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Paul Hexem

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Everything posted by Paul Hexem

  1. Play SL? Sure. I just logged in with a username and password, loaded up a 3D character, walked around with the WASD keys, chatted in local chat, teleported around a bit, attached a sword to my hand, then logged out. I can do EXACTLY that in World of Warcraft, which you've already stated is a game. You're still not making an argument. Don't get me wrong, I'm not knocking you or flat out telling you you're wrong. I'm just asking you for some supporting evidence to your opinion that WoW is a game when SL is not. Simply saying "It isn't a game because I say so and that's fact" is the kind of thing a six year old would say. You're clearly not 6. Offer up some supporting evidence.
  2. So all you've done so far is say that your opinion is fact, and that WoW and SL are both operating systems.. But not what makes SL NOT a game when WoW is. Either they're the same or they're not. Which is it?
  3. Dogboat Taurog wrote: Peggy Paperdoll wrote: Operating system? Oh boy...............Dogboat don't say such stupid things. You don't know what an operating system is........and it ain't SL. I got to go pee now...............that was so funny. :matte-motes-big-grin: see above, im probably more qualified in IT than you will ever be. from the wiki: A distributed operating system manages a group of independent computers and makes them appear to be a single computer. The development of networked computers that could be linked and communicate with each other, gave rise to distributed computing. Distributed computations are carried out on more than one machine. When computers in a group work in cooperation, they make a distributed system. Well see, now you're talking about SL's server software and network... That's a different conversation entirely. Although if we're using that as our definition, frickin' World of Warcraft is a operating system.
  4. Dogboat Taurog wrote: Gadget Portal wrote: Dogboat Taurog wrote: Gadget Portal wrote: I think the confusion cropping up is when you combine the word "play" with "game". You can't use those words together when talking about SL, unless you're playing a game within it. However, you CAN use the word "game" for SL for the same reason an MMO is called a "game". It's a virtual world. It's not real. Yes, you can have real experiences and real interactions and real relationships in Second Life... But you can do that in any MMO. So while SL is not a game that you play, it can still fall under the category of online world... Traditionally called an online game. What you do once you log in and how seriously you take it (sometimes to unhealthy levels) is up to the individual. the traditional view of online game does not apply to SL - it isn't an online game. its really rather simple and there is no confusion, SL isnt a game and its not played. think of it like a PC, you can play games on it but it doesnt mean every one does. Your third sentence could be made into a compelling argument. Your second sentence is opinion, just like mine, and we're both entitled. Your first sentence does make me ask- how is SL not an online game? I'm curious what makes you reach that conclusion. wiki describes SL as a virtual world. i and many others dont "play" SL. therefore SL isn't a game. its not an opinion, its a fact. SL ts an operating system. Wow, really? Normally I can agree with a lot of what you post in these forums Dog, but that was a little bit ridiculous. Just because you and a lot of other people don't "play" something, that doesn't make it not a game. If you don't play basketball, is it suddenly not a game? And yes... You just confused "fact" and "opinion" big time, there. Same thing with Operating System. Windows an Operating System. Linux is an Operating System. SL has very little in common with an operating system. Edit: If Second Life were an operating system, it wouldn't have to run on an... wait for it... operating system. If it were self booting and didn't require an operating system to run, then it COULD be an operating system.
  5. I never claimed it was well made. This is easily the buggiest, most poorly designed software I've ever used. That doesn't mean you can't tweak it, or your system, to handle it better.
  6. Dogboat Taurog wrote: Gadget Portal wrote: I think the confusion cropping up is when you combine the word "play" with "game". You can't use those words together when talking about SL, unless you're playing a game within it. However, you CAN use the word "game" for SL for the same reason an MMO is called a "game". It's a virtual world. It's not real. Yes, you can have real experiences and real interactions and real relationships in Second Life... But you can do that in any MMO. So while SL is not a game that you play, it can still fall under the category of online world... Traditionally called an online game. What you do once you log in and how seriously you take it (sometimes to unhealthy levels) is up to the individual. the traditional view of online game does not apply to SL - it isn't an online game. its really rather simple and there is no confusion, SL isnt a game and its not played. think of it like a PC, you can play games on it but it doesnt mean every one does. Your third sentence could be made into a compelling argument. Your second sentence is opinion, just like mine, and we're both entitled. Your first sentence does make me ask- how is SL not an online game? I'm curious what makes you reach that conclusion.
  7. I think the confusion cropping up is when you combine the word "play" with "game". You can't use those words together when talking about SL, unless you're playing a game within it. However, you CAN use the word "game" for SL for the same reason an MMO is called a "game". It's a virtual world. It's not real. Yes, you can have real experiences and real interactions and real relationships in Second Life... But you can do that in any MMO. So while SL is not a game that you play, it can still fall under the category of online world... Traditionally called an online game. What you do once you log in and how seriously you take it (sometimes to unhealthy levels) is up to the individual.
  8. You've offered no technical details or system specs. Seemed more like you were just saying V2 doesn't run well. I was offering evidence that it can, depending on your system and your settings. If you want helpful feedback, post your system specs and some of your settings, maybe we can figure out why your system is having so much trouble with it.
  9. No, that's an exaggeration. It's closer to 50k than 100k. But the point remains.
  10. That's actually a really good question. You can't just make it and then say "it's this big and this many prims, if you make it bigger it'll be primmier", because as you say, some merchants are going to make stuff ridiculously small to make the count lower. LL may have to offer some sort of system or allow merchandise to be flagged in those cases?
