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Whirly Fizzle

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Everything posted by Whirly Fizzle

  1. This is a known bug on SSA enabled viewers that have the new Hover setting - BUG-2365 See also FIRE-9951 on the Firestorm JIRA.
  2. There was an issue reported on last weeks LeTigre RC (that had the interest list changes) which caused them not to be able to load large scripts. Those changes have been rolled out to all the RC's today. What is your maximum bandwidth setting in the viewer? The advice from Andrew Linden was to test if you can still reproduce the problem when you lower the maximum bandwidth setting in the viewer to ~200kbps.
  3. barrageLunaRadio wrote: Also the method in letting me be able to see my character again erases all of my "recieved items" so stuff i bought in the market place with real money has been erased, multiple times Oh goodness, don't delete all the items that you bought! That will not help fix this problem at all and is not necessary! The next time you get stuck as a cloud, try this: Create a new folder in your inventory. Inside this new folder place a skin, a shape, a bald hairbase (eyebrows) and some eyes (non prim). Then right click this new folder and REPLACE outfit. You MUST replace, not add to or wear, or it will not work. Does your avatar then rez? If this does not help, please can you paste in all your system information from Help -> About Secondlife/Viewer name. You will find the help menu in the top menu bar. Are you using a dual monitor setup? If so, always make sure Secondlife is set to run on your primary monitor. Are you on a wired or wireless connection?
  4. Heya Monty, Not sure if this case is the type you are looking for but you may be interested in BUG-2679 This person also has a couple of forum threads about the same problem - Thread 1 , Thread 2
  5. I keep checking back to see if system info has been posted yet lol. Sounds like you have either an Optimus system with Intel/Nividia cards or an Intel/ATI dual card setup and your viewer crash is likely in your graphics driver - requiring you to reboot your system after your Nvidia/ATI driver has crashed. So yes, your system information is important for something like this. Viewer crash logs (including the .dmp file so we can get a proper callstack and see if it is a driver dll that crashed) would be nice too. However, seeing as logs would give away your secret system information, I'm guessing we don't have much chance of getting those either :smileyindifferent:
  6. Lali Kamala wrote: I can't use SL two weeks. 1 - I can't wear no one layer-cloth without relog. 2 - I can't see no one mesh-object on me and around me. (Meshes is enabled in Debug settings) 3 - I can't see most part of iems in my inventory. I see folders with word "Loadings..." all time. 4 - I can't see names of all avatars around me and in my friend-list. I can't call to anybody first. I can only answer to IM from another people. 5 - I can't TP to any place. I can't walk free at Mainland, because I can see only one location and no more. If I trys to TP I just have crushes. You list perfectly all the symptoms of the "DNS bug". See VWR-26759 for details on that. You need to change over using Google Public DNS. This post has some nicely written instructions. Best of luck!
  7. Lali Kamala wrote: I can't use SL two weeks. 1 - I can't wear no one layer-cloth without relog. 2 - I can't see no one mesh-object on me and around me. (Meshes is enabled in Debug settings) 3 - I can't see most part of iems in my inventory. I see folders with word "Loadings..." all time. 4 - I can't see names of all avatars around me and in my friend-list. I can't call to anybody first. I can only answer to IM from another people. 5 - I can't TP to any place. I can't walk free at Mainland, because I can see only one location and no more. If I trys to TP I just have crushes. You list perfectly all the symptoms of the "DNS bug". See VWR-26759 for details on that. You need to change over using Google Public DNS. This post has some nicely written instructions. Best of luck!
  8. Maestro Linden wrote: Second Life Server (main channel) The main channel is reverting to a previous version. This rollback is due to a grid performance issue. https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/13#13.04.05.273580 Scheduled Tuesday 2013-04-30 05:00-12:00 PDT Are you able to give any details on what the grid performance issue was?
  9. AcidJuice wrote: So... if i am correct, that could be interesting to report this information to developpements teams... but i dont know how ? I added a comment about your findings to the original issue at VWR-29033 and also poked Nicky Dasmijn, who is one of the Firestorm developers.
