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Profaitchikenz Haiku

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Everything posted by Profaitchikenz Haiku

  1. If the two scripts are in the same link set or prim, use llMessageLInked(...). The receiving script must have a link_message event declared. You can either convert the integer to a string and pass it as the message, or put it as the message number and let the receiving script simply grab the number. A mistake I frequently made when using llMessageLinked was to use LINK_ALL_OTHERS to say who was to get the message, and overlook the fact that if both scripts are in the same prim, you must use LINK_THIS instead. if the two scripts are in separate objects, one will have to llSay(...) the string value of the inthger, the other must be listening on the same channel used in the llSay , and converts the string message it heard to an integer. The LSL wiki has examples of both these methids, look under communications. It is also worth looking at llRegionSayTo if the two separate objects are going to be a long way apart.
  2. I think you'd do very well writing Haiku. I;m not letting anybody ghost-write me, least of all the OP
  3. The bonus is not on a parcel by parcel case, it is set for the whole region on the region tab, and so the bonus multiplier applies to all the parcels. In order for one or more parcels to be able to get extra prims up to the level allowed by the bonus multiplier, other parcels in the region must have correspondingly less prims. What may be adding to the confusion is the convex hull trick; apparently the prims *saved* by setting a build to convex hull are ony saved on that parcel, but still get taken away from the regions total prim allowance. So if a parcel has a build which shows a land impact of 10 for a prim count of 20, the parcel itself only gets 10 prims subtracted from it's prim total, but the region as a whole sees 20 prims allocated as a result. It looks to me as though the convex hull trick is just a way of nmanipulating a sort of hidden object bonus figure on an individual build within a parcel, whatever the region bonus multiplier is.
  4. Apologies to Frank Zappa I saw a spam message to a group this morning from a friend whom I had';t seen online for a while. I IM-ed them straight away to query the message, and they logged instantly. I decided to raise an AR to let Linden Lab know of my suspicions, so pulled down the Abuse report menu, and was ;looking for the appropriate category. Got to be fraud, I thought. So there's "Fraud > L$" maybe? "Fraud > Land" nope "Fraud > Pyramid scheme or chain letter" Nope "Fraud > US$" maybe? "Freud > User has taken an interest in their mother" I've just GOT to raise an AR using that category one day.
  5. TL;DR Next time you might want to try a title that doesn't give your game away before you get to serve the first ball.
  6. It isn't only small distances the server decides not to show the vlewer. I have a funicular system with two cars swapping positions from top to bottom over a 60-metre run. One car has a timer and initiates the journey, telling the other car to start moving. If there is nobody there to watch it, the car without the timer does not get it's position change updated. The car with the timer always moves, the car without the timer varies, sometimes it is where it should be, with the appropriate set of doors open for the top or bottom platform, but other times when I arrive, te wrong set of doors will be open, showing that it has been frozen somewhere for a long while.
  7. When you say it works for your friend but not for you, is your friend talking to you or themself when it works? I noticed this in the LS portal , and wondered if your viewer's anti-spam filter was somehow kicking in: Caveats Messages sent on PUBLIC_CHANNELare throttled to a rate of <200/10sec, per region, per owner/user.Once the rate is exceeded, all following messages on PUBLIC_CHANNEL will be dropped until the send rate is again below 200/2sec for the previous 2 sec. Dropped messages, despite being dropped still count against the limit.
  8. If you could have an unlimited number of buttons on the popup people would try implementing a computer keyboard as a dialog.
  9. I only started reading the forums 1.4 years ago, I'm still playing catchup.
  10. I stopped when it got to the bit about blaming Eve. It's funny how nobody ever looks at the actual builders and asks "Maybe they got something wrong there and misled her?"
  11. A thought here, would you feel slightly cheated if your birthday/christmas/valentine's card had machine print instead of somebody's handwriting inside it?
