Today we are pleased to bring Animesh to Agni and one step closer to release. Since last October, when we first introduced the Animesh Project, we’ve worked closely with the content creator community. We’ve been holding User Content Meetings where we listen to your ideas, make tweaks, and fine tune this feature. We’ve come a long way since then and are excited to bring Animesh to the main grid (Agni) as part of the SLB15 Celebration.
Examples courtesy of Silas Merlin
For those of you who are unfamiliar with this project, Animesh is a new Second Life feature which allows independent objects to use rigged mesh and animations, just as you see today with mesh avatars. This means that you can now have wild animals, pets, vehicles, scenery features, and other objects which play animations!
To use Animesh, you will need to be in a region that’s running the latest Animesh simulator build. Currently the enabled regions are those in the Bluesteel RC channel. You will also need the latest Animesh-enabled viewer, which you can find on the alternate viewers page
If you would like to learn more, we have the Animesh Forums where our users have been sharing their questions, ideas, and examples of what they’ve been working on. We also have an Animesh User Guide to help you jump into Animesh along with a weekly Content User Group meeting. More documentation will be coming soon!
A special thanks to Lucia Nightfire for coming up with the name Animesh!