 35k and 40k, depending on clothes I'm wearing, which I consider a good result for a furry avatar, as the base. Now, do I care? About others? Meh, it's their business. About myself? Actually, yes - first of all, I'd prefer to not look like a single-colour pixelated monster from old FPS game for everyone else, but as my actual self; Secondly, my own avatar is a thing that is rendered by my GPU all the time, not a single object or person in Second Life gets as much prime time as my dragoness. Why to choke the system and force it to constantly calculate and render something heavy?
  4. I am that strange person who does enjoy to listen to music generated by flatbed scanners, modems and floppy drives. And also, who does like Queen.
  5. Check this thread, please. More in https://jira.secondlife.com/browse/BUG-227593
  6. Replace these lines: llSetPrimitiveParams([ llSetColor(lightcolor, 0); with these: llSetLinkPrimitiveParamsFast(LINK_SET, [ llSetLinkColor(LINK_SET, lightcolor, 0); and check the results.
  7. Today I've donned my power armour and decided to fly around in space, hunting down some speeding aliens while making all sorts of "eee-ooo-eee-ooo" sounds. Hand cannon proves to be extremely effective in suggesting some constructive cooperation. Yes, whiskers are outside of the helmet. They're my constantly wiggling particle dust deflectors.
  8. "Sovereigns of Elyona" may be a good starting point. Generally, type "centaur" in in-world search and look for places or associated groups.
  9. Add a list like this to the very top of the script. It will contain avatar UUID keys - you need to customize it for your needs, of course, and delete/replace this example data. You don't need to add the object owner. list accessList = ["key 1", "key 2", "key 3", "10000000-2000-3000-4000-500000000000", "key 5 etc"]; Replace the touch_start() event with this: touch_start(integer total_number) { key targetAvatar = llDetectedKey(0); if (targetAvatar == llGetOwner() || ~llListFindList(accessList, (list)((string)targetAvatar))) { toggle(); } else { if (llGetAgentSize(targetAvatar) != ZERO_VECTOR) { llRegionSayTo(targetAvatar, 0, "You are not on the access list."); } else { llInstantMessage(targetAvatar, "You are not on the access list."); } } }
  10. Try to replace ALL_SIDES with 0.
  11. Quick edit, but should work. list list_one = ["Carress", "Grab", "Brush", "Arouse", "Yank", "Squeeze", "Hug", "Play", "Stroke", "Tease", "Lick", "PAGE 2"]; list list_two = ["Slap", "Grope", "Lick+", "Hump", "Admire", "Bite", "Finger", "Bump", "Swat", "Fondle", "PAGE 1", "PAGE 3"]; list list_three = ["PussyLicks", "Look At", "PAGE 2"]; openPage(list listToOpen, key pageFor) { if (lock == TRUE) { llInstantMessage(pageFor, "This is currently off."); } else { startListener(); llDialog(pageFor, "What u want to do with "+owner+".", listToOpen, chan); } } stopListener() { llSetTimerEvent(0); llListenRemove(gListenHandle); } startListener() { gListenHandle = llListen(chan, "", "", ""); llSetTimerEvent(60); } string owner; integer lock = FALSE; integer chan; integer gListenHandle; default { attach(key n) { llResetScript(); } on_rez(integer n) { llResetScript(); } state_entry() { chan = 100 + (integer)llFrand(20000); owner = llKey2Name(llGetOwner()); llSetMemoryLimit(llGetUsedMemory() + 20480); } touch_start(integer total_number) { key dk = llDetectedKey(0); if (dk == llGetOwner()) { startListener(); llDialog(dk, "Change option.", ["lock", "unlock"], chan); } else { openPage(list_one, dk); } } timer() { stopListener(); } listen(integer c, string n, key i, string m) { stopListener(); // tail commands if (m == "PAGE 1") { openPage(list_one, i); } else if (m == "PAGE 2") { openPage(list_two, i); } else if (m == "PAGE 3") { openPage(list_three, i); } else if (m == "lock") { lock = TRUE; llOwnerSay("Locked"); } else if (m == "unlock") { lock = FALSE; llOwnerSay("Unlocked"); } // fun events else if (m == "Carress") { llSay(0, " "+n + " hugs " + owner + "'s tail close to them, rubbing it gently against their tummy. "+n + " chuckles softly and winks. "); } else if (m == "Grab") { llSay(0, " "+n + " grabs " + owner + "'s tail and cuddles it softly. She blushes deeply and wriggles