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Extrude Ragu

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Everything posted by Extrude Ragu

  1. I understand what it's like to not be able to enjoy simple joys. I'm sorry for your loss.😞
  2. The evidence is on the contrary, given the amount of tools would-be griefers already have, and how little grief actually gets committed.
  3. But this is not really true is it. If you are unable to stop and get out of your vehicle without losing it, you're not going to stop to get out and look in that one shop near the road, because you will lose your vehicle and chances are not be able to find anywhere nearby to rez it. If you're unable to stand in a boat on the virtual sea, you're unlikely to go sailing and stop to watch the sunset with your partner on the deck. I would say that you wouldn't even bother rezzing a vehicle, because you know ahead of time of these inconveniences, and therefor opt to teleport instead of taking the scenic route. In the end your choices on how you get around and the activities you do in SecondLife are not just arbitrary, they are the result of the world and how it is designed, what is actually enjoyable in SecondLife, and what experiences the world is designed to provide you with.
  4. Chicken and the egg. Why build a parking lot when there are insufficient tools to allow a customer to park without also allowing grief? Why build a world for exploration, when the tools for exploration are insufficient? In the big picture, exploration is one of the few things SecondLife's got going for it that other platforms don't really have. We've got whole continents to explore where other virtual worlds just have private lobbies. Strengthening SL's strengths makes it more resilient.
  5. Is it actually possible to drive vehicles right now into a parcel that doesn't have object entry on? that sounds counter intuitive
  6. So you are saying the vast majority of people are NOT like you? 🤔
  7. One option would be that in addition to abandonment radius, if the parcel is low on prims, then subject vehicles to regular auto-return regardless if the user who drove the vehicle is near or not.
  8. SecondLife is one big griefing potential. If someone really wants to grief you now, they have plenty of toys to do so. And yet I haven't seen an actual griefer in like 10 years. Most of SecondLife's audience is pretty mature now. I'm not saying they don't exist, but keep things down to earth.
  9. With that said, I think that vehicles do count towards LI? I seem to remember hitting a parcel border in the past and being told I can't enter because the region is full.
  10. It's a fair concern, one solution might be to simply not count it towards LI if it's a non-abandoned vehicle that's just not currently sat on. Basically treat it the same as a vehicle that is sat on.
  11. I don't think this would cause a problem, since the sim knows about script properties of prims (otherwise, how would it run the scripts and send the output to your viewer?)
  12. Yes this is why I think that parcel auto-return timers are not really good enough, when it comes to vehicles. The amount of time a vehicle spends somewhere is not an indicator of whether it was abandoned. Timers will incorrectly return vehicles people are still using, and fail to return vehicles that people have since abandoned. I really do think we need to be able to set vehicle abandonment based on if the driver/passengers remain nearby. This would more quickly return vehicles that are abandoned, whilst not annoying people by returning their vehicle prematurely when it wasn't abandoned.
  13. I don't know about you but I like to spend more than 5 minutes when I am shopping </zalificent> <thread>
  14. Yes I am not imagining changing the existing system. One way to do it might be a new parcel setting, which defines Personal Vehicle return? Crude mockup, but something like this. As long as the avatar stays within the radius of the vehicle, it wouldn't be returned. Then if you're a store owner you could define parking that lets your customers shop as long as they like, without their vehicle getting returned. If you want them to be able to wander off to the whole region, you could type in 999. If you're Zalificent and want the cars to GTFO, you can type in 0.
  15. No, you didn't, because you suggested something could happen that wouldn't be possible to happen, based on the implementation.
  16. So I think this can be done pretty inexpensively. LL Servers are tuned for fast ID lookups of objects and avatars in their cache. Objects and avatars have properties, like their name, description, and hidden properties such as vehicle type or whether or not the object is sat upon etc. What LL would do is add a new hidden property called 'Personal Vehicle' to our avatars. It would contain the ID of the last vehicle you sat on. So if you sit on one car, the property is set, and then if you sit on another, the property is changed to the new car. This lookup would be just as fast as checking if we're sat on the object. The main challenge as I see it would be defining what constitutes abandonment. Someone in their private parcel probably doesn't want you to drive on their lawn, let alone park there, but a mall might want you to be able to walk pretty far from your car and spend a long time shopping before the vehicle is considered abandoned. Admittedly, this part I am not sure about. Perhaps it needs to be a land owner setting. What that looks like, I'm not sure.
  17. Abandonment - That's the key thing I'm trying to define here - When should a vehicle really be considered abandoned? I think most posters with a negative outlook think the current system is reasonable, because the only way to detect and define abandonment that is known to them is whether or not the agent is sitting on the object. We can do better - And it doesn't need to be expensive or negatively effect region owners. We just need to carefully define abandonment, and how the overall system would work.
  18. So do you think the issue that holds us back here is the way the simulator treats personal vehicles? Eg. Because the vehicle counts towards LI, it places an unfair burden on land owners. What if we could control what counts towards LI? or have a budget for personal vehicles? Imagine that we can change anything about how the underlying SL system works, what would you change to make it work better, for everybody?
  19. Most of the land that llVehicles typically traverse over is not held by land owners, but rather on public roads and waterways held by LL themselves. Do you think it's a 'reasonable' experience to be unable to stand on a boat in the sea? Unable to park at the side of the road and go into a shop?
  20. I mean, we do already have timed auto-return, but the timer starts when your vehicle enters the sim, and can be set as low as 1 minute by the parcel owner. If you park up a lot of the time you are already past the timer and that is why the vehicle instantly disappears. Personally, I am not really a fan of relying on timers, because a timer does not really represent if the vehicle is abandoned or not. I think it shouldn't matter if I'm standing on my boat, or sitting on my boat, I'm still here attending my boat - To me it does not make sense to return it, until I actually abandon it.
  21. It's certainly possible for a resident to do that today, but don't you think as a status quo, this design kind of sucks? Do you think in a well designed virtual world, it should be necessary for a resident to have an alt to chauffeur them around?
  22. You stand from your boat to take in the view from the deck. The boat disappears. You sink to the bottom of the ocean and drown. You park your car to get out and see something cool. Your car disappears. Nowhere near to Rez. You're now stranded. These are some of my experiences of vehicle exploration in SecondLife. Do you have similar experiences? I think that the sim should remember the last vehicle we drove, and so long as we stayed in the same parcel or less than a certain distance away it wouldn't get auto-returned. But it'd just be for whatever vehicle you were in last, so you couldn't keep doing it for hundreds of vehicles. I think with all that sailing water it would be great to pull up in a big old cruise boat and stand up, walk around on the deck and enjoy the view. I want to park my car and go shopping, and my car *shock* still be there when I get back! If you got to choose how vehicle auto-return worked, how would you change vehicle auto-return? How far away would you like to be able to walk from your vehicle, before the sim considered the vehicle abandoned? Other thoughts?
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