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Extrude Ragu

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Everything posted by Extrude Ragu

  1. Peeve: Civil society requires standards and expectations and scope (borders) Standards require intolerance to a lack thereof. Modern 'society' despises that.
  2. I was pretty pleased with how this textured glass came out
  3. Oh, yeah this WcDonalds I did using PBR I really like the way light catches on these tiles https://i.gyazo.com/e7ff90801ccdecbcbb9ce2a5181d7d13.mp4 Metals that look like metals are so nice... and the environment reflections...
  4. Close ups of the manholes which are also custom made for my town... ( I made seperate posts due to upload limit per post )
  5. This trim I used to create a mesh for my town center... It's a circular pavement with some zigzag pattern pavements to the sides. It's all done using that one trim sheet, 'cept the manholes which are part of my alpha mask trim sheet Everything is that one trim except the manholes, which are a small part of another trim shared with buildings.
  6. My work is a bit nooby, I'm more of a programmer than an artist, but I do have fun with PBR https://i.gyazo.com/aaf620b538a91877012494195dc9a673.mp4 WIP PBR Street Trim, still some unused space to fill
  7. "I'm not claiming X, just that I think in this particular sense Y does this one thing better" "You're claiming X! You're claiming X! You X hater!"
  8. Replace the "www" in the url with "old" and most of the nags disappear YW!
  9. Word spreads fast amongst oldbies, sure. New users? No. Most have barely made a few friends and don't even know how to use a group.
  10. Yes but the difference is, I can leave that experience, and I can report it for griefing or doing something that is contrary to its age rating to me. LL officially recognizes it as abuse and publicly states that they act on it. There's no such control with RLV other than a global 'on/off'. You're entirely trusting merchants to advertise all RLV functionality of their products or to use well known implementations. Of course RLV has much more extensive commands than Experiences. I use RLV myself and of course experiences don't come close to replacing RLV in terms of functionality, but the permissions system of experiences is objectively better for a new user to make informed decisions compared to RLV.
  11. I don't think there's actually anything in the TOS about merchants having to mention what RLV functionality the products a merchant sells have. I could literally name my product 'surprise!' and it would be considered 'as advertised'. As for negative reviews, that doesn't seem to have stopped a lot of MP sellers, who have found ways around that issue.
  12. Fact of the matter is all I have to do to make a relay is make a script that listens for some messages, does some processing and and send those messages to the viewer. There's nothing stopping me selling you an attachment that puts a big black overlay over your screen when you attach it via RLV and then locking the box to your screen in such a way you can't detach it. It's so easy to grief a user with RLV it is comical.
  13. This is entirely reliant on store owners being dilligent and having accountability. Neither of which hold true on the Second Life marketplace and you know it.
  14. And what happens when that dog collar user finds themselves being dogged in the moderate sim? Well what's the repercussions? The store owner will claim they put RLV in the description somewhere. LL will say adult content is allowed in moderate regions so long as you're not in public what's the problem. The new user gets blamed for simply not knowing. If a general rated experience does something adult, guess what, you can report it, and LL can suspend the account of the person who made the experience. There's accountability.
  15. Every experience in Second Life has a Scope, a Description, and an Age Rating If a new user joins Betty's BDSM Jungle Experience, rated Adult and scoped to Betty's Jungle. I can hardly complain when I join it and find my avatar being 'monkeyed about with'. I knew what I was getting into. If I as a new user, download Alchemy, then buy a pretty red spiked dog collar - Does not mean I expect to suddenly find myself being 'dogged!' - In fact, I might have my preferences set to only show general/moderate content, made a general/moderate marketplace search, and attended a general/moderate sim and find this happen.
  16. I think the whole argument that on some viewers users had to check a box to enable RLV means they know what RLV is and what it can do is disingenuous at best. It's not uncommon for different items in Second Life to nag users to turn on RLV to use them, and the education supplied surrounding what RLV can do when they are nagged is often shakey at best if existent at all. Collars sold on the MP are very often sold preloaded with RLV Relay functionality like OpenCollar and not advertised as such, and there is no accountability for store owners who do this. I'm not claiming Experiences are better than RLV, but to claim RLV has no weaknesses that Experiences aren't better at I think is simply being dishonest for the sake of hating on experiences.
  17. Your post assumes that everyone who has RLV enabled knows how it works. They don't. Many users don't know what RLV is, or what a relay is, or that RLV is even enabled. Some viewers enable RLV by default - For example, the Alchemy viewer has RLV enabled by default. It's very easy for a new user to self-grief with RLV.
  18. On the topic of the spooky permissions dialog. It's possible to get around the user spooking experience permissions window by linking the user the experience profile SLURL instead of llRequestExperiencePermissions Brings up this dialog, which is much less spooky and full of technobabble than Which has more warnings on it than when I make a credit card transaction using my bank. You just have to never llRequestExperiencePermissions until llAgentIsInExperience is true. I do think that attachment scope experiences would be useful so long as the user can leave and join them the same way as regular experiences. Many people don't need the full featureset of RLV and prefer the simplicity of the default viewer. Experiences could act as an RLV alternative in that sense, and offer more control to the user as the user can pick and choose which creators products have the permissions, something that is not (easily) possible with RLV and users often accidentally grief themselves because they buy a choker or some other item and not realize it's RLV enabled etc.
  19. The beauty of Second Life is that we can all choose what we do on the platform. If Billi doesn't like experiences, she doesn't have to join them. Meanwhile creators enjoy the freedom to choose who they want to appeal to in their land. I don't mean that in a negative way, I really do think that's a good thing. We don't need to convince each other to like these things. If we like them, we like them, if we don't, we don't. Second Life lets us all enjoy SL our own way.
  20. Also, just trying Roblox for an hour I managed to find a simple user retention trick that could easily benefit SecondLife in their UI design (offering to go somewhere else in the quit confirmation dialog instead of just quit/cancel) - Something that has nothing at all to do with attracting young people but simply noticing some good UI design that helps newbies in another game. What helpful ideas have you had to add to this thread? none.
  21. The average age of residents in Second Life keeps going up and up and up, and they are not going to get replaced at the rate we'll be losing them. Do you honestly think the technology of today will please the people of tomorrow? I think you are kidding yourself if you do.
  22. Yeah alright, well you do you Zalificent. Did you make your make everyone a genius serum yet?
  23. I don't think anyone is saying Second Life should try to emulate Roblox. We're a platform that targets adults after all. In 4 or 5 years however Gen A will be old enough to play Second Life and the question is - What should we do to be good enough, by then for them to make the switch? We can look at the platforms they are using now and learn from them. Even if Roblox is a financial disaster, it's still clearly a very popular game that doesn't seem to suffer nearly the same retention problem Second Life does. Understanding what draws so many players to it and how it manages to keep them could help Second Life in the future when it wants to attract a Gen A that has reached adulthood. After all, in 4 or 5 years, not all of the players who are currently playing Second Life will still be around. Equally of course, understanding why it loses so much money is equally important, so we don't fall into the same pitfalls.
  24. Then I tried to fix it by choosing another home... ... I ended up with two.
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