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Chic Aeon

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Everything posted by Chic Aeon

  1. My Marketplace sales have been pretty steady all summer with just a slight decrease (summer is always slower). The only difference I have noted these last few months is fewer surround sales on the Marketplace. People are buying inworld more than before. I attribute this to less landholders --- especially in summer. So in some ways it depends on your product and since we don't know what those are ....... By the end of Septermber any summer lull should be over --- historically speaking anyway. Other things you might try would be updating any old vendor photos or adding a free product to get folks to your Marketplace store.
  2. Just a note about a possible cause for your issue as it doesn't seem to be a typical one. MANY MANY years ago there was a similar issue with prims . It took the JIRA (wasn't the JIRA system them) well over a year to figure it out. Turned out it was the FIRMWARE on a certain modem. So that might be something you could check. I, of course HAD this issue and updating the firmware made everything work perfectly. In THAT case it was the sixth side of the prim that would never texture when trying to texture a whole prim, it had to be selected separately. So some similarities. Just a thought.
  3. Just to be clear, inworld I told you I got your key from this FORUM post (someone put in your key - I have no idea how they got it). I later told you that you could get your key from your profile (that's where I got mine). And yes, I am in FIRESTORM , the most popular viewer *wink*. I have never had any need to know anyone's key but mine and have no idea how you "get" that from someone else. Just want to set the record straight. It certainly seems like the issue was that the key was wrong since so many folks got the script to work for themselves.
  4. OK. This works for me too and tested with a friend and works for them. Also made a version with the UUID posted and your name and sent to you full perm just in case. It says you are offline but so does your profile (7:26 AM). So if IT doesn't work for you then there seems like there must be something going on with your account. At least you can tell them you TESTED . And thanks for your purchase == that showed up when I sent the sample off to you. Good luck.
  5. Later edit: This response was in part to a post that was later deleted . If you have a fairly heavy mesh to start out with like many made with MD then getting rid of any extra edgeloops is a good starting place -- even for the highest LOD setting. Remember that not everyone has Advanced Lighting on so will not see normal maps (hence relying on them is not the best plan IMHO). Be sure and test your lower LODs at a setting less than 4 (such as 2 or even 1). I have found some hairs lately that completely disappear at short range when viewed with LOD 2 -- not a good plan. Let textures fill in some details. And yes decimate is an awful function in my book. I have never used it. Keep things simple if you can and go from there.
  6. Pretty much no. We have what we signed up for. If you want another name you will need to make a new avatar. Items will not be transferable . Just IMAGINE what a hassle this would be for The Lab if this WERE possibl .
  7. Well no comments so I'll post something. You probably would want to put this in WANTED forum, not MESH as the MESH forum is generally to help solve problems that come about when working with 3D mesh software (Blender, Maya etc.). Beyond that I am thinking that making FEET to go with a popular mesh body could be in a DMCA infringement area -- maybe not. Just my first thought. So that would be something that would need to be checked thoroughly. And then there is the time needed to make the feet -- so think mucho RL dollars or equivalent. Good luck.
  8. Not really my area but my first thought would be that the person that has the ones rigged that works "perfectly" may have the Maitreya Development Kit which (again only from what I have read) has the weighting numbers so that you can match yours to the body??????? Are you using that? If not, then that might be something to investigate. All I know she says going back to turn her Marketplace selections to G and M again - LOL.
  9. The documentation was confusing I chatted up the support group. It is in PREFERENCES > FIRESTORM -- little check box above the selection beam thumbnails. When in doubt on Firestorm issues -- the support group is your best bet (and fastest). You can reach that in the HELP menu and then "join support". It doesn't stop BLINKING BTW . A static mesh head would fix that.
  10. There is a new setting within the lastest relase that stops eye movement altogether. Firestorm > Avatar: new option to disable all eye movement: Disable Random Avatar Eye Movements From a blog post ************** WELL while that came from an "official source" *wink* I don't see it in the viewer. My suggestion would be to try the inworld support team group and ask there. It may have been a feature that was SUPPOSED to get added and didn' make it this time.
  11. Ranking in your shop (your merchant store page) reflects the CURRENT popular sales not the overall sales ranking. So for example TODAY my store when seen using the default of RELEVANCE looks like this:  BECAUSE I sold all those items in the night. It changes all the time based on what has been sold most recently. And while all these products are good sellers (some older, some new) they are not necessarily the TOP sellers. Sometimes you come to my store and see only surrounds as the most relevant product. The top CURRENT sellers also show up when you do a search for a store or a person. And right now those top three items are shown if you search for me or my store. Sometimes its a mailbox. Sometimes its a barn. It changes all the time. My sales have been good this summer so I am not sure what the problem is that you are talking about. I doubt very many folks just buy the current top ranking item without shopping at all. If that were the case I would sell very little .
