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Flea Yatsenko

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  1. I don't think the AV system is as bad as people think. The real problem is that making a shape isn't fun, it's a bunch of sliders in folding menus completely detached from your AV. How the AV system works is fine, how it's implemented isn't. Look at InZoi. You have a built in photo mode that lets you set poses in the editor, changing the shape adds handles you can grab for the part of the body you want to change and you just grab them and your AV changes. SL is just a bunch of tabs, folding menus, and sliders. I have seen decent looking Senras out there but it's a lot of work. One I think that is inhibited by the AV editor itself in SL being so out dated. The actual act of editing your character needs to be improved, the starter doesn't matter. Right now it's cumbersome and annoying to use. Creating an AV should be about getting the best looking character with the least amount of effort and the least amount of the editor getting in your way from the character you're envisioning. And then give some very convenient options to show off what you've just made. In the end making a character in any game is about creating something that more than likely looks attractive to you and you want to show off, specially in social games. We can talk about what InZoi is doing wrong, and it's making the system requirements too high. It will never win against Sims 4, look at Sims 4 min requirements. https://help.ea.com/en/help/the-sims/the-sims-4/the-sims-4-system-requirements/ InZoi recommends an Nvidia 3060. There are going to be a lot of people who go back to Sims 4 because they can't run InZoi. That said the trade between graphics and performance is tough in social games, and we have two extreme sides with Sims 4 running on 12 year old potatoes and InZoi requiring a last gen $300 graphics card. There is no way the interface to create a shape in SL is fun to a new user. It's tedious and boring and fights you.
  2. SL is very stable, the only way I see something bad happening to SL is a lawsuit, LL doing something to make content creators all leave, or something to make it massively more expensive. SL is kind of going to keep living as long as nothing comes along and causes a huge issue. It's not like most things that are really popular for a short while then everyone forgets about.
  3. They just gave us PBR and the forums were flooded with people complaining it was too demanding. SL is in a weird place, it already released, so if they improve the graphics and make things more demanding and people can't run it, the new graphics are taking away something that people already had. If InZoi releases and all the people who can't handle PBR can't even play InZoi they won't care because they are just missing out, they aren't having anything taken away from them. System requirements show some of the graphic cards/GPUs people are having problems with in PBR don't even make InZoi's minimum requirements. https://store.steampowered.com/app/2456740/inZOI/ Let's pretend LL released PBR and just told everyone they recommend a RX 3060 or RX 6800XT and everyone with something slower, a Macbook, or Intel integrated had to go do something else because SL wasn't for them anymore. Imagine what would happen. SL is never going to have graphics like InZoi any time soon. You can blame user generated content not being optimized but after what happened with backlash from PBR, maybe it's time to question what's really holding SL's graphics back.
  4. It does look better but the design isn't good, there's no visual clues you can click on "Buy L$", it should be more like this. Obviously I edited my L$ balance too but it needs a placeholder. Order could probably be changed too.
  5. This isn't my picture, but when a graphics card is dying or having problems, it usually does something like this instead of a BSOD. Blocks everywhere, colors all screwed up, 3d models being contorted in all sorts of weird ways. BSODs with PBR viewers could be driver problems, I have seen more bug splats with Firestorm 7 since it released than the whole time I used Firestorm 6. I don't think I ever even saw one with 6. If you have Intel graphics and getting BSOD, I would suspect Intel graphics driver having problems. LL should postpone GLTF and focus on getting rid of OpenGL and getting a more modern API. OpenGL is on life support in AMD and Intel drivers.
  6. Try looking at it with your phone, this isn't even close to a good mobile version. And I don't want to be super rude but the changes are not good and there are very obvious design flaws, like the "buy L$" button which you can click looks exactly like your L$ balance that doesn't let you click on anything. Text on related item headers are cut off vertically. They are just trying to make the appearance more modern, expanding menus, getting rid of gradients everywhere, etc. That said I think SLMP has larger problems than the appearance. They still haven't fixed the first visit to marketplace requiring THREE 302 redirects before the page can load. I went to go look up older versions of SLMP at archive.org and every archive is broken with a 302 redirect. I'm sure if they fixed some of those problems and replaced 302 redirects with ajax requests there would be people on busted laptops running IE 7 complaining the marketplace doesn't work anymore and LL is going to die because everyone is going to leave because it's broken.
  7. People don't because removing a heatsink from a GPU is a complete nightmare compared to a CPU. When I put my 7970 on a waterblock it was a horrible experience, tons of tiny little screws everywhere, have to line up thermal pads with the memory, make sure you're on the GPU itself (which is usually just a die with no integrated heat spread like a CPU). Lots of room to make mistakes. I paid like $500 for my 7970 and pulling it apart like that wasn't exactly a low stress process.
  8. If you are having temp problems when only using half of your GPU there is something seriously wrong with your cooling, specially if it's a desktop. The desktop 1070 is not a very power hungry card at all. https://www.guru3d.com/review/nvidia-geforce-gtx-1070-review/page-9/ I think if you are seeing 80+ when using 50% of your 1070 when they saw 76 as the hottest when running a benchmark designed to max out a graphics card, you have some major problems somewhere. Major like graphics card fan not spinning right or someone added a custom fan profile to keep it quiet or something. It's also possible the thermal paste on your card is failing.
