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Cerise Sorbet

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Everything posted by Cerise Sorbet

  1. Yesterday I spent a couple of hours riding around aimlessly, first in a little space ship, and then in a fidgety little sports car on the most treacherous roads on the grid, the Kama City streets with their intersections at 4 way sim borders and medians straddling them. I didn't crash or lose the vehicles even once, even while going out of my way to breach those borders. OK, so I "crashed" the car a few times because its script had fidgety steering, but never had to rez a new one or get out of it. I know you all have been making incremental changes, but this was outstanding. Even the rubberbanding at those sim edges was minimal, except for one region that has an extremely popular club in it. Whatever it is you all are doing, can we have more of that? It's tasty. Thanks!
  2. Canoro Philipp wrote: i have PluginInstancesCPULimit, PluginInstancesLow and PluginInstancesNormal set to -2147483.750 it made Second Life faster, and everything is working fine. i made that number by writing 999999999999999 as the value. can you explain what this fields do? If you set the values out of range, they will generally be clamped, but it is better to stick to the "real" ranges so you don't have to fish in the source to see what you are really getting. PluginInstancesCPUlimit looks at system load. If plugin use is above the number in there, SLPlugins will be "niced" or made to run at a lower priority. The only "real values" are between 0.0 and 1.0, 0.0 disables and the lower the nonzero number, the less piggy the plugins will try to be. I picked 0.5 to make sure that SL itself can get a good chunk of the CPU. PluginInstancesLow can be however high you like, but I don't think it will get an opportunity to do much if you don't let them run at high priority to start. PluginInstancesNormal should be ok at 0 if you want to prevent those.
  3. That is exactly right, there is no need to specify the timing because my primary goal, to obtain a lot of candy, will be satisfied by either interpretation. If others candy, they can bribe one of the thousands of ponies huddled in my basement, or obtain it on the black market.
  4. Hi, if anyone still needs to use the forums on a 1024 pixel wide display, there is a little update for Blue Goo today to accommodate that.
  5. Hi, Amazon accidentally the whole profile system and a lot of other web sites. Nothing is lost, in fact the trouble is that the servers are too buisy making sure there are good backups to let any work happen! Watch this space for progress updates.
  6. I don't know if it is much consolation, but SL is not alone on this. Several popular sites are struggling because of this service outage.
  7. Hi, for the notecards, they cannot be read in the viewer if you set them as no copy. This is not foolproof, they can still be read by a script, but it could be good enough for your needs.
  8. Hi, the hosting service for my.secondlife.com is having trouble, see http://status.heroku.com/ -- once they get their system fixed, the profiles should recover too.
  9. Hi, SL web profiles are broken this morning. It looks like there could be trouble with their cloud service provider. Adding -- There definitely is trouble at their provider.
  10. Hi, the llGetPos information available for attachments really is that bad. On the root, yes it tells you the avatar's position. In a child, it tells you the region coordinates for that prim as if it was at ZERO_VECTOR and ZERO_ROTATION on the pelvis attachment point, and no animations were running. That is why you do not see any changes. You really have to rely on llGetLocalPos and llGetLocalRot to get any useful information about where an attachment is. Because animation is a viewer effect, the result will still be only an approximation for the region position. Adding -- this confusing condition is in the SL wiki now.
  11. Thanks. The "insert code" limitation will be a very temporary one if I can help it. Some real life work this week comes first.
  12. Toysoldier Thor wrote: But Cerise,if you can solve a problem with NO RISK to the Merchant and the Shopper and at a cost of $10 and you can solve a problem with HIGH RISK to the Merchant and at a cost of $1000. What solution do you think should be considered first? Ohhhhhhh, there is no $10 solution to this problem, the SLX magic box system is that badly flawed. llGiveinventory is only one og a few weak links. All the magic boxes rely on XML-RPC for communication to the marketplace, LL asked customers to stop using those functions a few years ago because it was not scaling well, the architecture has a single point of failure desgned in. The backup communication channel is llEmail, that has similar but less severe design problems. The unreliable nature of virtual delivery servers hosted on simulators that can have arbitrarily high loads is yet another problem. With the nature of LSL, the only way to fix this trouble and still have magic boxes would require brand new untested LSL functions to be introduced, every magic box would have to be upgraded with brand new untested scripts to use the new functions, the problem of variable simulator performance would still be there, and the new functions would still need that scary new AIS thing to implement reliable delivery.
