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Vick Forcella

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Everything posted by Vick Forcella

  1. Just a heads-up. The new server code removes stuck vehicles, that is good. However, it also returns vehicles that are overhanging. I had a vehicle returned where it's tail was slightly overhanging (a few inches) a patch of land that I also own. This happened two whole days *after* a server update. SL reported it was returned by me (the land that it was overhanging by a few inches). So I was about to AR myself for being a rotten egg. So, if you have a blimp or a spacecraft as home, and SL thinks it's a vehicle, make 100% sure it is above your land and that it's not overhanging, not even a mm. Mind you, seatable objects could be perceived as (static) vehicles, and could be returned, I think. Remember this before you blame your neighbour.
  2. arabellajones wrote: More prims per region will be nice, but how will it affect the ancient bug associated with vehicles region-crossing into a full parcel? (Yes, I know the counting methiods have changed, and we have mesh and prim-equivalents and stuff. but that bug is still there.) As fas as I know that has been fixed ages ago, unless you stand up with an instant return as a result. In the old situation you would bang against an invisible wall.
  3. Prokofy Neva wrote: So having double prims maybe not even be used, although it will be welcome to some. *steals Prokofy's unwanted prims....* *smiles happy with triple prims*
  4. Question about payment options. Many clients require privacy. Several clients are challenged. Just a few us$ makes a fortune in SL. In the old days it was possible to get L$ in several ways without compromising privacy too much and that was relatively easy to do. All depending on providers in your local country. One option was to send a text message (SMS) with a mobile phone (Europe). Another option was to give cash at a Lotto shop (Brasil). Today, for understandable reasons, payment options have reduced. To use either Skrill (did anyone read the reviews of this provider?), PayPal or a Credit card one has to sacrifice privacy and walk a complex line. Open a bank account, connect several dots (quite complicated for many) before getting a L$ to the Second Life account. One way (Brasil), that is too complex for many, is to open a Boleto account, open a PayPal account, connect the two, connect PayPal with Second Life and enter cash into Boleto at the Lotto shop. SL needs low budget clients! SL needs a save and private route to add us$ to your account! I suggest a bank account where people can deposit money. In Europe you would need just one account since we have IBAN (SEPA). A bank account combined with the name of the SL client should be sufficient to enter us$ into a clients account. For Brasil a Boleto account should work. Can you please figure out a way to accept micropayments? Reference: https://www.boletobancario.com/
  5. Saffia Widdershins wrote: To Vick Forcella Thank you! Oh... Interesting logo... Cudo's for the creator of that
  6. Considering the amount of Sansar questions, and the sort of questions, I think it's time to make another (progress report) blog post with that subject so that people can envision the experience creators can make on Sansar and the relation (none) with Second Life. I don't feel addressed to explain to others what Sansar really is. So far Sansar has been explained in external (i.e. not this blog) Blogs and RL presentations. The perception of many is that Sansar is something like Second Life Version 2 (a replacement) and it is very much not (witch is sad really).
  7. So early in the morning, on Friday the 13th, I came up with another question that I would like to see an answer on. Second Life started with a vision, a very personal vision of The Creator Philip Rosedale. Vision and Missions shift over time and Second Life is not what Philip originally envisioned, it's better. So, What *is* the Vision for the future of Second Life and what is the mission for Linden Lab to reach that vision?
  8. Greetings Linden Lab Community Manager (Unnamed). Unfortunately I never have met the Super Uber God (Ebbe) within Second Life ( I was too late a few times) and I don't have a working e-mail address for Ebbe. I have no idea what I would ask him if I could. I could ask if he likes pizza, but that would not help SL much. So this time I sat down pondering what I could ask in this thread. It took me some time to come up with these questions. Why do I have to pay Linden Research Inc. 180 us$ a year (ex VAT) when I buy 16 sqm of additional land? Why don't LL demand a SL (map) presence if a creator makes a Sansar Experience? (We, the creators of Second Life, have paid ( a lot) for the creation of Sansar and want to see some of that investment back) Why can't I buy shares of Linden Research Inc. (Or Tilia Inc.)? (Or am I wrong, and if so, who do I contact?) Will I ever receive credit from LL for the work I have done? Why do Linden Lab employees "hide" behind their Avatar name? Employees are (very much) not clients but RL representatives of Linden Lab and should wear a RL name (visible in a profile somewhere). What privacy sensitive information is shared, without our explicit consent, with US government "services"? (I.e. why does the NSA probably know who I am in RL?) There are many many things I'd want but I can't mould them into an answerable question. Oh, one more. How do I know if a question, or more, are answered?
