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Cerise Sorbet

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Everything posted by Cerise Sorbet

  1. Hi, it is in skins/default/xui/en-us/menu_viewer.xml, take out the shortcut="alt|Enter" in this part---- <menu_item_call bottom="-19" enabled="true" height="19" label="Toggle Fullscreen" left="0" mouse_opaque="true" name="Toggle Fullscreen" shortcut="alt|Enter" width="188"> <on_click function="View.Fullscreen" userdata="" />
  2. Hi Jim. If the flight scripts go in an attachment there is no special limit, any attachment can have up to 256 prims. If you are making a vehicle and it is not physical, it is 256 prims again, minus one prim for each avatar you want to sit. If you are making a physical vehicle, you can use 32 prims minus one for each seated avatar. This will change after server 1.40.2 comes out, avatars will not count toward the limit any more and all vehicles can then have 32 prims.
  3. Hi Caroline, there is no way to host your own sim and completely connect it to Second Life. You can host your own OpenSim regions and add them to other grids but your Second Life inventory and groups and friends will not be attached. There are clients that can switch from grid to grid so that it looks like a teleport but your avatar's stuff cannot cross in and out of SL that way. LL has a very expensive Enterprise server on sale but that is independent of the public grid too.
  4. Hi, on the AVG interface there is a place to make exceptions on the real time scan. It can help to exclude the main SL cache directory, you can find its location in the SL preferences. The SL web cache is separate under browser_profile, it could be better to not exclude that directory, web cache is more risky and it is not so big a bottleneck as the texture cache.
  5. Hi, there is not an easy way to change it. panel_status_bar.xml has the L$ display and you can take that out but it will only work on that copy of the client.
  6. Hi, each friend must give permission to see them on the map, it is not enabled by default because many people think it is spooky.
  7. llGetAgentHeight is for your avatar's eye-height when firing weapons in Mouselook. Hi, this is not so. The camera origin is also too low, it is more close to the mouth than to the eye. There is no llGetAgentHeight function. llGetAgentSize uses a measurement of bones reported from the client. The bone measurements are mostly good. The head measure is an average of two parts but that compensation works well. The bones measurements do not account for animation and that is why the number is too low.
  8. Hi Pussycat, I am sorry but your detector lost the bake off. Multiplcation is not the correct operation.
  9. Hi Katie, apple click will work. Second Life is too awesome for control click and it thinks different.
  10. Hi Darius, there are many height detect scripts in Second Life and only the one made by Henri Beauchamp gives a result that is close to correct across all the shapes. There is a script function called llGetAgentSize that is a good start but it misses the spacing of the skeleton. If a script tells you the llGetAgentSize then it underreports by about 0.18 meter or 7 inches. Some of the size scripts try to multiply to fix the number but the multiplcation does not work right on very small shapes. Henri's script adds 0.17 and that is a very good estimate that works across shapes, Cool SL Viewer and Emerald use that too. Avatars do not really touch the ground so Snowglobe adds a little more to measure from the head to the floor.
  11. Hi, this is not possible. The client starts the type sound when it detects that animation on an avatar. You must use a different one to make the sound not happen.
  12. The inventory offers were like spam but it did not try for debit permission or bad things like that.
  13. Daria.Afterthought wrote: I heard of this thing being some sort of linden taker thingy or spam device. Well, someone tried to give it to me, and I declined. But does anyone know the mythos behind these things? Hi Daria. The real Life Shop AO was not mean but it was too friendly! It tried to give copies of itself to everybody it saw but it was just a ZHAO AO that had free animations in it and they were not so good. It was with modify permission so it is best to delete it, someone could think it is funny to change it and give out a hacked one.
  14. Hyang had to take down the patch, the Emerald team had no license to use the files. You can copy the libraries from the official SL client and this post tells how. The Emerald web site is http://modularsystems.sl with the s on the end.
  15. Hi, look on the very top of the bage. There are links New, Your Stuff, History, Browse there, they are very dark and hard to see in the default skin. Push the browse link and pick Discussion on the little menu, the whole list is there in the Communities box. There is a little circle next to the world Communities in the gray bar, push that to show and hide the list. There is a Communities link in that menu too and it does not have the show and hide button.
  16. It will take a script to manage signatures best. Here is something that can hide or change the signature colors for now. .jive-thread-reply-message, .jive-thread-post { /* Make the signatures lighter */ color: #7f7f7f; /* Uncomment the next line to hide signatures */ /* visibility: hidden; */ } .jive-rendered-content { color: black; visibility:visible; } Let's start another thread it we want to talk about this more?
  17. Thank you, but there is no CSS hook for the signatures I am making a Greasemoney script to add some other missing things and will try make signatures be separate in there. Message was edited by: Cerise Sorbet
  18. Now there is a blue one too! Tell me if you see glitches in these sheets, then I can fix them, thank you!
  19. Senkiya, I sent to you a little building compass that helps me find my bearing in big objects. I hope it can help you too!
  20. Hi Senkiya, yes we can make the building grid work at 1 millimeter! On the editor Grid Options dialog we canot type in a Grid Unit smaller than 0.010 but that is only in that window. We can make it smaller in the debug settings. Make your Advanced menu show with Ctrl+Alt+D or try Shift+Ctrl+Alt+D in Linux. On the menu go to Advanced, Debug Settings... Enter GridResolution in Debug Settings search box type 0.001 in the value box. Close the Debug Setings window, your grid works on millimeters now! Regular SL client can take extra decimals in the edit box. It only shows 3 decimal places but it uses the other ones you type. You do not have to use Emerald to do that but it can be good if you like to see the extra digits. There is a way to make the Grid Options window take small numbers too but you do not have to do it. There is min_val in floater_build_options.xml and it works to change it to 0.001 from 0.01 but you do not have to change it, debug is good enough.
  21. LL cannot help you when your words are posted away from SL but you can send a DMCA take down to Google if you want. It is OK to hire an agent to file the notice if you do not want to reveal your real name.
  22. .jive-table-cell-subject { max-width: 19em !important; } That will fix it on that page, there could be other blog pages here that do not like it but I do not see them right now. Some of the community names are very long and I think that is how the layout broke. For convenience there are little SL blog tweaks and fixes for Firefox on userstyles.org, this fix is added now.
  23. Oh, that is weird and I cannot reproduce it even with a big wide font. Have you loaded custom global styles that could conflict with the pages here? (Oh I saw it jump and do that now! I do not think ta smaller font will help, it looks like a layout error.)
  24. Hi Cheetah, do you use Snowglobe or another client with the new plugin API? none/none is a known problem in those clients and it is not fixed yet. SNOW-346 tracks that bug.
  25. Hi Aurie, objects will be returned to their owners. If the objects were deed to the group the sim will try to return them to the avatars who owned them before then. Sometimes returned deeded things will go away if the permissions do not allow a return. You and your partner can look again in inventory for an icon that looks like this. That is a coalesced object. It have any name bu that icon means there are many objects stuck together, they will reappear when you rez it. I hope you can find those in your inventories! SL WIki: How to retrieve coalesced items If you do not find objects like that then the inventory loss page is good for things to try. If you are still in trouble then it is time to call in support!
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