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Nalates Urriah

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Everything posted by Nalates Urriah

  1. I suspect whether a thread is reported or not makes the difference.
  2. The problem with gardens is figuring out how much to water...
  3. Thanks for outlining the gotchas. I was going in circles trying to figure it out on priority of attachments only. I think the rendering process takes some shortcuts. Changing a single item does not always work. When the whole avatar has to be rendered the results seem to be more consistent. ...but may be not.
  4. No... try talking to those silent people. My thinking is they are either there listening to the club's music and doing something else while only occasionally looking in or they are in IM chat with someone. I've been in clubs with 50 people that are basically chat-silent. Running 50 bots would be expensive. Also, if there are a few people in the crowd doing gesture stuff it forces everyone into IM...
  5. Appliers and BOM... I think no one has pointed out that whether one can mix appliers and BOM depends on how the item has been built. For instance my GA.EG Jennifer head was made before BOM was a thing. That head has onion skin layers. Gael adapted the head to BOM by providing a way to set the Skin Layer to BOM. None of the other layers in the head can be set to BOM... well not by the HUDs Gael provides. So, I can use appliers on any of the other layers in the head without the BOM setting for skin being overridden. Then poof goes the skin. I love being able to mix appliers and BOM. The advantages are outside this discussion. My Slink Redux mesh body has a single layer. No onion skinning. Making it a lite ACI and script body. But any use of an applier would disable the BOM. So all tats, and other things, are added by wearing System Layers on the Classic body. Various heads and bodies use various levels of onion-skin layering. The individual construction of these items determines whether one can use a mix of appliers and BOM. The SL limitation is that the prim render pipeline only allows one diffuse texture per face. Mesh heads and bodies are run through the prim pipeline. You can experiment with what is possible by editing and playing with a cube. The Classic Avatar passes through the 'avatar' render pipeline. Some time ago the Lab built Server Side Baking (SSB). All the System Layers are baked into composite textures on the Linden server side and passed back to the viewer. The result is no matter how many layers you wear the avatar body only ever renders as wearing 3 textures; head, upper, and lower. The new BOM (Bakes On Mesh - aka bake the classic avatar layers and put the results on a prim) changed the SSB to make the composite textures available for use on prims. This was all done to improve performance...
  6. SL search has always been a PITA. Once you find something close, like C-String, you can look at the category it is in. Using the category, you can click on Underpants, this will broaden the search. You can look through the results and find... other names designers have used for the same thing... sometimes. SL search leaves it up to you to figure out what the designers have.
  7. You may be thinking of something like this: Tool Tip Tuesdays are a thing of the past. (2016?) But, the videos are still on YouTube.
  8. Try searching the marketplace using C-STRING. I think you'll find something close. Finding the exact same may not be possible. But there are 146 pages of them. Also, making system-layer underwear is simple. So you could make your own for a BOM body.
  9. I'll point out that the built-in eyebrows and makeup can all be turned off allowing you to use most BOM brows and makeup. Plus, there are numerous makeup packs made by GA.EG.
  10. GA.EG makes mesh heads and loads of add-ons. For a quick look go here. This head sort of looks similar and is discounted L$1,500. Several other heads are on sale. The full retail price of other heads is L$3,000. When you take a closeup like the one you posted, you need to click Ctrl-0 about 5 or 6 times so we can see how the face looks without distortion. Ctrl-8 & 9 are companion controls. Most of the images in promotional material have been taken with camera settings adjusted. The in-world store is here. The marketplace has the Barbara head Demo here (free). It too is on sale L$1500. The heads have a load of cute animations controlled by a HUD. Which ones play can be selected or all can be turned off. You can add many more. I love my GA.EG Jennifer head. Makeup and skin are easy.
  11. @Aasgeir If you are reporting after the incident, include the region name too. The Lindens will look for the region server logs to verify your report. Of course, if you are in the incident region that info is included automatically. When it comes to reporting, the Lindens verify reports and check the evidence. They will make a decision based on what they find. They do NOT blindly react. So... if you are overreacting or out of line, they'll figure that out. Hopefully correctly. So it is not a big concern if you goof up.
