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Selc

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About Selc

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  1. Hiring an expert scripter (must have > 5 years LSL experience) to help with debugging mesh heads and HUDs. PM/notecard me your rates & past work.
  2. Hiring an expert scripter (must have > 5 years LSL experience) to help with debugging mesh heads and HUDs. PM/notecard me your rates & past work.
  3. We at NewSea & rezology have some hairstyle photos that need to be updated. Send a notecard to Selc with examples of your photography and desired compensation per photo. Each photo needs to be shot at a high resolution (CMD+SHIFT+S Mac / CTRL+SHIFT+S Windows) then scaled down to 700 x 525 pixels.
  4. "We are hard at work upgrading all of the SL infrastructure" What does this mean? Sims will be cheaper & have less latency issues? "make SL more performant" What does this mean? Higher frames per second for everyone?
  5. I don't watch the Superbowl, but what would be the perfect Superbowl advertisement for Second Life? Something that would at least break even for Linden Lab and generate new users that would stay (unlike the 99% that left from CSI:NY publicity).
  6. Kevin O'Leary bundled his software with printers in joint-venture deals. What would Linden Lab need to do to get Second Life bundled onto Windows PCs?
  7. Bitsy Buccaneer wrote: Spent much of yesterday reinforcing my appreciation of Blender's Alt Merge function. It's well nifty. Am curious to know what the OP needs to reduce that much and losslessly. dae files not intended for SL use? A creator who's found his or herself on the wrong side of the complexity numbers? And of course this super ninja trick would be brilliant to learn about. Every little helps. Alt Merge is not lossless for planar hair. I'm looking for the same secret technique that CATWA is using for their mesh heads. CATWA Jessica, for example, has 30+ mesh heads linked together during any given frame (most of them invisible other than the current frame) — yet the total complexity is only around 5,000 when worn. How do they bring something that should be 300,000+ complexity down to 5,000 complexity?
  8. Might anyone know of a lossless method for reducing the Render Weight/Avatar Complexity of a mesh .dae file exponentially? I've discovered a wildly unorthodox, but 100% lossless method for reducing any .dae file to 1/4th of its original complexity. But I can't get it down to 1/10th or 1/20th or 1/30th. Again, I'm looking for a lossless method, so it can't require decimating, etc.
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