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Cincia Singh

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Everything posted by Cincia Singh

  1. Thank you LL for a nice set of new perks for being Premium. Compared to 2007 (when I rezzed) my SL is remarkably stable, works well most of the time, and when I find something to fix it's usually been on my end. Come to think of it that's better than my work software lol. It sure would be nice if people kept their posts civil; if SL upsets you so much, maybe you should try a different hobby?
  2. Besides your CPU, your video/graphics card, available memory (RAM), and quality/speed of your internet connection also play a role in being able to run an SL viewer. What are these specs for your computer?
  3. I notice you're looking into the sky with one tree in view. What's your fps in a busy club in SL with 40 avatars dancing in front of you? I use the LL Official release V3, Firestorm Mesh beta, and LL's V3 Development Viewer. All get roughly the same fps in similar situations and identical settings.
  4. KL's blog post announces that, due to RL situation, the end of viewer development and KL has removed the viewer downloads.
  5. haha Dresden, you know what I meant ... but years ago (yes I'm a kinda oldbie) the V1 viewer (the only viewer at the time) was "teh evol". It was at the root of everything that caused angst in SL and people demanded it change and improve. Then along comes V2 and suddenly people are screaming like "zomg you want me to change?" Now V2 is teh evol and "I'm taking my dollie and going home if I can't have my V1 for evar" is a common threat! If I had a L$ for every time someone said they were quitting SL for ever I'd be rich like Ansche. Ok, time to go have some fun with mesh. Later gators!
  6. What's so amazing about V1 is so many people spend tons of time whining about it rather than spend that time learning a new viewer and getting back to having fun. /me toddles off to wear my mesh earrings so V1 users can enjoy the view ;-)
  7. Except that this is viewer related, not server, and clearly not a problem on LL's end. That said anyone running a TPV is likely to get their best help from the TPV's support people.
  8. I use the latest build of the Development Viewer (Snowstorm) because it's shadows and mesh enabled. #2 would be KirstenLee's viewer which is also mesh enabled. I also have Firestorm on my machine and I use it for hosting events but not when out exploring the grid because the graphics are sub-par since it's built on old code without shadows or mesh.
  9. There is a fix for the inventory stall being pushed out to the newest development viewer (snowstorm) today.
  10. Use the avatar that "can" log in as a model and open the preferences for the working avatar once you are inworld and write down all the preferences settings. Then log off and start the viewer but open the preferences from the login page (don't actually log in yet) and set them the same as the avatar that CAN log in. Then try logging in as your problem avatar. See if that helps.
  11. You have a mistaken impression of the SL viewer development process and how Third Party Viewer (TPV) development groups make their viewers. Linden Labs makes a basic, working viewer that works across the widest variety of hardware. The TPV groups then take that Linden Labs basic viewer and put a different skin over it and add tweaks and mods that are popular with specific groups within SL; builders, photographers, social chatters, and etc. The TPV's don't make a viewer from scratch. Every TPV group has it's fan base, and it's haters. Bottom line; no LL viewer means no viewers at all.
  12. Actually, everyone uses a Linden Labs viewer because all of the TPV's are just skins and mods of the LL viewer. If the TPV's were forced to build a viewer from the ground up we would likely have no TPV's at all. That said, people tend to use the viewer their friends use, and hang around places where their friends go. That concentrates individual viewers to specific groups and locations and gives people a skewed impression about which viewer is used most overall. As for mesh, I plan to use mesh immediately when it is enabled on the region where I live/work as well as the 64 sq m prims the mesh project will enable. Maybe some people prefer texture hair, no flexi, no sculptie, no shadows, no mesh, 10m sq prims and an SL that looks like a kids game from the 1990's, but I want my SL to evolve into the future, grow, improve and become as beautiful and exciting as it can be. Change is difficult and a little scary both RL and SL, but it's much better than the alternative.
  13. Uninstall the Second Life viewer and when you get the window telling you that there are files in the folders probably created by you and asking if you want to delete them too, click yes/ok. Then reinstall the viewer.
  14. Restarts happen weekly, unless a serious flaw has made it to the grid in which case of course they roll again. I use LL's standard V2, LL's Development Viewer (Snowstorm), LL's V2 Developer (mesh) viewer, Firestorm, and KirstenLee's V2 depending on what I need to do on any given day in my SL, and they all work pretty well. Since clearing cache didn't help your viewer stability you probably need to read the wiki for your favorite viewer and adjust your settings. Well, that and chill a bit because SL has been this way as long as I've been inworld since 2007. In fact SL is remarkably better than it used to be.
  15. You said: I use the 1.23 as do a lot of those I know, and we can not understand why all the best stuff is coming out for the 2.x viewer(meshing and such) and not for the 1.23 style. Answer: Because there are only so many people willing to make TPVs (they do it for free, you know) and adding the new stuff to a V2 TPV is difficult enough (some new stuff uses code LL cannot share because it's licensed) with work arounds and making sure the added features that make a TPV popular still work correctly on a variety of computers AFTER LL does a V2 viewer update. Currently LL is updating their development viewer (Snowstorm) several times a week. The devs I've talked to say adding the new features to the old V1 viewers is a monumental task.
  16. I totally understand. When my computer doesn't work I get frantic and desperate very quickly! Welcome back on the grid!
  17. LL has already stopped supporting V1. They no longer update 1.23. That case is closed. The Phoenix team decided to go with V2 because backporting new features to the V1 is both difficult and frustrating (V1 code base is an ancient mess) and LL has a steady stream of new features beyond Mesh coming to SL. Firestorm is a wonderful accomodation because it can be made to look a great deal like a V1 while running on a fairly current V2 behind the scenes.
  18. In Firestorm radar is in the People tab (the one with people and groups), in the nearby section. The controls are at the bottom of the tab. Yes it covers full region.
  19. Ultra works fine for me ... must be your installation. Had you tried a clean install?
  20. I'm on Win 7 Professional with an NVidia GTX560 Ti w/1GB and shadows is good in quiet areas but add a few avatars and frame rate plummets to below 10fps. I use LL's V2 development viewer OR KirstenLee's viewer.
  21. :matte-motes-wink-tongue: I wish I had a L$ for each time someone said they were going to cancel their account!
  22. FBO (turns on anti-aliasing) is now part of the deferred rendering pipeline. In debug settings type in renderdeferred and set to true. It includes a whole lot more than AA now so it lowers fps. Using FBO with shadows results in quirky things, so I suggest to NOT do that.
  23. I don't miss those 35k bots a bit. :matte-motes-big-grin-wink:
  24. Firestorm for me is less crashy in busy regions with many avatars (clubs, welcome areas and etc) mostly because they have LAA in their code which lets the viewer access more memory than the other viewers. Bu the LL viewer is by far the fastest (based on FPS). The LAA coded into Firestorm cuts down on crashes related to memory leaks (bloat) in the viewer. Aside from the LAA, though, I find the LL viewer to have the fewest "bug related crashes" of the viewers. Also, keep in mind that TPV viewers are always by necessity a couple of viewer releases behind the LL viewer because they have to rework their individual tweaks and add-ons into the latest LL viewer and that takes extra time to do and test for stability.
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