  10. Imagin Illyar wrote: The only drawback is in alt-clicking to cam - which I do a LOT. Most of the time it's absolutely fine but about 1/4 of my alt-clicks send my camera zooming - either way far out, up uber close or behind the object I'm trying to focus on. Have you found a workaround for the alt-click zoom madness? Enable the Advanced menu in the top bar with CTRL+ALT+D Then Advanced -> Debug Settings -> DisableMouseWarp -> Set this to TRUE If still no luck, see HERE
  11. I skimmed through his thread quickly and didn't see anyone suggest this yet, so I'm repasting what I replied to Acid's JIRA issue. This is a weird issue and I've seen it before. This can happen for some inexplicable reason for certain people when they are running the viewer in a non-English language (or possibly the bug happens when the viewer language does not match the language of the operating system). I see from your system information that you are running the viewer in French. Please can you set the Viewer to run in English and relog and see if this fixes your problem. Refs: BUG-1405 was also fixed by changing viewer back to English VWR-29033 - I also wonder if this is the same bug - their system info shows as running the viewer in German. VWR-29033 also found some other workarounds and it appears to be a caching issue and there are other strange bugs with cache that occur when switching the viewers language. Hope that helps!
  12. Make sure she does not have "Select only my objects" or "Select only moveable objects" ticked under Build -> Options
  13. Fluxa Core wrote: I had basic shaders on when i first logged in, but it caused my entire screen to go black like Seen in this image my avatar is outlined in the red circle. Hiya Fluxa, The black screen issue on certain cards (you have an ATI card?) when basic shaders is enabled is a known issue on the latest Firestorm 4.4.0 release. This issue is being investigated but for now, we have 2 other workarounds apart from disabling basic shaders: Preferences -> Graphics -> Rendering -> Untick "Render Glow" or Preferences -> Graphics -> General -> Tick "Advanced Lighting model" then go to World -> Photo & Video -> Phototools. On Phototools floater -> Gen tab -> Set Vig amount -> set this to zero Workaround 1 will stop you from seeing glow on any object Workaround 2 is best if you normally run with Advanced lighting model enabled (deferred rendering) but not all cards are happy to have this setting enabled. You can follow progress on this bug here: FIRE-9837 Are you getting the black screen with any other viewers apart from Firestorm? Fluxa Core wrote: So after updating to the latest viewers on multiple browsers, I keep running into this same issue, none of my mesh or my avatar worn wants to render correctly. Instead of smooth images i see this: Because you have basic shaders disabled, mesh will not display as well. Disabling basic shaders also disables hardware skinning, and this give you "mesh bleed". See VWR-28717 for details on this. Please can you go to Help -> About Firestorm/Viewer name and paste in all your system information. Thanks!
  14. Eric Castanea wrote: I have had my AO destroyed 3 times in the last week. Nothing I can do will bring it back again. I have to rezz a new copy - then remake all my outfits again. There is something causing scripts to be destroyed during a sim crossing. Eric, please can you file a JIRA with as much information as you can provide. Specifically: region names, date and time of occurrences.
  15. BUG-2358 Monty EDIT: Oh derp, sorry, I didn't read properly :smileymad: BUG-204 yes
  16. There have been quite a few complaints of high packetloss since today's roll coming into Firestorm support too, but I'm afraid we have no useful information. It was also brought up at the simulator user group today. Could the packetloss/high ping sim issue be down to the server maintenance thats currently happening?
  17. sunshine Juneberry wrote: I will be logged off after every teleport now. Even with turning draw distance down. It's my new normal and i'm used to it. Try this: Change over to using Google public DNS If that does not help, disable HTTP Textures Go to Me -> Preferences -> Advanced -> Show developer menu Then Develop (in top menu bar) -> HTTP Textures -> Untick this Relog and test some TP's
  18. Monty has made a lot of improvements to the way HTTP textures work recently on Viewer 3. His changes are not in the 4.3.1 release of Firestorm but will be in the upcoming release in ~ a couple of weeks, so give that a try and see if Firestorm is then comparable with Viewer 3 in that regard - it should be.
  19. Have a read through the "Camera View Spinning In Mouselook Or When ALT Clicking On An Object" section here
  20. Maestro Linden wrote: Norton Burns wrote: This is hugely unscientific & merely based on hearsay & poke-it-and-see... ... but flicking alpha masks off & on draws everything in straight away when faced with this situation, in my experience. I see similar behavior when I have a live case of this bug. I found that toggling 'Atmospheric Shaders' off and then back on in graphics preferences made the missing prims appear. Confirmed flipping alpha masks and atmospheric shaders settings brings all the missing prims back. So does toggling "Bump mapping and shiny" setting. Zooming camera far away and back also works.