  13. Hintswen Guardian wrote: They must extend no higher than 8 m from the ground. Does that mean 8m from the prim below it (eg. 8m higher than your building's roof) or 8m higher than the actual ground? Hi, for the kind of ad covered in that policy, the "building" is part of the ad and included in the total height. If the sign is part of a real store or another place that real people would go, it is not an ad farm and the 8 meter rule does not apply. The "Frequently asked questions" part of that ad farm policy describes the exceptions.
  14. Yes, event is a reserved word, it is declared in indra.y and indra.l but it has no corresponding function. It will cause a syntax error if it is used as a function or variable name. print is parsed as a generic expression in real LSL, I threw it on the states pile because it was defined in the middle of them. I will change event and print to use red "don't do that!" highlights like broken comments. Jump targets are not really parsed the same way the SL editor highlights them. @ is a reserved word on its own, it can be followed by arbitrary whitespace, new lines and comments before the label. The SL editor uses a hacky highlight, like /^@.*/, even if the syntax is bogus. The editor also has trouble with valid syntax like @ foo; llOwnerSay ("huh?"); To make this right, I will promote "@" to a keyword, and add highlights for words that follow "@" or "jump". I will probably do a similar thing for "state" and the special "default" case. There are a few more little things I want to check in there too.
  15. Viod, **bleep** you. **bleep** you very much.
  16. Paladin Pinion wrote: You are such a boon to us, Cerise. Is there a way to beg you for the preview hovertext in the forum lists? I miss that more than anything. The ability to hover over a link and see a snippet of the post is so handy, you don't have to open every single page to see if it is something you want to read. Possible? I was so dependent on that. Hi Paladin, thanks and sorry for the wait. If you use Greasemonkey or a compatible script system, you might want to try Post Toast for Lithium communities. This script will add post previews when you hover the mouse over their links. It also fixes a little glitch in the recent posts pages, so that answers show the whole thread instead of a single reply. The initial version is working on Lithosphere, Verizon, Barnes & Noble, Adult Swim and Second Life forums. It is not working yet on Comcast forums, others have not been tested so far. So far I have only used this on Firefox 4. If it works on any other browsers then fine, but I cannot promise that there will be time to extend compatibility.
  17. Coby Foden wrote: Cerise Sorbet wrote: community.secondlife.com - No stinking badges Wow, thank you Cerise! No badges anymore to lure my eyes on them. Now I can concentrate on the content of the lovely and interesting posts people make here. Thank you very much. :smileyhappy: Now next question, how to reduce the unnecessary excessive white space from the posts? :smileysurprised: You're welcome. You can try the blue goo theme. It does not remove that much space (space can be good!), but it does vary the sections so the page looks a little less like a wall of text.
  18. Hello, the open source ZHAO-II MB2 modification has support for variable length animations, you can add times to the notecard and it works well enough. Many of the recent AO sets for sale use this version and already have the feature, but the old original ZHAO-II did not.
  19. Keli Kyrie wrote: It is too late for some I fear. Maybe this will be a good thing for our community? At least more questions are being answered seriously instead of with witty replies. But boy oh boy do I miss some of those witty replies. It could be good for the outside community. The answer and forum replies are supposed to be raw material to build the knowledge base, so maybe that will help more people enjoy SL. The name "community" for this web site is perverse, LL made it clear that they want no such thing here.
  20. Hi, group funds are automatically paid back once a day, split evenly between all members who are in a role that has liabilities dividends enabled. If you have other group members, it will be good to check those roles now, so the money goes where you intend.
  21. Hi, Since viewer 2.4 there is an extra step. Open the debug settings and change AdminMenu to TRUE, then you can see admin options and enable flight in no fly zones like before.
  22. Kidd Krasner wrote: I'm trying to understand the criteria for each of the new forums. Why is the Blue Goo thread here and not in the Feedback forum? These tools are really not feedback to LL, and none of the other categories fit, so Off Topic it was. Freedom from the points system was a factor too.
  23. Void Singer wrote: A tweak to the preference page links would be most welcome, and the main tabs to show which was selected wouldn't be bad either =) Hi, I don't know what the preferences tweak should be, so I added a little contrast to the tabs there. Can you tell me what links if those were not the ones? The main tabs had interesting hooks to get the highlight. (must ... stay ... PG) Golly gee willikers, that sure was a pain in a horse's necktie! But it works now.
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