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Clarissa Lowell

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Everything posted by Clarissa Lowell

  1. Storm Clarence wrote: Clarissa Lowell wrote: Well good luck. I hate to rain on anyone's parade, but ideas come cheap. It's the work that is put in that really counts. A business man once said that to Nicoli Tesla. Mr. Tesla died broke and owing; the business man did not. Mr. Tesla's ideas were genius. I see your point. I am not trying to discourage creativity. I'm pointing out the same thing you are in fact. The one who puts the actual WORK in is the one who profits. Nicola Tesla is a bad example since he did put in the work but he just was a bit naive about business and he got exploited. Like many inventors, actually. No offense to the OP but 'board shorts in SL' is not exactly a Tesla coil. I'm not knocking it. I was offering practical advice. And the truth. Most creators have all the design ideas they need. If it's a custom item for personal use, some will make something based on a suggestion, and offer the person a free one. But then they sell it in their own shop, and keep the profits. Why should someone else do the work but a second person profits?
  2. Well good luck. I hate to rain on anyone's parade, but ideas come cheap. It's the work that is put in that really counts. There are lots of board shorts all over Second Life already. Some clothing makers will take ideas, but will not do custom work let alone split the profits on it. Still, you can try to find someone who has talent but no ideas, and then you would be a good match. I do wish you luck. Stranger things have happened!
  3. Did you by any chance try on a tiny avatar or some other type that is shorter than your normal shape? You could still have the deformer on, or you could need an undeform modification. Find an undeform object and touch it. :smileyhappy: A lot of 'newbie' places have one of those, like NCI. ETA: sent you one.
  4. Hi Chibi there are a lot of "oldbies" in the forum cartel group. I first joined during the beta. Then was too busy with RL and my computer also had trouble keeping up. I came back in a couple of years later, and lost that account if memory serves, when they said "we cleared everyone who hadn't logged in, in six months." Then I joined in 2006 and that time I could remember my log in, I had time, I had a better computer, and the log in stuck because I paid for a Premium membership. And here I am. And here I stay. I don't take friends list requests but if you need someone to hang out with or somewhere to hang out just IM me and say hi. I can meet you somewhere, if I'm not in the middle of making something. Or maybe I will need a break from that. Just say hi.
  5. I think the Princesses are quite pretty. In their own way. If you want a patriotic...ottoman? LP2 has one. http://slurl.com/secondlife/FUTAGO%20Island/115/112/22 5 poses or you can use your own AO sit. It's a group gift, but free to join the group. There are 4 other gifts scattered around the store. Get past notices for details.
  6. Should this be in the Real Estate or Commerce forum?
  7. "Good fences make good neighbors." - Robert Frost, Mending Wall
  8. Prokofy Neva wrote: And existing landowners -- have a care. Can't we prevail upon you to have a conscience? IM your neighbours first and offer your land, rather than dumping it to Governor Linden and the ravages of bots and flippers. This.
  9. Czari Zenovka wrote: I'm amazed that some people can either apparently sit on the land for the price they want or haven't heard that mainland prices have tanked. I see 4 million Linden prices on 512 parcels and am reminded of the phrase "hope springs eternal."
  10. Qwalyphi Korpov wrote: My profile also attracted someone and I've been invited to get closer. Some ppl obviously find a blank profile intriguing. LOL! :smileyvery-happy:
  11. Mila Edelman wrote: Kelli May wrote: I've been told I need bigger boobs, a smaller butt, a larger butt, a slimmer waist, shorter arms, longer legs, narrower shoulders, less muscle, less fat... but also complimented for the same 'deficiencies'. The "bigger boobs" part cracked me up. Not because someone had the nerve to say it (yay anonymous world--I've had men say that to me, too), but I've heard it before. Some men try to pick women up by "negging" them - in real life and in Second Life. neg - verb - see: mild to outrageous insult in an attempt to deflate a woman's self esteem and make her ripe for the picking. I hate negging. :smileymad:
  12. Kelli May wrote: It'd make sense (in terms of interface design) for a setting of 50 in most osliders to give you figure of human proportions. Just try it! 50 in height, head size, leg, arm, neck, torso and hip length will put a female av at 183cm (a shadow over 6 feet) tall. That might not sound so bad, but check the proportions. 9 'heads' tall (humans are normally around 7 - 7.5), with short arms and over-long legs. No coincidence that these are the commonest problems I've seen in SL avs. Don't know if this is still the case, but in the 'old days' of Second Life, we were told one way to make a good shape if you were uneasy about working the sliders was to just set everything to 50.
  13. Buying land is a somewhat emotional experience for some, and if they like or want it enough they will buy it. In general the prices seem to be 1-2 Linden a meter. There are resellers who will buy your land anywhere no questions asked. I dont know why more people who abandon land don't contact such people first. There are signs with their information along many of the roads in Second Life. Typically they also pay 1-2 Lindens a meter. A good photo can help sell the parcel at a better price. Also put the main feature in the title of the listing. Most people scan the headlines without clicking to see each parcel listed. I recently sold a parcel just under 700 square meters for 1500 Lindens but it fronted Linden park and Linden route 2. That is kind of unusual. It must have appealed to someone because it suddenly just sold. It was on market a week or two.
  14. Liquefy lets you sort of push things around a little. It softens lines. Think of a slight ripple in the water that you barely notice, but which makes the reflection of the trees prettier.