  21. Vin Soulstar wrote: Cant TP cant message.... It sounds like you have the "DNS bug" Change over to using Google public DNS and see if things are any better.
  22. Okay, I got a repro on Second Life 3.4.5 (270263) Feb 12 2013 04:43:00 (Second Life Release) Different object this time though. This time it is a trunk of a sculpted tree about 20m from where I logged in. 1) Missing sculpt prim is part of a linkset 2) Bounding boxes - I really can't tell because its around a lot of other sculpts and the bounding boxes are just spaghetti. If I enable normals under render metadata, that shows the missing tree tunk, so the viewer must know it is there. 3) Object updates - same as before, just a blue dot when releasing trunk from edit (trunk appeared as soon as I edited it) 4) Update type - When trunk is still missing, update type does not colour it blue. Other visble trunks near it are coloured blue
  23. Maestro Linden wrote: Thanks for taking a look, Whirly. I do have one question: > 3) Enabled show updates to objects and clicked missing prim. > I saw a couple of blue object update dots When I typically select a non-moving object, I see a single blue particle from my avatar when I select it, but only see a blue particle from the selected object when I release selection. Is this what you see, or did you also see an update coming out of the object when you begin to select it? Correct. I right clicked -> edit on the missing prim so it appeared and when I exited edit, I saw the blue update dot. No update dots until I released from edit.
  24. I have also been seeing missing prims with increased frequency since yesterdays roll. In particular certain prims of the building I usually login standing on. Location: Veil of Shadows sim9873.agni.lindenlab.com (216.82.46.15:13010) Second Life Server 13.03.22.272563 Maestro Linden wrote: 1) Note whether the missing objects are whole linksets or only certain prims in linksets. Interest list issues would generally affect whole linksets. A viewer rendering issue or maybe a message-packing/decoding issue would seem more likley if only certain prims in linksets are affected. It sounds like you're seeing at least part of the linkset, since you're able to select it. 1) Missing objects are only certain prims of a linkset One of the prims that always goes missing is highlighted here Maestro Linden wrote: 2) While the prims are missing, enable Develop -> Render Metadata -> Bounding Boxes, and see what bounding boxes appear. You should see a prim-aligned bounding box for each prim, as well as a world-aligned bounding box that covers the linkset. If you see a bounding box where a missing prim is located, or if the linkset bounding box extends to include the missing prims, then it's almost certainly the viewer's fault. 2) I see a bounding box where the missing prim should be (shaded pink where prim is missing) Maestro Linden wrote: 3) While the prims are missing, enable Develop -> Show Info -> Show Updates to Objects. With this setting enabled the viewer will render a particle from each linkset/prim that it got an update for: * Red means a full update was received from the server (which has a full description of the object's visual parameters) * Blue means a terse update was received (which only includes information about a few properties, such as position and velocity) * Green means that an 'objectdelete' update was received (meaning that the object was either derezzed or is out of range for the viewer) If you enable this feature, and observe that the missing prims appear without a full object update being sent, then it's probably a viewer bug (in that the viewer knew about the missing prims the whole time, but initially failed to render them). 3) Enabled show updates to objects and clicked missing prim. I saw a couple of blue object update dots Maestro Linden wrote: 4) If you leave a region, then return to it, the viewer will load cacheable objects from the local cache, instead of getting the object details from the simulator. If the object was loaded from cache and the appearance has been either fixed or broken since the last time you saw it, this would indicate a viewer bug. You can verify that an object was loaded from viewer cache by enabling Develop->Rendering Metadata->Update Type; objects loaded from cache are shaded blue, with this mode enabled. 4) With Update Type enabled and the prim still missing as it was on login, the missing prim is not shaded blue. Edited prim so it appeared then TP'd to another region for a few mins and TP'd back to last location. Same prim was again missing and not shaded blue. All repros so far have been on Firestorm with this certain prim since the rollout. It may possibly be coincidence this started after the roll though because I have seen missing prims before in other locations on both Firestorm and various builds of Viewer 3. I will use Viewer 3 later today and see if I can reproduce this. But from what you describe, this looks like a Viewer issue from my results?
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