Ample Clarity
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Everything posted by Ample Clarity
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Not sure why I am the first to post about it but the marketplace is showing thousands of results for keywords which used to only show a few. For example, search: 1 prim piano. You'll get 10,000 results. There used to be only a couple dozen before. You can go through the top results, view the "page source" and see 99.9% of the listings don't even have the keywords 1 prim piano. Now search the keyword "piano" and you get 4500 results. That seems fair. Search: piano skin, 10k results even though those two aren't even related one bit. It's always 10k results with multiple unrelated keywords at random. edit: seems there's another post in the marketplace forum. Looks like LL is aware of the issue. How do I delete this post?
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2 minor flaws
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Maybe they demo it on their alt and buy the full version on their main avi.
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Passenger Seating doesn't seem robust
Ample Clarity replied to VirtualKitten's topic in LSL Scripting
Cheating a bit? I respectfully disagree. When you are done sitting, the "poseshell" deletes itself instantly and the furniture goes back to 1LI It's impossible to reliably sit more than 1 avatar on 1 prim. My pose system rezzes an invisible shell which you sit on that has 1 prim per seated avatar. My bed sits 4 avatars but the shell is just 2LI (4 cubes linked together).- 124 replies
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I just tested it and it doesn't work/animate unfortunately.
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I've had many customers message me within the past few hours saying they can no longer sit on their furniture because of this object_rez issue. I put a message in my profile explaining this bug and informed them that there will be a fix soon. Regions: featherston chapel Bolsena clarabella Red Light Center Notteterna Creole Tranquil Dream II Playa dela Seduccion Animus City Rain Song Alexandria Falls Aladonia Island Raine Lake Epimetheus Envar Cape Hatteras Clearwater Shores Seabring Uh Oh (yes, uh oh)
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go to your marketplace listings > unassociated tab > then right click the folder and select create listing
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it'S a bug on the server update - there is an event in scripting, it is triggered as soon as a script rezzes an object - and with the server update it seems that event is not triggered correctly anymore - I put a message into that event right at start to see when it triggers - the message never appears
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There's a bug on the server update - there is an event in scripting, it is triggered as soon as a script rezzes an object - and with the server update it seems that event is not triggered correctly anymore - I put a message into that event right at start to see when it triggers - the message never appears "On Tuesday, March 4th: Around 30% of the total grid (equivalent to the 3 primary RC channels) will receive an update. Again, at the time of writing, no details were available, however, Simon Linden indicated there should be no user-visible changes, but the update will include fixes to lower level code that should help with scripts running and provide some better performance transferring scripts across region boundaries as well. This update has apparently been on simulators associated with the BlueSteel RC." @modemworld
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Just wanted to give ya'll a heads-up. Moments ago, I noticed that all 58 of my items were delisted on the MP for no apparent reason. I put them right back up without issues.
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Automatically unlisted items - what's going on?
Ample Clarity replied to Elvina Ewing's topic in Merchants
You can figure which word is delisting your items through a process of elimination. -
Custom AUX channels or no AUX channels?
Ample Clarity replied to Ample Clarity's topic in Bakes on Mesh
This has become normal in SL but SL has become overly complicated. At the end of the day, I want the customer to have a seamless experience. I believe in the future of SL and the future I envision doesn't involve a mess of technical hurdles. -
Custom AUX channels or no AUX channels?
Ample Clarity replied to Ample Clarity's topic in Bakes on Mesh
I considered that but then I'd have to educate the customer about the potential of conflicting AUX channels. Most likely, the customer would never read the info about that and when the issue arises, they would rate the product poorly. The poorly rated product would stop selling. Then I'd smack myself for not making high complexity onion layers in the first place.