  12. You could email @Strawberry Linden and ask. She is the heavy-lift social helicopter of SL. While you mention the SL blog and forum, have you seen these? These are the articles on machinima that search returns: Machinima Depending on the TYPE of machinima you are interested in there are various blogs covering specific genres. Google search is your best hope of finding those. Vimeo, Instagram, TicToc (if you are foolish), Facebook, and Twitter have some posts.
  13. Fixing hair can be a pain. As to apartments... think SAND...
  14. This can be really confusing. There is a lot going on and completely different render pipelines are in use to make it even more confusing. For a simplified explainarion consider: Think of the Classic avatar, no mesh body, as the body that wears the BOM skin and tats... and other system layers, shirt, jacket, etc. Now think of wearing a prim cube. If you make BOM active on the prim cube (you can if you are into prim editing), everything on the Classic avatar will be baked onto the prim. What we have done is assign the texture from the Bakes On Mesh engine, which it creates from the Classic avatar's system layers, to the prim. However, if we fire off an applier it replaces the prim's texture will the texture from the applier. Each face of a prim can have ONE texture and only one texture. So to use the applier's texture and the BOM texture we need two prims. The previous applier bodies used several onionskin layers to make things work, essentially multiple prims.
  15. Thanks. It goes with the rest of the outfit... which you can't see in this image.
  16. I've found Bumrose is a good place for quick snapshots. They have lots of things from various designers to pose on. All with their own sets of animations. The scenery is well done. Be warned. It is an ADULT pickup place. Yet few approach me... ever... while I am there. 😕 So I have lots of opportunity for photos.
  17. Exposing an idea for changing the SL software to more residents doesn't accomplish anything. The Linden engineers don't spend much time in the forum, except for special cases. However, filing a JIRA feature or bug report will definitely bring it to their attention. Depends on the change. We should also differentiate between changes and fixes. Fixes are sometimes a matter of hours. And some take years and progress incrementally. Those ACI numbers from the time of recommendation to implementation only took months. That minor change has had a major impact on SL performance. Improving the number is taking years as the variation in computers makes it a slippery number. The JIRA has a graph of bugs and suggestions submitted per week/month and the number handled per week/month. While many think the Lindens are slow to respond, the JIRA tells a different story.
  18. Looking for my Linden check... I have so much fun with Black Dragon's Poser. I probably should attend some of the Content Creators' meetings to see what I will be able to do with puppetry.
  19. ...yeah. Get busy and make up with Pearl. 😎
  20. You are taking things too personally. While I may quote you, the response is broader. You are considering far too small a sample of noobies to make conclusions, which is my point in general with those questions.
  21. Shapes are a bit of a problem. We are trying to get them to make a head shape and a body shape, separate shapes. Rather than the current combined head and body shape. It takes practice to get a look one likes. And there are ratios in shape that strike the eye as beauty. Learning those ratios and learning how to implement them takes some skill and time. So many people buy their shapes. It is possible to export Full Perm shapes and then combine them in an editor. If you are good with XML then it is easy. You can then take head settings from one shape and use those to replace the head settings in any other shape... or replace body settings and keep head settings. Save copies of shapes and work with copies so you can recover from mistakes.
  22. There is this idea that all things should be give to one by others. Everything has to be easy, free, and effortless. I know the current conditioning directs people into that thinking. But it isn't realistic. Those that do for their selves quickly find their way around SL and into interesting places. Simply by logging into one's dashboard there is all kinds of help. Exploring the SL websites provides days of reading. Unfortunately there is so much in SL it takes considerable effort to become aware of what is here. Where in the viewer will al that information fit? I think that is what the Destination Guide is. The splash screen on the default viewer and most 3rd party viewers provide a wealth of information. Inside most viewers is an abbreviated Guide. Right... we have 3,000+ controls in the viewer now and people are complaining about them crowding screen space... Look at the images above. What is it they have to search for? We have classes, tutorials, help buttons... the problem is getting people to read what is on the screen. What does one do to get people to pay attention? And when you do those things how do you keep people from feeling spammed and running away? So my suggestion for here is we get real and learn what we have and try to understand why we think it isn't working. May be even determine if things are or aren't working.
  23. Overland Hills (region name) has flowers that fascinate me. Being able to move the camera down into them and take pictures without blending and transparency problems is rare.
  24. The Overland Hills region has these amazingly well made flowers... not sure how they did that. Most fields of grass and flowers in SL are a bit lame. These surprised me. Its a huge field.
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