  12. I believe the new Project Bento is meant to expand on that ability so you might want to look into that. LOTS of info via Google. Here's a start: https://community.secondlife.com/t5/Featured-News/Introducing-Project-Bento-New-Bones-Added-to-Second-Life-Avatar/ba-p/2987206 You can script mesh to move (hair is sometimes done like this) but assuming Bento comes to fruition it will make the current technology out of date. Not my field of expertise, just passing along what I have read .
  13. The newer versions of Lumae skins have both freckled face and body options for most all bodies and heads including Maitreya.
  14. There are many parts (difficulties) to this question. While it is "possible" to add a texture with transparency to a full perm mesh item, it often doesn't work simply because the garment wasn't designed to take a transparent texture. (If you want to wade through the technical part you could look up "phong" in these forums.) Even when the texture will apply correctly -- and I have seen many instances where designers using templates just decided the triangles really didn't matter (?!?!?!?) -- there is a problem with fit. The garment needs to be rigged perfectly -- typically for the various bodies. Even THEN the garment won't work for everyone. I can testify to this as I try on lots of clothes that attempt to do this transparency but don't do it well. The ones that DO work are most often made as original mesh by folks that REALLY know what the are doing. The other option would be something that has a fair amount of "air" naturally between body and garment (like a tent dress). Note that the vendor photos might look good because of a SPECIFIC pose and really not work well at all in world when you are moving and walking. That's all I know. Don't make clothes, but a blogger with about 5000 posts and LOTS of fashion photos *wink*. Good luck! PS. I thought of one possible work around in general. For example the leggings with the cut outs? They might actually be an APPLIER layer worn under the leather leggings. You could actually do that with the dress also. Folks with legacy bodies would have an underwear layer for example. Just a thought. Not about the photo you showed though .
  15. I have Maitreya, not Slink but using my same shape as for my legacy avatar I found that some clothes would work and others would not. I can't see the image you tired to include (you need to use the camera icon in the toolbar to add photos here and I just get a placeholder page with that link) so I don't know what the issue is. If it is an ALPHA issue then you can turn part of your mesh body invisible to more or less duplicate the alpha layer that came with the garment. This doesn't always work of course as depending on your body the alpha areas may not match up with what you need for a particular garment. I found that to be the biggest problem with older mesh clothes and my new body (almost two years old now). CURRENTLY there are a lot of wonderful clothes that fit the various bodies well (I have only tested Maitreya but I am going to guess if they fit Maitreya wonderfully, they would be the same for Slink. That being said there are also mesh clothes "saying" they are made for the various bodies that SO do not work. As always DEMOs are needed. I went through my entire wardrobe and kept the things that both fit well and looked good which was maybe 25%? It was awhile ago. As long as you have a few great outfits you can purchase things now and then and keep updating your wardrobe. But not everything will transfer over and of course texture clothes won't work any longer.
  16. And it then worked? The graphic you added in your OP looks like a cube was used -- hence not being able to walk even near parts of the building. If it worked -- then great.
  17. The short answer is that you need to make a custom physics model for your house. You can either use flattened cubes that do not touch or planes that do not touch. There are lots of posts on this in the archives and by searching Google. Here are some screenshots of a building I just finished recently. The OPEN part has physics you can walk into. The big solid cube is used on the closed area of the building as it is just for outside looks and not "livable" . Hope that helps some. The reason why the finished photos looks "flipped" is that I made a mirror version. Nothing important about that. Just didn't want to be confusing. That was the photo I had already taken. Note how the cubes do NOT touch each other. You may want to analyse your physics model before upload. You may want to break the model into pieces for oftentime lower land impact. LOTS of variables. The beta grid is your friend . NOTE: I don't make the most elegant physics models. Others do better (I do make elegant maps *wink*) but this gives you an idea. There are videos up on YouTube also that explain the general process. PS. In the case of houses windows are typically ignored as they will have glass in them. So the only places that need to have openings are the doorways. IF I would have been concerned about walking on the roof "correctly" I would have made separate cubes for the area around the perimeter and then one for the roof - ceiling. I wasn't, so I didn't. Sure others will chime in here with more info. There is plenty to learn. 