  12. My handwriting became terrible over a 20-year period when I mostly programmed computers for a living. A year ago I bought a LiveScribe pen as an impulse-buy when I visitied PC World for a printer cartidge, and it's caught on. I get the best of both worlds, handwriting short notes together with adding voice recordings , then computer retention and viewing facilities. I'll vote for the Bad choice if cursive gets dropped from schools' curriculum.
  13. Yesterday I logged into the beta grid for the first time. I was intrigued to see that whilst my inventory seemed up to date, my profile text was an older version. I haven't changed my profile pic in a while, but if I had changed it around the time I also changed the text, I expect that too would have been different in the preview grid. As to how this relates to the OP's question, I can only guess, but I think I'll go for glitch, like the others.
  14. Syo Emerald wrote: I think thats not going to work and wouldn't be possible or make a profit. You think they learned their lesson with Viewer 2?
  15. If you really do want to pack up and go, why not go round some of the places which ask for donations to keep going, and give money to the ones you like the most?
  16. "went totally naked to an empty sim" In a strange bout of synchronicity I have just finished quoting from the Ballad of Lucy Jordan in an RP - "ran screaming naked down the empty street". glad to hear you got it sorted, hope you didn't mind a stranger talking you out of your clothes
  17. Try this to eliminate a worn item or a follower prim: 1. take off everything you are wearing that is a prim, ie hair, shoes, anything attached. If you're not worried about appearances, take off all clothes, just leave a skin and shape and eyes. 2. Detach any HUDs. 3. Open the main map and look for an empty sim. TP there. You have now left behind any prim which might have been following you around or shouting at you from where you were, and removed any possible attachments which might have been interfering. If the problem is still evident, then you know it is a settings bug, not something you;re wearing or being hounded by.
  18. I should have said that the messages were causing her more annoyance than the slow trickle of lindens @)
  19. It's not only possible to pay a busy avatar, but also a one who has muted the payer, this was the source of some annoyance a while ago, when somebody in my place muted a pesterer, who then kept paying her L$1 at regular intevals to make her have to keep seeing the blue popup with his name on it.
  20. Have you tried disabling the camera setting which prevents the camera from going into objects and then actually moving into the wall itself to right-click on it? It sounds as if, although you can apparently see it sticking proud of the wall, that is an optical effect and it is in fact just beneath the surface of the wall. If you accidentally embedd an object right inside another this is often the only way you will get to it if you cannot move the other object up out of the way.
  21. "So, if you use a viewer that defeat what the sim owner would like... but wait, that sounds like a griefer thing to do" I'm such a sim-owner. I don't want people TP-ing around willy-nilly in a roleplay environment because it can upset people's games or activities if somebody pops up right in the middle of it. However, I would not object to people shooting up to 4000 metres in order to be able to leave my sim and go to another one. It's all a question of impact and intent. Somebody from outside trying to use the map to TP into the cluster of green dots they've spotted isn't so much a griefer thing as a case of people not considering what the people already there might want: if it's a club then they are usually happy to have new arrivals, if they're carefully arranging a photo-shoot or re-enacting an historical scene, they probably don't. A visitor who hasn't read the sim description or got a copy of it's rules from the arrival point isn't going to be able to work this out, and so I use landing points. There is nothing I can do to help them actually leave once the've got there, apart from ejecting and banning them, which is a bit drastic @) Going back to the methods being suggested to the OP for getting away from a sim, I myself have tried all the tricks, removing scripted items, walking around, and of all those, walking seems the one most likely to work. It seems that walking away from a cluster of avatars makes it more likely to get the TP to work first time. I have also been told that sitting on an object, since it then removes you from the list of things the physics engine has to keep track of, also makes it easier for you to get a TP to work, but I;ve never been able to prove this to my satisfaction.
  22. "That bit's easy. TP in wearing an attachment containing a script that calls llGetAgentList to populate a list of targets with the keys of everyone on the sim. You don't need to drop anything, or to remain on the sim for more than a second or so." I agree, that is easy to understand. it's the people who arrive after the bot has departed and get hit with the same popup, twice in quick succession, that is puzzling me. It can only happen if there is a scripted object left behind. And my apologies for misspelling your name in the previous post.
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