EnCore Mayne Posted April 2, 2020 Share Posted April 2, 2020 is there any way to import a .anim file into Blender? Link to comment Share on other sites More sharing options...
OptimoMaximo Posted April 3, 2020 Share Posted April 3, 2020 On 4/2/2020 at 4:29 PM, EnCore Mayne said: is there any way to import a .anim file into Blender? There would be need of an importer for that. The computing capabilities are available, there's no program for that though. Link to comment Share on other sites More sharing options...
Chic Aeon Posted April 3, 2020 Share Posted April 3, 2020 If you have your working file, you could save the animation as BVH and then import that into Blender. There could certainly be a plug in coming to Avastar for that in the future. I haven't kept up with Avastar newness though since I am still working in 2.79 Link to comment Share on other sites More sharing options...
Zerothe10th Posted January 27, 2021 Share Posted January 27, 2021 Oh! Had I seen this sooner I would've been able to answer. Well so far you can't bring .anim files into Blender Y_Y HOWEVER! You can convert .anim files into bvh files which CAN be brought into blender.https://www.dropbox.com/s/pwin9m6auybcpup/Anim2BVHbento(2)(1).rar?dl=0 Just give this a whirl and import. 1 Link to comment Share on other sites More sharing options...
Lucia Nightfire Posted January 28, 2021 Share Posted January 28, 2021 That implementation of anim2bvh has major flaws, such as not being able to handle 0.0 duration, single frame animations plus the creator added stupidly large bone sizes and mandatory 3 minimum frame injection that overwrites/replaces data for animations using lesser frames. Link to comment Share on other sites More sharing options...
Ample Clarity Posted February 15, 2021 Share Posted February 15, 2021 On 1/28/2021 at 6:12 PM, Lucia Nightfire said: That implementation of anim2bvh has major flaws, such as not being able to handle 0.0 duration, single frame animations plus the creator added stupidly large bone sizes and mandatory 3 minimum frame injection that overwrites/replaces data for animations using lesser frames. 2 minor flaws Link to comment Share on other sites More sharing options...
Lucia Nightfire Posted February 15, 2021 Share Posted February 15, 2021 5 hours ago, Ample Clarity said: 2 minor flaws It fails to correctly calculate bone translation on bones other than pelvis so I think that is major. Link to comment Share on other sites More sharing options...
CaithLynnSayes Posted April 25, 2021 Share Posted April 25, 2021 The code for that is on Github, just saying... Link to comment Share on other sites More sharing options...
eduardoalonzo Posted June 18, 2021 Share Posted June 18, 2021 On 1/27/2021 at 1:32 PM, Zerothe10th said: Oh! Had I seen this sooner I would've been able to answer. Well so far you can't bring .anim files into Blender Y_Y HOWEVER! You can convert .anim files into bvh files which CAN be brought into blender.https://www.dropbox.com/s/pwin9m6auybcpup/Anim2BVHbento(2)(1).rar?dl=0 Just give this a whirl and import. Hello, why this program for me does not work, I load the animation and give it a destination but it does not convert anything, I get the announcement that it has already been converted but nothing appears, please help Link to comment Share on other sites More sharing options...
Zerothe10th Posted June 21, 2021 Share Posted June 21, 2021 On 6/18/2021 at 8:40 AM, eduardoalonzo said: Hello, why this program for me does not work, I load the animation and give it a destination but it does not convert anything, I get the announcement that it has already been converted but nothing appears, please help It usually saves in the same place as the source. So where ever your .anim files are the converted will save in the same place Link to comment Share on other sites More sharing options...
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