  9. VickForcella wrote: unsubscribe Found it! Pls continue making useful suggestions.
  10. Condamnante wrote: camera should stick to the avatar, not move freely around. Still, you should be able to move the camera when in build/edit mode. And when in build/edit mode, you shouldn't be able to see other avatars. Now I have to figure out how to unsubscribe from a thread.
  11. Medhue Simoni wrote: So, what do you think the chances are that LL will get this right? None. It's my guess LL will let creators make rigging, of any lifeform you can imagine. For (clothing) creators though I hope LL will create a *good* standard avatar.
  12. I suspect answering time is over. It is when clients start replying instead of Staff. On Sansar. From what I read and understand land is not an asset anymore. There is no land in Sansar as we know it from Second Life. The word Spaces has been used a few times and I think that is the best analogy. No map, but access from, for instance, the picks of a client. The space is an asset in the inventory of a client, it can be one space, several spaces and spaces of several residents can be combined to for one shared space. For that it can't be compared with Second Life, as there is no "real" land ownership, as there is no land. Linden Lab has the intention to create sort of a minimalistic shared Linden Lab owned continent where people can meet and tell others how great their *space* is and invite others to look at it. I have no idea what benefits paid clients will have. I have no idea how LL will make a profit but taxes on sales will be a safe bet as not many are able to create content for the spaces. The spaces won't be simulated continually. Simulation starts when someone enters the space. It is good that LL has no intention to stop Second Life since I suspect not many of the current userbase will want to move. However I expect there is a market for the spaces as they will be faster and won't suffer form sim crossings (as there are none). Creators can make games, airports and airways, Islands and boat routes. Experiences that will be worth a visit. I expect that a space owner can ask a fee from the visitor, 15 minutes free and then 1L$ each 10 minutes, and LL can tax that. Second Life is land based, Sansar will be experience based. Something like that, I guess, I think. eta, typo corrected
  13. Danger Linden wrote: We are curious about what specifically residents like about the Mainland? Provided infrastructure? Large contiguous areas? A sense of community? Neighbors with common interests? Affordability? The catchy name? ETA2. OpenSim alternatives are great places to be alone, completely alone. Spaces on Sansar, without continent's, will be great places to be alone, completely alone.
  14. Danger Linden wrote: We are curious about what specifically residents like about the Mainland? Provided infrastructure? Large contiguous areas? A sense of community? Neighbors with common interests? Affordability? The catchy name? ETA. In my vision, as I have written once somewhere, Sansar is mainland without private islands. Each that has a *space* also has a presence on a continent. That presence on the continent provides access to the *spaces* in the form of an optional Teleport. Example: My friend Marianne has a house in BayCity, I can find that on the map. I go to her house and there I find a teleport to her *space*. I won't have to search for some obscure landmark in my messy inventory. I use the map. The content of the Sansar continents is user created, the infra structure made by our friends the moles. Strict rules apply on the Sansar continents, most enforced by software and building borders. No buildings in the sky will be the most interesting rule, as those have to go in our *spaces*. On the mainland we can meet random people. Something that is harder on private islands as they have to find it first. The number of green dots on the map represents interesting places with many visitors, places we must visit too. Those green dots can be on the continent or can be in a *space*.
  15. Danger Linden wrote: We are curious about what specifically residents like about the Mainland? Provided infrastructure? Large contiguous areas? A sense of community? Neighbors with common interests? Affordability? The catchy name? Ultimate shared experience. Content has been created by LL, the moles and millions of users. It is very diverse. Size. Combined with the above it makes travel and exploring fun, a micro vacation. In RL vacations the path I take is more fun as the end points.
  16. The basis of Second Life is it's diverse community. The biggest risk with Sansar is breaking up that community, it is one of the reasons why the OpenSim alternatives to Second Life never had the power of Second Life. People go, or stay, where their friends hang out. Another equaly strong basis is the current (old) stable userbase as we have experienced much and didn't leave. How long is Sansar going to run paralel with Second Life and when will the current userbase be requested to set up new camp? (When SL remains open we oldies won't leave) Will Sansar run on low-end computers (that run Second Life) and be compatible with Second Life that way? (so we don't have to leave any of our friends behind) The current Premium scheme has land as it's basis. What benefits will the old SL clients have in Sansar based on their current Premium scheme? Mainland is one of the strong points of Second Life, vehicles exploring the continents. I strongly request to have that same experience within Sansar. Why not export mainland and our current holdings there to Sansar? Is it an option to have teleports from Second Life to Sansar using a sansar:// path calling the sansar viewer and destination? Is there any way to verify the validity of providers of micro purchases of L$? (for instance using Phone Text Messages)
  17. I'd go this direction. llGetCameraPos + llGetCameraRot and the position of the object. I'd build in a distance factor since this could hit accuracy of the variables. [edit inserted the Get, silly me]
  18. If you look who invested most into Second Life, it's not Linden Lab. If you look who would benefit most from new clients, it's not Linden Lab. The answer to both questions is, The Clients. So from that perspective, who should be most responsible for Advertising? It's the clients. There are not many client initiatives when it comes to Marketing and Advertising and I'm kinda surprised by that. Perhaps the step to do so is too big. There should be a client driven initiative that Linden Lab could support and help. Some sort of platform where clients pay to get their ads shown outside Second Life so that new clients would go to those places and spend their money there. I also have a dream where Second Life can be used as a Games Platform. People that try that would not know they are using Second Life. But tI guess that would be too complicated.