  18. I suggest CALLING BILLING rather than a support ticket. I can't say that folks in billing always know the answers (issue long ago ) but you probably have a better chance. https://support.secondlife.com/billing-support/
  19. It used to take 24 or so for you new password to work in the beta grid. Not sure if that is the same now but since the database merges between Agni and Aditi it might even be longer. Not sure if that is your issue of course.
  20. This post got me thinking more and I was wondering how the numbers would be in Opensim (not there much these days but was there a LOT over the last couple of years). So I did a little "come as you are" test (no clothes changing) and this is what I came up with. I "think" this more or less shows that mesh bodies (and heads for me) are not the main issue. Old sculpt items are likely (just guessing) culprits to high numbers and especially old sculpt jewelry (which actually would crash sims in Opensim ). So thought I would paste this in here for the conversation. Posted it on the Opensim Google group also. 
  21. Since getting the new Firestorm a week or so ago I have been seeing the numbers flash on and off now and then. I wasn't sure what the "good number" to aim for was, but my numbers have all been WAY WAY below the 80,000 mark. So this morning I found where you can turn that purposefully on (Avatar > Avatar Health > Show Complexity Information) and found I was 38237. I have seen number closer to 50000 but nothing over that. I have a Maitreya mesh body which I read is one of the highest in number, but still --- Part of this is that I don't naturally like a lot of frills. I DO however like lots of details and I can still get those. Since I am a very active blogger, I am typically wearing outfits that are both new and very well made. And of course I don't need tails and long ears and other role play attachments. So one things that folks can do is of course check their outfits and deal with any large offending items. The other is to turn on their complexity meter when they are shopping and trying out demos so that they don't buy items that are very heavy. I remember LONG ago a set of jeans and tank top (who would worry about those?) that I tried to wear on the Realms. I was unable to TURN MY AVATAR quickly enough and the rock monsters got me lickety split. It didn't take me too long to figure out that mesh was WAY too heavy to be of practical use. It's good to have a guage now. I noted this morning that my "jellybaby" guage was maxed out (I have a very high end card) so that I haven't seen any rainbow folks. I turned that down to 120 and we'll see what I see now. Will be interesting. Thanks for nudging me to look into this more. I added my complexity number on the photo for the upcoming blog post. I think it will be good to check that and post the number on the blog so that readers will get a sense of what CAN bee done. 
  22. Which of the parameters is causing the issue? Download or physics? If it is download then it is likely something went amiss with the redo of the tank (vertices overlapping or twisted or whatever) that the uploader gets confused with. This has happened to me twice when I used the wireframe modifier which the uploader doesn't like all that much because it IS sometimes pretty messy *wink*. So if download cost IS the issue -- and not being able to lower the low and lowest LODs, then maybe doing your less faces version over might solve the issue OR some very close inspection to find the problem. Beyond that I have no clue. But add some more info so the REALLY WISE FOLKS can help you out .
  23. Take your logo and PASTE it on a new layer above your shirt graphic (UV or Ambient map texture) in your graphics program. From there you will need to resize the logo to fit on the area of either the front of the shirt or the back of the shirt (these should be fairly obvious on your UV or Ambient map - hopefully) . Move the logo around by hand until it is in the middle of the shirt width (back or front) and at the level you want it. Save the graphic but NOT as a transparent file (more bandwidth and other problems). Then upload and put onto your shirt. Best to either do this on the beta grid where uploads are free (free money given there) OR use the "local" choice in the texture window of the viewer to view your finished shirt. Note that you may have issues with your logo. If it is large it may not resize well. It could break up greatly. So even if you do all the steps correctly, it might not work as you would like it to.
  24. For the HUD issue -- you might try getting a NEW hud by using the REDELIVERY system in the store. HUDs can get turned around and last night I opened two sets of props from different pose makers and the attachment points had been "lost" somehow which makes me think there was some issue last night in the database. OLD prop attachments worked just fine so not a ME thing. You SHOULD end up with a gray square button on your screen that you click to open the complete (large) hud. And so far as skin matching. The bottom line is that you EITHER need to buy Glam skins that match the default Lara skin tones, buy a skin with appliers for Maitreya, or wear a choker necklace - scarf etc. Since the tones of the skin near the neck are NOT the same, they will never match all the way around correctly unless they are MADE too by the skin designer . The color under cursor RGB does NOT solve that issue.
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