  15. Bree Giffen wrote: I think the next time I see someone with small hands I will first set my hand shape to something large like 100. Then I will walk up to them and say hello. When they comment on my hands I will say, "Yes, I think you're right but I think yours are too small! Let's change our hand size together shall we?...Excellent, now we both have normal hands! Dancing? No thanks I've got to go sailing!" Why sail? With hands set to 100 you would always win at thumb wrestling. :smileyvery-happy:
  16. Do you have any pix you could post? Without seeing the problem I can answer in a general type of way. This is something that's a quirk with the mesh. I don't know that it can be completely avoided, at least, from certain angles, especially overhead while zoomed in extremely. (Then again how often does that happen?) But it can be lessened. Here are some suggestions. Use the slider to make the lower part of the face less sunken. Examine the face from all angles during and after making this adjustment. Adjust again as necessary. Keep more than one copy, but name the one you like best something you'll remember. One way is to put a date on the final copy. (Final as in, for now.) This will pad the face a little. Making the lower part of the face too sunken may seem slim and glamorous at first, but it can make the face look a bit like a skull. Also, those sharp corners of the cheekbones will poke out more. You might even use the jowl slider a little bit, depending on the rest of the face. Use this slider sparingly. In fact, make all adjustments a couple of degrees at a time, in sensitive parts of the mesh like this. The cheekbones are tricky. Experiment with head shapes. The cheekbones might appear too bulky because they simply are not meshing, scuse the pun, with the rest of the face structure. Things like flattening the head shape, a little bit, or making the jawline softer could help. After that, experiment with making the cheekbones less high or less large. It's not an easy part of the face to build.
  17. Become a premium member, get the free Linden home until you figure out houses and land, and go shopping to decorate it. You can redo your avatar for next to nothing and still look great. Just know how to shop, and when. Read fab free and other freebie blogs for free or cheap things. It doesn't mean you will sacrifice quality. The same designers offer freebies that sell things for thousands of Linden. You just have to know when to look. Or join their group. Some offer freebies through their group, which you have to join. Most groups are free to join. Others offer freebies through their 'sub o' which is a subscription list, also free. Just touch the subscription board in their store. Be ready to get a lot of note card and announcements to promote their products, but they will also send free things once in a while. Al Vulo often has a free group skin and the skins are always nice. If you want to be a fashionista on a budget, then look in the blogs and join the groups for the freebies those designers give. Get the SL magazines that talk about the best brands, learn to inspect other people's prims to find out where they bought things you admire, and just keep trying to improve. Go to The Dressing Room and The Dressing Room Blue every week because they have skins and hair way under the normal price. If you shop right you should be able to look great and still have some change in your pocket. Have fun.
  18. Not to plug, but they are free, so I'm not sure it would be anyway. I offer free shapes. While most people tend to go for the best looking model types, I also tried to offer some attractive but realistic looking avatars. I try to offer a variety of body types, face shapes, and so on. I've only done about half of the completed shapes I intend to. But you are welcome to stop by my shop and try some on. It is in my profile pick page. There is a big busted shape or two, but most are not. "Shapes are a different matter altogether. I'm not happy with the blocky look of the modest shapes I can manipulate inworld, and I haven't seen one yet I'm willing to spend the big Lindens on, so unless I can learn the ins and outs of sculpting in Blender, I'm not going to be satisfied anytime soon." Mine are free. You have little to lose except time or expectations. If you want to make your own despite this (I'm not sure which you really want), it takes an eye. Just practice and have an image in your head while you work. Look at the shape from all angles, while wearing an AO, and while walking, sitting and going around Second Life for a few days time. "A couple of people came up and pushed me around in the sandbox where I was opening my packages, " You don't have to suffer any longer. Just type dressing room or changing room in search. Using a sandbox to change in, is flirting with grief. Using search sometimes will get you what you want.
  19. I know this forum is for people already in Beta, but I'd still like to say I hope someone will help me learn and join the Beta. I want to be able to do it all in Second Life, make it all, I mean. But it's very hard to catch up. There are so many professionals creating things. Anyone want to mentor a noob creator?
  20. Shelby Silverspar wrote: I don't know if you already use the SLCP (second life clothing previewer) stand-alone program, but it is extremely helpful and simple to use, and free. It won't help you correct the graphic itself, but it is very helpful in previewing seam lines and patterns across them on a 3-D avatar model. I don't think I could design clothes without it. I've used the 3-D capabilities that PS Extended has but I still rely on this simple yet useful tool to help me get things just right before final upload. It is only made for PC though.
  21. Rolig Loon wrote: Or use Photoshop CS4 or CS5, both of which allow you to work on your design in 3D, so that you can paint directly on the avatar body. How do you export the avatar to Photoshop CS? Yes I have looked at the Robin Wood tutorials. It just says open the file I think. It's a great tutorial don't get me wrong.
  22. Everyone looks great! Some more stores to check out. :smileyhappy: Spring fashion really highlights the lightness of spring.
  23. Thank you for that link. I have been wondering if it's possible to put the avatar mesh into CS4 for a long time! I'd like to learn to make clothing and skins too. I want to offer a free starter kit. But my skills are very '05. :smileyvery-happy: Let's face it no one wants that. And I hate wasting time. LOL
  24. I think the items disappear. I told a girl I wanted to send some no copy gifts during an SL anniversary party I had just attended. They said please send to their boyfriend instead. The party was going on and they were hosting. So I did, and he declined every single one - and I was out all of that money for nothing. When I told the girl what happened, she said "oh send them again." People don't get it. I hope anyone reading this will know to accept gifts when you throw a party in SL, because some people will send them to you. LOL I do have one suggestion. Maybe if you let the creator know what happened they will send you a store credit or something out of pity. But it is really not their obligation. I'm not saying you meant it was.
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