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ObviousAltIsObvious

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Everything posted by ObviousAltIsObvious

  1. yes, that one is compatible. R7 260X is not a new card, but even new ones are generally fine now. the viewer does not rely on a list of graphics cards any more, it tries graphics calls to see if they work.
  2. most mesh attachments are rigged to the avatar skeleton, this makes them show up in the same place no matter where you attach them or move them with the editor. some attachment makers will include unrigged versions of the items, those can be moved around like prims and sculpties. if your attachments make sense to use that way, you might ask the makers to update those products to include that option.
  3. when an avatar sits on an object, it becomes a child of the root prim, no matter where it is sat. so, it only moves relative to the root. PRIM_OMEGA also does not work on avatars, so if you were next hoping to make it work that way, sorry. but if your application allows it, maybe an animation could do the work. the idea of hierarchical linksets, which might allow an avatar to be a child of a child prim plus other things, has been discussed over time, but the idea was never implemented.
  4. usually this means that your alt belongs to a group role that has the dividends and liabilities box checked. it costs L$30 a week for land to be listed in search, and if the group owns land, the fee is split among group members in those roles. if a group is very large, the distribution is semi-random, and the fees may not be collected from every member in a given week.
  5. hi Oz. that doesn't always work as intended, the version checker hiccups. I added the part about forcing the channel because this week, I installed that jelly baby viewer to play with an avatar's "weightiness", and on first login it forced an update to the new 4.0 main release. that is not the first time this has heppened.
  6. EBM5555 wrote: Can you post a LM to where the newcomers land I would like to see it. I have no idea where they come in and have not seen it since I was new. I barely remember some rooms, chained together with prompts to cam around. Then a destination guide but in portals. all this may be (again!) changing soon, but for now the starting points are the Learning Island regions, only new avatars are allowed to go there. this is currently the area with the basic tutorial for walking, jumping etc. from there, new avatars go to the Social Island regions, you can find them on the world map. these have some spots for people to congregate and chat, little dance clubs, some seating areas, and teleport portals for exploring Second Life. they do not have boardwalks full of old content, having only been built in 2013. new avatars are no longer given a fixed infohub as a home location, the home button randomly cycles through the infohubs matching their rating prefences until they choose a home and set one.
  7. the West Coast Road in Stanlee is fully paved, that road extends north and east with a through connection to Route 9 in Dewey. south and west of Stanlee there is no more road to pave, that is the terminus of the protected way.
  8. yes, if you had that feature then you must have been running a release candidate with the "QuickGraphics" patch set. it will appear in a future main release. QuickGraphics is still available for download on the alternate viewers page, but may keep getting auto-updated to 4.0 until new RCs with higher version numbers are built. LL slows down during holidays, so an updated QuickGraphics could take a little while to get out there. if you miss the feature and don't want to wait, you can change the --channel name (for example in a shortcut) to bypass updates for now. http://wiki.secondlife.com/wiki/Viewer_parameters
  9. can you go to Help>About, and use the copy button to grab your system settings as seen by your viewer? certain old graphics drivers would do things like this.
  10. yes you can, and you got lucky this time, it's easy. in inventory, +>New Clothes>New Alpha, wear it, right-click and edit. click the checkbox next to the Eye Alpha panel, save, and robert is your father's brother.
  11. something in your posts are probably triggering the automatic spam filters. the filters are kept a secret from us, so you will have to experiment to find the banned words or phrases. also links to some web sites are filtered.
  12. do you have a Linden Home? if you do, that would use your 512 sqm base land allowance. if that is the case, you can abandon the home to use the allowance on traditional mainland.
  13. HTTP_MIMETYPE does set the Content-Type header sent from llHTTPRequest. also HTTP_METHOD must be "POST" for a Content-Type header to be sent at all. i checked the transmitted headers just now, to make sure this behavior has not changed. you have kept your test script and any discription of the remote server secret, so it won't be possible to offer more than that general information.
  14. a viewer (including a spamming bot) can easily get a group's information from the key without any LSL, so that is not a problem. scripts can't send messages to groups on their own.
  15. llHTTPRequest to world.secondlife.com is still working for me to retrieve group information. If the group was created recently, the site could be lagging, along with all the other recent group database delays.
  16. those look like the Flite A-Solo snow boots, they will be gacha resale items.
  17. it is probably graphics driver related. can you open any of those viewers, go to Help->About, use the copy button to grab the details the viewer sees, and post that here?
  18. the group http://world.secondlife.com/group/62ed8dbb-1a65-e4a0-aa30-fe800314ce8b has a steady stream of both gestures and scripted objects like dancers coming through. there are shops inworld and on the marketplace that sell other ones, also some places give gestures away in freebies boxes.
  19. the newest starter avatars include animation overriders, these let you stand and walk without looking like a dork. the animations inside these run at a higher priority than some very old gestures do, so you won't see the gestures do their thing. the dances from the library are really, really old and not the greatest dances in the world, so this might not be worth the bother, but if you are curious: go to your current outfit (shirt icon on the toolbar), right-click the animation overrider and detach it, and see if the dances work then. you'll also see that the other stock gestures have animated parts to them along with the text and sounds.
  20. since two years ago. the ads are unusual because few merchants can afford that kind.
  21. http://wiki.secondlife.com/wiki/Linden_Lab_Official:Snapshot_and_machinima_policy
  22. this is not available in Second Life. some modelers have been using the avatar attachment points with custom animations to help work around this limitation. this works for now, but beware that it is not supported and LL have not decided how to proceed yet. more at https://jira.secondlife.com/browse/BUG-10543?focusedCommentId=482752&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-482752 even so, this only works for avatars, SL does not support skeletons for non-avatar objects. it won't help you now, but LL tell us that custom skeletons will be supported on their Sansar platform.
  23. that is in the LL privacy policy, they do have access to chat and IM logs when needed. We collect the following categories of information: <...> ○ Information sent either one-to-one or within a limited group using our message, chat, post or similar functionality, where we are permitted by law to collect this information.
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