her tail, trying to break free."); } else if (m == "Brush") { llSay(0," "+n + " pulls out a soft brush and begins to stroke it against " + owner + "'s tail. She giggles and wags her tail softly."); } else if (m == "Arouse") { llSay(0," "+n + " grabs " + owner + "'s tail and runs their tongue from the tip to the bottom. She blushes and murrs, trying to wag her tail free, her hard nipples starting to show though her shirt."); } else if (m == "Yank") { llSay(0," "+n + " has yanks " + owner + "'s tail for attention."); } else if (m == "Squeeze") { llSay(0," "+n + " squeezes the tip of " + owner + "'s tail gently. Does it feel soft?"); } else if (m == "Hug") { llSay(0," "+n + " hugs " + owner + "'s tail softly. <3"); } else if (m == "Play") { llSay(0," "+n + " play's with " + owner + "'s tail, swatting at it. She giggles and waggles her tail softly. <3"); } else if (m == "Stroke") { llSay(0," "+n + " reaches over and strokes " + owner + " behind her Tail while she purrss and covers her hard nipples. <3"); } else if (m == "Tease") { llSay(0," "+n + " teases " + owner + " by stroking the underside of her tail up and down with a paw. Hehe, you meanie. <3"); } else if (m == "Lick") { llSay(0," "+n + " licks " + owner + "'s s Tail slowly and carefully making her slightly aroused and wonder how good you are at licking her *****. <3"); } //==================================================================== else if (m == "Slap") { llSay(0," "+n+ " slaps " + owner + "'s ass hard! Oh Murr! ;3;"); llPlaySound("475a3e83-6801-49c6-e7ad-d6386b2ecc29", 1.0); } else if (m == "Grope") { llSay(0," "+n+ " puts their paws on " + owner + "'s ass, squeezing her buttcheeks hard! Oooooh~"); } else if (m == "Lick+") { llSay(0," "+n+ " bends down behind " + owner + " and sensuously licks her ass, causing " + owner + " to let out a soft moan in pleasure. <3 "); } else if (m == "Hump") { llSay(0," "+n+ " locks their arms around " + owner + "'s waist and dry-humps her butt without inhibitions! Well, hi there!"); } else if (m == "Admire") { llSay(0," "+n+ " carresses " + owner + "'s ass and softly rumbles, sexy ass. <3"); } else if (m == "Bite") { llSay(0," "+n+ " growls and bites " + owner + "'s rear playfully, wanting that hot ass all for themself. Hurts so good... <3"); } else if (m == "Finger") { llSay(0," "+n+ " trails a finger along " + owner + "'s butt. Reaching the tailhole they suddenly insert a finger causing " + owner + " to yelp and squirm, nipples growing hard, slowly to the sensation."); } else if (m == "Bump") { llSay(0," "+n+ " bumps their rump together against " + owner + "'s butt and winks. ;)"); } //==================================================================== else if (m == "Swat") { llSay(0," "+n+ " swats " + owner + "'s ass softly! She gives a soft yelp, and squirms, blushing hard."); } else if (m == "Fondle") { llSay(0," "+n+ " puts their hands onto the between between " + owner + "'s legs, fondling her slowly!"); } else if (m == "PussyLicks") { llSay(0," "+n+ " bends down before " + owner + " and teasingly licks her ***** , causing " + owner + " to let out a soft moan in pleasure."); } else if (m == "Look At") { llSay(0," "+n+ " carresses " + owner + "'s thighs and lets a soft moan as they admire and look at the ***** between her legs up close."); } } }
  12. I tend to not overuse "!" or "?" myself and don't use them for emoting that much, but "..." I do use quite often to make a pause here and there; I prefer to use /me however, it is a more expressive way for me, but I've spent tons of time on IRC roleplay chats, mailing groups or Furcadia in the past, so I'm a little biased, I guess. I have a habit of trying to be grammar-correct punctuation-wise and I was told once, that putting a period at the end of sentences made me look like I was constantly angry and serious. No idea what they've meant.
  13. My avatar does look like she'd eat too much of Mentos or Winterfesh today, result - frost breath. Useful both during winter (blizzard during snowball fight is always a nice bonus) and during summer (free air conditioning). Or just decided that fire breath was too mainstream. ~
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