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Dresden Ceriano

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Everything posted by Dresden Ceriano

  1. SweetSaori wrote: Perhaps all the 'bloodlines vampires' should be banned from Second Life since they can't seem to abide by the rules?! A little extreme, don't you think? ...Dres *supposes a necro-post to a thread about the undead is, at least, slightly more appropriate than usual*
  2. sloowdown wrote: To attack and try to discredit what i am saying tells me that for a reason there is more going on that meets the eye, there always is. This is your problem in a nutshell. Reading into things, that which aren't actually there, will make your opinions sound as if they're coming from a crazy conspiracy theorist. ...Dres
  3. Parrish Ashbourne wrote: Second life has been in decline the entire time mesh has been around. The problem isen't mesh, it's the mesh tool are all aimed at professionals, there's no mesh tool aimed at just building for fun. Second life use to be all about "build your own world" now it's more and more just come and shop, as fewer people can build good mesh. This might be a moot point for mesh builders but it's not a moot point for every one else who like to build in SL. None of this makes any sense to me whatsoever. Why in the world is it bad for SL, and specifically SL creators, to have more and more people coming into SL to shop? Seems to me like this is exactly what a person, who sells what they create in SL, would want. Why do you say mesh creation tools are aimed at professionals? Anyone of any skill level can learn to use them and eventually become proficient at doing so. It's really no different in concept than the building tools in SL... no one without prior experience would be able to waltz into SL one day and create a masterpiece the next. It takes practice to build something "good" in SL, just as it takes practice to create something good with mesh creation software... but, anyone driven to do so, with enough talent, can certainly do so, if they choose to put the time and effort into learning how. Parrish Ashbourne also wrote: There's an easy way to test this, have LL make SL mesh only with out an inworld build tool, and see how many people are left. This would prove nothing, simply because LL is not doing away with the inworld building tools and, as far as I can tell, seem to be wanting to actually improve them for their next platform. ...Dres
  4. Vivienne Schell wrote: Tari Landar wrote: SL has never truly been a completely or even mostly level playground for creation. Oh uh. And where does all the content come from? Rezzables, attachments, textures, scripts...sums up to millions of assets. Of course SL has always and will always be a completely level playground for creation. And it´s not only the visuals. Running a club is an expression of creativity as well. The difference to Minecraft is that Minecraft is perfectly designed to be an outlet of the average folks visualisation skill and phantasies, while SL (lately since Mesh imports) is designed to be a showcase platform for hobbyists failing to be online game design professionals. That´s why Minecraft is worth 2.5 Billions while SL is worth nothing. Instead of favoring all kinds of format imports which didn´t really help anyones success (Sl is in deciline since 2009!) LL should have improved the in-world tools with native formats. I have no idea how to fix the misconceptual mess, but I agree with those who predict a total failure to any VR which exclusively is based on professional (or worse, hobbyist) off-world creativity. You seem to be making a distinction between "average folks" (by which I suppose you mean amateurs), professionals and "hobbyists" (which you seem to place somewhere in between the two), when actually the three could very well all be one in the same, at different points in time. In fact, I can't imagine how a person even becomes a professional without first being an amateur, who sometimes takes that activity on as a hobby, before becoming proficient enough to profit from it. It's simply a matter of skill level. What SL has done rather successfully, and which LL's new platform needs to do even better, is cater to all skill levels. SL has done this by increasingly making it possible to import things created outside of SL. I can't imagine how wonderfully successful SL would have been should LL have decided to limit creation to that which could be found in the Library. Oh, yeah... I'd love to see those fabulous things created over the years, around in which we could all walk like ducks. I'm sure that would have done wonders for retention. All of these mesh-will-be-the-downfall-of-SL arguments are eerily reminiscent of the very things that were said about the introduction of sculpties. All sculpties did was make things possible that previously were not... just as mesh is now doing. Rather than blaming the ability to import outside creations for the decline in SL concurrency, I'm more inclined to believe that it is just that ability which has kept it from being worse than it could have been. ...Dres
  5. This might help... http://slinkstyle.com/the-shops-manual-matching/ ...Dres
  6. Madelaine McMasters wrote: irihapeti wrote: Coby Foden wrote: OMG :smileysurprised: N i p p l e s! Well, I'm not going to remove that. Somebody else's turn to correct that "mistake". Anybody horrified of the sight, go and do your thing. :smileytongue: :smileywink: do they smoke ?? that be horrifying so i havent looked (: I looked for you. They are not literally smoking. Nothing that a little Photoshop can't fix. ...Dres
  7. You're right, it is quite a conundrum. I just don't understand which direction you think SL should've taken instead. ...Dres
