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Ronie5ive

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About Ronie5ive

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  1. Since I started using SL, I understand that the viewer checks for these updates automatically and prompts for you to update at random times. Lately, I haven't been prompted and I was a few versions down from the latest before I recently downloaded the update online. I was wondering if there was a way to update the viewer manually from within the application and also if there is a logic to how the viewer automatically checks for these updates. Most applications will check upon launch. it can be a bit bothersome to have to update 20 minutes after the launch in the middle of something important.
  2. Thanks!! Upon first use, it was able to rez everything correctly as long as the objects were in the correct distance to the emitter object. After a couple times, the emitter started to rez the scene exactly the way it was showing before my first post (rotated 90 degrees). I'll keep at it and post a solution if I come across one.
  3. Greetings, up until now I thought that a "rezzer disc" was a common object for rezzing scenes but it seems it's not at all that popular. I'm using a disc to rez about 5 scenes. You'll click on the disc, it gives you a dialog menu with the 5 scenes, you'll choose one and click on the "new scene crate" to display it. The most important thing here is that when I display it, the scene, which includes about 10 or so objects displays in very different positions from when I placed it into the disc (rotating 90 degrees usually). The "rezzer disc" script can be viewed here
  4. Thanks for your reply Amethyst. The screenshot below (if viewable) shows where I'm able to set the permissions for multiple objects. This works ONLY on items/scripts inside the contents folder of each object. Whenever I do random checks after applying the full permissions, there are always objects that have unticked permissions either for "Anyone" or "Next Owner." Only 13 objects needed to be set to full permission, but if there were a lot more (say 100, 200), as of now I'd still be trying to click on every object to set full permission to.
  5. Greetings, I looked at how to do bulk-setting permissions, but this only applies to objects in the contents of every object selected http://community.secondlife.com/t5/English-Knowledge-Base/Object-permissions/ta-p/700129. Is there any way to bulk-set the permissions for the general tab as well?
  6. :matte-motes-big-grin: Sorry for not fully explaining. Any channels at "-3000" in the script are for either listening or talking to other objects in my scenarios. There are a lot of messages going back and forth which makes it pretty confusing. I have a fix for when the questions would appear out of order upon restarting the quiz. I place llResetScript(); in after the init() function whenever the quiz is finished (either by quitting, or running out of lines). That'll reset the script entirely and there won't be leftover questions that appear. I also have a fix for the dialog box disappearanc
  7. I really want to try out the suggestions above but it seems I have another issue or issues to work out. The first would be that whenever I quit the quiz on a particular question, when I restart it, the quiz pops up the last question I was on in addition to the first question of the quiz. The second is that when I attempt to quit the quiz and select "no" from the question "Do you want to QUIT now?", the dialog boxes disappear completely when I confident it's supposed to return to the last question. The code I've been working with is below. I've modified it a bit and now it's not much of a quiz
  8. Greetings, this question may be one for "Rolig Loon" the developer of the 'Quiz from Notecard' script but if anyone could provide any advice, I'd greatly appreciate it! The script can be found here: http://wiki.secondlife.com/wiki/User:Rolig_Loon/Quiz_From_Notecard I'm looking to create a delay (20 seconds) after a particular question is answered, so that the next question within the notecard doesn't popup until after the delay.
  9. Would there be a way to declare/initialize global variables across multiple scripts? It would make things so much easier for me!
  10. Thanks everyone for your input. I'm looking into llRegionSayTo which may be better to use but unfortunately I'm not exactly sure how to use it (still a newbie at Linden Language). Every example I see online doesn't fully explain how to use it (even the wiki). What I need to make happen all goes within a listening event. So if a message is heard from a prim, then loop play a sound until the user clicks a notecard dialog option. I've tried using another listening event within the existing listening event but it seems that is not possible. LlMessageLinked would do the job well, but the primary o
  11. Greetings, would anyone know a simple way to pass integer variables between scripts? Say I'd like to pass (integer t = 0) from script1 to script5, so that script5 has an integer named "t" which is equal to 0.
  12. Thanks for the info Kwakkelde. You're completely right. Sketchup has been a pain lately for this reason. I usually use it only to grab models out of the 3d warehouse which most have ended up looking like the bloated image above in SL. 3ds is the way to go.
  13. Thanks for your replies. I'm used Google Sketchup to create the mesh and then exported it to a COLLADA (.dae) file. I've read elsewhere that using the "Triangulate All Faces" export option in Sketchup would help but not for me. I even imported this into 3DS Max and tried to join all meshes as Arton suggested and havent had any luck. I'll keep trying
  14. Greetings, my models have appeared very extruded when being uploaded to SL. Below is a before and after (in SL) screenshot of one model. Also, if I upload the model when very large, I can't scale it down in SL though I can scale it up. Any help? Thanks!
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