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  1. Thank you Whirly, followed your advice and region was restarted. Problem solved!
  2. Still broken and not just for me. Also unable to teleport or fly out of sim.
  3. Support case submitted: Today's rolling restart on the main Second Life Server channel in region Undulosa broke it! When I log in there I get this message: "There was a problem saving the default permissions due to the following reason. Couldn't resolve host name. Please try sending the default permissions later." When trying to save a script, I get the following compile error: "Sim lacking UpdateScriptTask capabilities. Unable to request recompile" Is anyone else on the main channel having the same problem?
  4. Today's rolling restart on the main Second Life Server channel in region Undulosa has screwed up! When I attempt to save a script, I get this compile error: "Sim lacking UpdateScriptTask capabilities. Unable to request recompile". Where can I report this other than here or submitting a ticket (which would take days as usual)
  5. "Attempts to address #1 and #2 have inevitably led to well-meaning but uninformed measures by landowners that have done little more than intimidate and annoy SL residents." I fully agree Rolig, this is why I'm investigating this.
  6. Thank you Nova for your relevant response before this thread went downhill and became irrelevant to the question posed. Yes, the script time is averaged over 30 mins or since the avatar entered the region. Initial times can be very high but reduce over time.
  7. I can get various bits of information related to scripts in worn attachments with this function: llGetObjectDetails( key avatar, [OBJECT_TOTAL_SCRIPT_COUNT, OBJECT_RUNNING_SCRIPT_COUNT, OBJECT_SCRIPT_MEMORY, OBJECT_SCRIPT_TIME]); But what would impact the region the most? - The script time of those scripts? - The total number of scripts? - The total number of running scripts? - The memory allocated to those scripts? Also would the complexity or shapes of avatar attachments have an effect and is there a way to find this by script? I am aware that estate owners have access to a "top scripts" tool that reports which scripts are consuming the region's resources based on script time in milliseconds, so I'm thinking that as far as scripts go, the total script time would be the key.
  8. I took ALL my objects from the region and rezzed an object with a simple one line script to check - still didnt work Then I requested and got a region restart - Problem solved!! @Innula, yes very easy to mess up when scripting, however I'm aware of the llRegionSayTo throttle and am confident that wasn't the problem. The object I've been working on recently doesn't use it in a loop. Still baffled why it happened, I guess i'll put it down to the SL factor!
  9. Thank you Dora, I stand corrected and educated
  10. @Madelaine - Thanks for the suggestion, tried it, no difference @Freya - Yes is seems something is profiling me somehow Current tests done: The current rezzed object owned by me wont do llRegionSayTo to me or other avatars, in my home sim created new prims and new scripts, it still wont do llRegionSayTo to me or other avatars, in my home sim created a new object, with a new script just to do a llRegionSayTo, a llSay & a llInstantMessage on touch, the llRegionSayTo doesnt work but the others do, in my home sim. Gave the original object to another avatar to rez and the llRegionSayTo works for her and me, in my home sim Went to a different region and the original object works as do the other test objects with llRegionSayTo! So, It seems this isnt a script problem but this sim stopping all llRegionSayTo from any object that I own My next step is to see if another object owned by me here is blocking me somehow. So I'm going to take each of my objects one at a time and hopefully I'll find a single object that is blocking me. Any other suggestions would be welcomed
  11. "maybe it is profiling you (as the creator) as being the same as the object itself." hmmm interesting, i'll try your suggestions tomorrow, gotta run now for today, thanks
  12. avinmenu is declared as global variable, ie: key avinmenu; if it wasnt a valid key, surely it would say "00000000-0000-0000-0000-000000000000" when converted to a string and llRegionSayTo ((key)avinmenu, 0, "Boo"); made no difference
  13. Because it should work and llInstantMessage has a two second delay
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