  8. SL was never like Mindcraft. Clunky at one time? yes... but never as simplistic as lego. I fail to understand why you seem so set against LL wanting to make SL look better than it currently does. Will improvements change the landscape of creatordom?... of course it will. But life is change. Either they'll do it in a way that will be successful or they won't. Regardless, they will do it and I for one hope they are successful in their endeavors to do so. It almost seems as if you're suggesting that they go back to the clunky, prim-based way of building with which they had to resort from the start. The simple fact of the matter is that they've grown past that and have no intention of stopping. I prefer to support this growth and sincerely hope that their new platform will provide us all with a great leap forward in graphic beauty... yet, at the same time, allow us to retain the same sort of customization to which we've grow so accustom. Their ability to pull such a thing off, of course, remains to be seen. ...Dres
  9. Right, I tried the pixel-sized checkerboard and it just made me look weird... well, weirder than usual... Oh well. ...Dres
  10. That's a very interesting test run, Maddy. Perhaps if one could make an alpha layer which consisted of a pixel-sized, checkerboard pattern it could almost give the effect of being translucent. ...Dres
  11. Madelaine McMasters wrote: Amethyst Jetaime wrote: I have seen ghost costumes where the avatar is semi transparent, so it must be possible. Here's one for example: https://marketplace.secondlife.com/p/XC-Ghost-Bride-Avatar/2739005 I played with this idea years ago, when I wanted to be a translucent Hippie for Hippiestock 2. You can alpha out the entire avatar, then wear translucent clothing. Unfortunately there is no clothing layer for the head. I haven't checked to see if the tattoo layer has a head component, that might work. Otherwise you can make the body translucent with clothing, then wear a prim head and accessories. There's often a way to cheat the system. Unfortunately, I wasn't able to achieve the look I wanted for Hippiestock, so I was forced to wear a skin made of flowers on a transparent background. I was only partially visible, but the flower edges were fairly pixelated because the skin's alpha channel was thresholded to opaque/transparent. Now I'm tempted to get in-world to try for that look once again. If you alpha out the entire avatar, there's simply no way to see any clothing or tattoo layers. Either the base avatar is there or it's not, unless you direct the alpha where to be through an alpha layer specifically created to hide just the parts you want to hide. The alpha channel in system clothing layers will never make a system avatar's skin transparent, otherwise, there'd be a lot of people running around looking like they're invisible, but their clothing is not. No. I remember your Hippiestock flower outfit, and I'm telling you, there's no way you achieved that look without wearing an alpha layer, as well as, I would suppose, a tattoo layer which contained the images of the flowers. I say tattoo layer, simply because there were flowers on your invisible head. Try as you might, I assure you, you'll run into the same limitations as you did then. This is a case where it simply isn't possible to cheat the system... and by system, I mean the system avatar. ...Dres
  12. Amethyst Jetaime wrote: I have seen ghost costumes where the avatar is semi transparent, so it must be possible. Here's one for example: https://marketplace.secondlife.com/p/XC-Ghost-Bride-Avatar/2739005 That avatar is in no way system based... in other words, the system avatar is entirely transparent. ...Dres
  13. It would be so cool if this was possible. Unfortunately, I believe the only way this could be accomplished is my using semi-transparent skin textures on a mesh avatar. The default avatar simply doesn't have the ability become semi-transparent... alpha layers serve to only make all or parts of it entirely transparent. ...Dres
  14. Welcome to Second Life, Leonardo. LeonardoMyst wrote: I'm kinda curious about getting my own residence but I was wondering the cost factor. If I buy a house, do I need to rent space? Do I need to be a premium member? Yes, you will need to acquire land in order to establish a residence. You can either buy a parcel on mainland and pay tier to Linden Lab directly or rent land from another user. The following links should give you an overview of each process: Buying Land Renting Land It can be confusing, so feel free to ask if you've got further questions. LeonardoMyst wrote: How hard is it to upload pictures for picture frames? It isn't hard at all, but it does cost 10L to do so. Here is an overview of the process... Uploading Assets LeonardoMyst wrote: Are there places like the carnival and casino where one can go to play mini-games? Or would it be more to my benefit to go to a spot like the carnival at Innsmouth and play games on my tablet while there? Firstly, gambling is forbidden in Second Life, but there is what they call "Skilled Gaming" here. In order to participate in Skilled Gaming, you'll need to meet a certain set of criteria. This should explain what they are... link. If there's no money involved, this restriction doesn't apply. I'm sure there are plenty of unrestricted places where you can play games for free, but, since I don't really get into that, I can't give you any pointers on where to find them. Perhaps someone else who can will come along and be able to help in that regard. LeonardoMyst wrote: Also... is there a way to display the HUD or chat box in 1st person view? For the life of me, I've no idea what you're asking how to do here. ...Dres
  15. You can request an invitation yourself on the main page... link. ...Dres ETA: I just noticed, you can also do it right from the page to which you linked.
