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How to STOP your eye's from moving all over!


Little Cloud
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Hey Guys and Girls!

 

Have you ever tried to take a picture and your mesh eyes are just moving all over the place?

 

Well I'm here to solve your issue!

 

Step 1:

Attach your eyes on (Do not replace, hit ADD).

(You see they add to your eyes section and move all over)

 

Step 2:

Detach your eyes and reattach them to your nose.

 

Step 3:

Position them to the correct spots in your head.

 

Now you are finished, your eyes are now unable to move and look barbie doll effect!

 

Pros: Makes it easy to take photos and your avatar doesn't look messed up when your eyes roll all over your skull.

 

Cons: Looks unrealistic and fake during roleplays and other things.

 

 

Thanks for reading!

 

Screenshots:

 

 test.jpg

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  • 6 months later...

THIS IS THE GREATEST THING EVER

This is my first comment in a forum because THANK YOU LORD JESUS

 

I thought everybody who made prim eyeballs had a dumb move script that would make eyes shift out of your skull - BUT NO.

BECAUSE LL HAS SHIFTY EYES.

 

THIS HELPS SO MUCH

 

I attached mine to my ears :>

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  • 3 months later...
  • 1 year later...

There is a setting you can toggle, negating the need at all for a HUD or for adding/wearing your eyes in an odd place and having to reposition them.

For Firestorm users it's as simple as opening your preferences and going to Privacy, LookAt and checking the box that reads "Don't send any LookAt targets at all, not even to myself".

Not on Firestorm? Preferences, Advanced, Show Advanced Menu then hit OK. Go to your newly shown Advanced Menu, Show Debug Settings. Type lookat into the box in the dialog, set PrivateLocalLookAtTarget to True, close Debug.

Edited by Solar Legion
Removed Snark
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AnyPose Expression is a free HUD that'll allow you to steer the eyes in a desired direction. You can even cross' em!

https://marketplace.secondlife.com/p/AnyPose-Expression/2613652

AnyPose%20Expression%20Vendor.jpg?131413

ETA: I have a standard system avatar and eyes, so don't know if this works with mesh. If you try it, let us know.

Edited by Madelaine McMasters
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