  19. Kwakkelde Kwak wrote: You could even take out the "except break the law" part, since nobody is allowed to break the law. That would save at least another $85,000. (How much do spaces cost?) Covered: 2.3 first paragraph. No modification, no attorney fees That would be very nice. Problem is LL would have to verify every single upload and verify it again and still risk not having verified enough. That would cost a whole lot more. Covered 2.3 paragraph 6 Even worse, if those would be the ToS, LL wouldn't be able to move, show, let alone distribute our content, because they wouldn't have any rights or licenses to do so. LL needs certain rights to make Second Life work, they don't need the right to sell our content "for any purpose whatsoever". Covered 2.3 paragraph 5 Problem is, CG Textures retains ownership of their work, so we never had the licence to use their textures. CG Textures Licence sub paragraph INTELLECTUAL PROPERTY and LL TOS 2.3 paragraph 2, they don't match.
  20. Kwakkelde Kwak wrote: Now if Linden Labs would correct their mistake and "repair" this phrase: Except as otherwise described in any Additional Terms (such as a contest’s official rules) which will govern the submission of your User Content, you hereby grant to Linden Lab, and you agree to grant to Linden Lab, the non-exclusive, unrestricted, unconditional, unlimited, worldwide, irrevocable, perpetual, and cost-free right and license to use, copy, record, distribute, reproduce, disclose, sell, re-sell, sublicense (through multiple levels), modify, display, publicly perform, transmit, publish, broadcast, translate, make derivative works of, and otherwise exploit in any manner whatsoever, all or any portion of your User Content (and derivative works thereof), for any purpose whatsoever in all formats, on or through any media, software, formula, or medium now known or hereafter developed, and with any technology or devices now known or hereafter developed, and to advertise, market, and promote the same. Then the rest of us would probably be satisfied as well How about: "Linden Lab can do anything with your stuff except break the law." Each character in the TOS costs LL 5000 us$ on attorney fees and we don't want them to bankrupt.
  21. Vick Forcella wrote: To capture those instances LL must have full permissions of all creations. Or, alternatively, you keep your object in Blender or on a local copy of OpenSim and don't shate it with anyone.
  22. Elle Benusconi wrote: If you take the time to copyright anything you create and import to SL, nothing in the TOS can override your copyright. . There are some vague areas. To make The Marketplace work, The creator has to give the object to LL and LL gives the object to the client of the merchant. The outside of an object will be visible to *anyone*, others can see how an object is created and see a vision of the texture even when it (texture/ object) is non-copy. Others can take pictures or make a Machinima of objects (and avatars). Objects, the code that describes it, is transferred over the network inside the Amazon cloud. It is impossible to disallow that. To capture those instances LL must have full permissions of all creations. Also LL will (have to) act when they receive a DMCA report. They will do that without consulting the creator first.
  23. Kwakkelde Kwak wrote: There should not be a single reason why LL needs the rights to sell any uploads (besides selling on the marketplace which would be "providing the service") as far as I can see. They can't. The only right we have is IP rights, but that is US law. LL can take pictures of anything, everywhere and use that for promotion. When an account is closed LL will obtain all rights, according to their TOS. And LL can close an account for any reason, or no reason at all.
  24. Drongle McMahon wrote: As far as I recall, the CG previously explicitly allowed upload their stuff, indicating that the clause with that restriction was acceptable to them. Removal of that restriction is clearly a substantive change with wide ranging implications. So the reaction of CG is surely perfectly rational and not an indication of previous misunderstanding. The reaction of CG is correct. However we never had the right to upload their work since CG retained rights after uploading and the TOS doesn't allow that. Even when CG allowed it. So now CG doesn't allow what wasn't allowed anyway. The part where LL can take your stuff was an old part of the TOS.
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