  16. Pamela Galli wrote: Madelaine McMasters wrote: Pamela Galli wrote: It would be a great relief to me to be able to think all these people are only pretending. It is really sobering / depressing to think otherwise. Well then, I probably shouldn't tell you that I pretend to be intelligent. And I'm not the only one. ;-). You don't have to be that intelligent to use spell check or Google, but it gives the impression you are. And if you don't, it doesn't. Dammit, Pam... I told you never to tell anyone my secret. ...Dres
  17. You've done wonderfully, Dillon. Now, we're faced with the decision of who should be the first to suggest to Hippie that he should make it one of his songs of the day. ...Dres
  18. Here's the Blog Post to which that photograph corresponds... link. As you can see, he doesn't credit the skin; in which case, you could look through his older blog posts to see if he ever did credit it in the past. Or, you could simply ask him in that Flickr photo's comment section... seeing as though he is a blogger, he should have no problem with letting you know. ...Dres
  19. Ariel Feden wrote: Freya although I sympathise with your views the fact is that as someone who runs a sim I have no idea how LL interpret avatars as being too small or too young for the vast majority of avs (exlcuding the obvious nutters): And the consequences of this are to risk being banned and lose all my assets let alone get the approbrium of having condoned age play. So frankly - to quote TOS, and to `er on the side of caution' I have no choice but to Im individuals or to eject them - which makes me one of your crazy people! Heaven forbid you should do something as crazy as use a bit of common sense, which is really all Freya is saying that some people seemingly can't do. Because, the basis for a person to think, "ZOMG! your five-foot-ten avatar has to go, because - ageplay," has less to do with common sense than it does that person's rampant paranoia. ...Dres
  20. Amethyst Jetaime wrote: Chic Aeon wrote: While AMD cards often outperform others in many games, traditionally they have not been supported well in SL. So Nvidia is a better choice IF you spend most of your time here. This is not true anymore. AMD Radeon 7700 series cards, and Radeon R7 and R9 series cards all support Open GL. I have the Radeon R9 270x and couldn't be happier with it. I routinely run ultra high graphics with all options set at their highest level without any problems and the graphics are superb with a draw distance set to 256. I can actually go much higher on my draw distance if I need to and the sim isn't crowded. I beg to differ... what Chic said is precisely the case. I'm not saying that I doubt the veracity of your claims, but historically Nvidia has consistently had better support of OpenGL. While AMD may be up to par for the moment, while comparing the two companies, one must take past performance into consideration when trying to predict future performance. If for no other reason, I'd still pick Nvidia over AMD any day. ...Dres
  21. Frostwish wrote: The thing is I don't really know how to navigate the controls in SL (I assumed it'd be like most MMOs but it's quite different), and I don't know where to start. In which case, I suggest you take some time to become comfortable with the way things work here in SL... such as navigating, getting yourself a decent avatar together and things like that. Take your time with it and enjoy the experience. Perhaps just go to some lives shows, such as the ones which irihapeti suggested, and just get acclimated to the scene and SL in general... get to know the people, consider what the performers are doing which works and from which you could take some cues and inspiration. I'm sure you're well aware that, as a performer, image means whole hell of a lot... the last thing you want to do is get up on stage and look like some sort of clumsy noob. ...Dres
  22. Madelaine McMasters wrote: Being a High Priestess is sounding pretty good at the moment. That all depends on how high you get. :matte-motes-wink-tongue: ...Dres
  23. Madelaine McMasters wrote: From that article... "Where we're headed is creating this world in which you feel you have this thing out there looking after your values," Smart says. This is something I've tried to avoid most of my life... it simply reeks of religion. ...Dres
  24. Madelaine McMasters wrote: Frostwish wrote: I also dabbled a little bit in opera if that helps. Now this just makes my brain hurt. ;-). Oh, come on, Maddy... a little Turandot never killed anyone. @Yuki: At first I was disappointed, simply because I thought you were trying to sell us a sewing machine, but, your beautiful voice is more than enough to alleviate anyone of any negative feelings from which they might have been suffering. Like Maddy, I've little solid advice to offer... hopefully, my encouragement will suffice until someone better suited to help you reads this thread. I really have no idea, but would guess that the rather large Japanese community here in Second Life would be very interested in what you have to offer. You might actually be able to do rather well within that niche. The main thing is to do what you enjoy, then whatever money you make from it is simply icing on the cake. Regardless of what you decide to do, I'm sure your voice will carry you to great heights... you really are that good. I wish you the very best of luck. ...Dres P.S. Let me know when you get your first gig and I'll do my best to be there. (See... you already have a fan.)
  25. YAY!!! I wouldn't dream of missing it! ...Dres
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