  9. If you are really worried, you can always turn down your power limit if you have an AMD or Nvidia GPU. It'll throttle it earlier and keeps clock speed lower, which should help. Buying a bigger laptop that's thicker is always going to help if you're stuck buying a laptop. They are usually cheaper too. Putting a large GPU in a thin small laptop should be a crime, and those will die quicker even if you barely push it. Sadly I think most laptop manufacturers are more worried about making sure their laptop is 2mm thinner than the competition than they are making sure you can play an actual game on your laptop with a mobile gaming GPU in it. Frame times are important, too. 60fps is 16.67ms per frame. You can get 60FPS and have it feel absolutely horrible because in one second your GPU is pushing 10 frames in 10ms then sitting around doing nothing for 75ms. Years ago AMD had big driver problems, they were getting good frame rates but the frames weren't coming out at an even pace so it felt jerky and terrible even though it was saying frame rate was good. It happened a long time ago, like early 00s. If will feel smoother if you get 30fps and the frames come out at equal speed than if you get 60fps and the frames aren't coming out at an equal pace.
  10. What kills chips is not the high temps, unless it's very high, like 90c+. What kills it is the rapid changing between normal and very hot. Better to run it at 80c all day long than to constantly be bumping it between idle at 30c and 80c load for a minute or two. It's the thermal expansion that does them in, as well as the voltage, which generates more heat. I used to be an avid overclocker, and I did kill at least one chip, a Pentium 4, back in the day. OCed it to the point that wouldn't even be stable at stock settings. But I was trying to break 4ghz in an era when that was unheard of. And that was idle, then so much voltage you could barely stay stable in Windows long enough to get a screenshot before it crashed. I did manage to kill a 7970 (the old one, not the new 7000 series AMDs) that was liquid cooled. I had it massively overclocked with a lot of voltage increases, temps never really broke 65c ever. But it did eventually die and stop working because of the voltage, not the temps. It's all anecdotal but as someone who was a big overclocking enthusiast, like removing the metal heatsink on the CPU itself so you can put the cooler directly onto it, I have some pretty good experience with killing hardware. That said a lot of modern laptops do away with proper cooling entirely because they just want to win a few benchmarks for reviews before the thing overheats so much that you burn yourself.
  11. https://www.nytimes.com/2024/07/23/technology/ai-chatbots-chatgpt-math.html https://community.openai.com/t/chatgpt-simple-math-calculation-mistake/62780
  12. Chat GPT routinely gets math questions wrong, and if you correct it, it say something like "Whoops haha sorry thank you for correcting me that is the right answer!"
  13. It matters more for landscaping and structures. No one really edits mesh clothing items so if they are baked, PBR, and even BP it doesn't matter much. Any sort of building or structure that has baked lighting basically can't be edited without leaving shadows or other lighting issues. Adding any objects into a baked lighting build doesn't follow the lighting that's there. So if you put a new object in the corner of a baked lighting build, and that corner is dark, the object is still light. The same applies to your AV. The best you can do is kind of fake it by making the baked lighting full bright then adding in world lights, but with ALM It never really worked that well. PBR fixes that, by letting people avoid baked builds. PBR benefits some products a lot more than others, some are almost irrelevant improvements. But AVs have looked a lot better than environments in SL for a long time, I view PBR as more about getting environments (homes, sims, landscape, etc) looking better and not such a huge improvement for AVs. PBR builder's kits, homes, structures, etc should all be a lot more builder friendly and easier to modify. That said, getting a PBR dress when you have a BP or even a quality baked one isn't going to overly impress anyone. But it's a huge improvement for people who like to build in world. I would even argue that since the time mesh was introduced until now, PBR and now, PBR is the biggest thing SL has done to bring building in world back and away from buying prefab baked lighting builds you can't do much with. (hopefully other creators join me in my thoughts and make edit friendly products). It probably explains why people who make stuff and build in world like PBR and the people who are more avatar appearance focused don't really care about PBR or are actively against it. The net result is that a PBR build with lighting probes and in world lighting should be free for residents to rip apart and build and modify how they want and get way better results than they could building with prims and no PBR or by trying to edit a baked lighting build. PBR is a lot more in world building friendly than ALM disabled with everything baked.
  14. There are several other merchants who have found PBR to be selling very well, as well as lots of customer feedback that says they enjoy using and building with PBR much more than baked lighting or even BP. There is strong evidence PBR is good overall, but the initial implementation is not the best. I've had a few customers say they are really impressed with PBR builds and what it brings, but they are waiting for the viewer bugs to get resolved. It's not my opinion, it's year over year sales data that's improved as well as evidence PBR stuff is outselling legacy content. And I'm not the only merchant experiencing this. Of course there's always people who blame merchants for wanting things to be easier for them, but if PBR was genuinely unpopular no one would be making it because the products wouldn't be selling. Kind of like how Sansar was a lot better to build for and technologically superior in every way, yet no one really made content because there wasn't the money to be made like in SL. It's not just that PBR is easier to build with and get good results as a content creator, it's more popular with customers, they enjoy it more, and it makes more L$. It's a net win for everyone except those who have older computers who struggle to run PBR. It's a new Linden Lab product, their launches always need a lot of polish. PBR is no exception, ALM, Windlight, etc were all the same with terrible launches and people saying it's going to kill SL and it's the end of everything, etc. There's no point in rushing into PBR, it's going to take a while for content to come out, everyone to get on a PBR viewer, etc. But with LL actively working on improving performance with the Delta viewer PBR really has potential to make SL a lot better. No reason to rush in and deal with bad performance if it's an issue for you, at least wait and see what they can do with the Delta viewer. But there is at least one Linden, Runetai (sp?) that really knows graphical programming. So I'm pretty optimistic.
  15. They are working on it, a few days viewing the "contents" tab on a listing with a lot of items, like a builder's kit, would overlap the related products. It seems to be fixed. Right now, my related items for PBR Medieval kits, it just shows up as "PBR Medieval." They have to be live developing this stuff and pushing changes right away before proper testing. Someone should tell them they can set their dev machines to use the main database servers so they can preview live data before making the changes public.
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