  11. Vivienne Schell wrote: With SL, why do you recommend overclocking and super clocking GPU/CPU's? Are there benchmarks available for overclocking and SL consumption? Can someone point me to these if they exist? Yes. Here: http://wiki.secondlife.com/wiki/Typical_Frame_Rate_Performance_by_Graphics_Card/GPU I do not know how old the chart is, but it seems to cover the Nvidia 4xx release year, which was 2010. Later released cards like the 5xx most probably are not yet among the Top user 100 cards. I think something like the Nvidia 9800 (Desktop) and 3xxM (Lapdtop) still will work fine in SL. No need for overpowering your purse. I can confirm that the 9800 works great for SL. It's what I was using up until about four days ago, when I upgraded to the 570. Which of course, works better.
  12. Play with your grahphics settings. In V2, if I'm standing still, I peak at 95 FPS. And that's still with most graphics settings maxed.
  13. I gotta agree with Pussycat. If there were suddenly no more interconnected sims and/or mainland, the hundreds of thousands of L$ I've spent on vehicles would be absolutely wasted. I'd be pissed.
  14. If it looks like a duck, swims like a duck, and quacks like a duck, it's probably a virtual world and not a game? SL may not have "objectives" like most games, but barring that, it's got a whole lot in common with online games. As a matter of fact, everything I've done with my computer, from special hardware to setup to even special input and audio devices for games, directly translates to making SL easier to use. Calling it a game is not a stretch of the imagination or some "disorder" or something else. Like it or not, it's a virtual environment with 3D controlled characters, just like World of Warcraft or City of Heroes or Guild Wars or Call of Duty. World of Warcraft and Call of Duty are VERY different, but people call them both "video games". SL falls under that same broad definition. Second Life however, adds a whole lot more options than other games, on a significantly more mature level, which is why people tend to say it's not a video game, it's something else.
  15. greek Wingtips wrote: I been djing over five years I have and used , virtual dj, sam, and most of all the other dj programs that allow streaming with voice, but to be honest you cannot beat winamp, if you use the right plug in, you can voice, fade the songs, and have two winamps runnning two create two virtual decks, and all this cost nothing, there is a program called amok which will rip your playlist into a folder with all the mp3 in your play list. at the end of the day, winamp does the job, and my customers dont know what software am using, try it its free. I'm still trying to find any plugins to allow voice. None of the guides online have been updated since XP it seems like.
  16. I can recommend MLCC and BUR. That's where I go for my motorcycles. Great work, low lag.
  17. Aria Dragonash wrote: Scriptsize is not that important. There are big scripts out there that don't do anything when being idle and therefor don't add to scriptlag at all. And there are scripts that are really small but are working all the time. It mostly depends of what a script does and less of its' size. That's not entirely true. Even a passive script is using some memory. Even a script set to not running can cause lag, depending on some factors. To answer the question: The general advice seems to be if you can keep your script count under a hundred and/or keep your script memory under 1 MB, you're doing really well. Under 3 MB is acceptable to most people that I've talked to, though.
  18. Have someone go in and check the access list and ban list. Are you the owner of the group that the land is deeded to? If not, that could have something to do with it.
  19. Penny Patton wrote: There's like three completely unrelated issues being talked about in this thread. :smileytongue: Well, they're all related in that they all make you look ridiculous?
  20. Melita Magic wrote: Sometimes the female mesh is used to avoid the musclebound look - so they rez in female. I think that's why. This happens too. We have the viewer incompatibility issue on one hand (like the picture above), but some guys actually use the female shape. I purchased a furry avatar recently that said male, and as soon as I tried to fit some men's clothes, I was having trouble. Upon closer look, they'd beefed up a female shape slightly and called it male, instead actually using a male shape. I had to change it to male. So there's a little bit of both going on, I think.
  21. kryptic Zarco wrote: Then I'd recomend winamp with plugins Ill look around later and wait for a friend to jump on and give you what he uses, but SAM is awesome if your willing to shell out 100$ for the cheapest version that has voice enabled with streaming, as it is multi effiecent and you only need to add stream info once it holds up to 5 diffrent streams as well I appreciate it. I'm trying to keep my expenses below 50 $, because I don't know if it's gonna make me anything
  22. For now, I only need to radio broadcast. Stream some music with voice. That's what I've been asked to do. If I find myself getting into it, then I'd get the software and hardware to sync and mix and beat match, etc.
  23. Cerise Sorbet wrote: Hi, yes the marketplace is polluted with terrible keyword use but this time it is a combination of two issues. The first half of the problem is that Marketplace has single category for "Hats, Glove and Scarves". The second half is that category names are indexed with the keywords, so if we search for "gloves" in the "Hats, Gloves and Scarves" category, the marketplace returns almost every item in that category!! A few are missing, but that could be from flagged items. Precisely. It's an absolutely terrible system.
  24. Monti Messmer wrote: Hello, maybe it is not all about a borked search engine. Some merchants find it funny to just copy/paste a list of keywords to their products. I had one item removed with 5! keywords where one was naming the dress-style and that was considered as keyword-spam :smileysurprised: Monti That was my first thought, and I was gonna start flagging them, but when I opened the link, I didn't see any of that keyword spam. It's entirely LL failure at work here.
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