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Sy Beck

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Everything posted by Sy Beck

  1. I shouldn't worry, there are enough Superheroes, White Knights and Caped Crusader s running around inworld and here on these forums who have just as much threat and power, which equates to zero!
  2. Jenni Darkwatch wrote: Just a little heads up for Gimp folks: It's pretty easy to add normal maps for existing textures. The two most useful plugins there are these, IMO: Gimp Normalmap: http://code.google.com/p/gimp-normalmap/ InsaneBump: http://registry.gimp.org/node/28117 The latter also generates specular maps for you. The plugins are both not entirely intuitive to use but are actually quite capable for adding normalmaps and/or specular to existing textures. Just to add that for Photoshop users nVidia have a free normal map plugin for PS. https://developer.nvidia.com/nvidia-tex
  3. Ciaran Laval wrote: Flip has gone, which viewer were you using it or did you just flip it by removing the minus sign? I was merely being flippant with the English language. What I meant was that I would flip it (re-align it) using a positive value rather than the negative one. :smileywink:
  4. TatianaDokuchic Varriale wrote: I believe that "the vertical offset refuses to stick" is a bug. It's happened to me and others have also commented on it. I was wondering, is your vertical offset a negative number? Well done smarty :smileyhappy: Works perfectly now, thanks for the quick reply.
  5. Yes it is. Will try flipping it to see if that makes a difference.
  6. I uploaded a model and had to slightly adjust my diffuse texture inworld to look correct on the face I was applying it to. I adjusted the horizontal and vertical scales of the diffuse texture and changed the horizontal and verticl offsets too. Obviously the normal and spec maps were now out of alignment with the diffuse so I then inputted the same values I had with the diffuse thinking that this was the quickest and most obvious fix. However, every time I adjust their values and close the edit panel the vertical offset values of the normal and spec change. Their other values that I inputted
  7. Oh Jacques Cousteau again! Known to millions as a world renowned oceanographer, environmentalist and film maker, but known to one person here, without any supporting evidence, as a right-wing sympathiser and an election candidate for the far right in France.
  8. You maybe correct. Tried uploading again today and didn't get the message and I haven't changed anything.
  9. This is the message I got when trying to upload a model, "The texture is empty. Upload_InvalidAsset". I've never ran into this message/error before and I can't find any reference to it on the net either. Now for some context. Last week I started using Maya (2012) for the first time and I have been basically messing around learning all the stuff that's different from Blender. I made a simple sofa as a test exercise and got myself lost and confused, despite the tutorials that are available, when trying to UV map/unwrap. I had though while messing around earlier directly applied a t
  10. My answer would be, as many that had the chutzpah to do it. Using my example, the copybotter copies the model in IW takes it into a 3D program and moves a few vertices and edges around and adds maybe a few personal identifiers to it. How does, me the creator, and my crack team of lawyers prove that the copybotter and I didn't come up with the same design at roughly the same time and it wasn't to all intents and purposes a race to market? I got to IW first where he doesn't sell his copied product and he got to SL first where he defends his so called creation by filing a DMCA. I'm sure wit
  11. Perrie Juran wrote: Regardless. LL needs to act swiftly and decisively on accounts that infringe on Copyright (ETA) that have DCMA's filed against them. OK so let's say I create something in InWorldz. Unbeknownst to me it is copybotted there and the copybotter then imports it into SL and starts selling it. A few weeks later I join SL and import my model and start selling it. Within days the copybotter files a DCMA against me. According to LL's records the copybotter was indeed the first to import it into SL. Should LL then take swift and decisive action against my account, the or
  12. Of course the silver bullet solution is for everybody to use mouselook more often and cut out camera clipping pretty much altogether. I play many online games and going into mouselook or first person view (fpv) is quite natural to me and an environment I'm happy to move and look around in. The difference in SL as opposed to many other online games is that it is not a restricted environment in terms of view distance and movement. This generally leads people to want to look at places in the mid to far distance rather than move their avatar nearer or they prefer to pan their camera around th
  13. Any reason why the combat "lot of people" can't go and buy their own sims like every other "lot" of enthusiasts have to?
  14. 35,000 Americans take out insurance against being abducted by aliens each year, so there's always a sucker for any product and any price. This article or concept isn't that weird though from what I read. It seems to be aimed at the games provider rather than consumer. For example if LL were grossly negligent in some aspect and I had my virtual land and/or /inventory ruined by a malicious action then I might well win a case of compensation against LL. This merely insures them against that claim. Now it maybe the case that there are quite a lot of shoddy game providers in China who are in
  15. Madeliefste Oh wrote: Sy Beck wrote: I can tell you one main reason and I write with a little authority on the matter as an organisation that I once worked for sent me to SL in late 2006 to investigate marketing and exposure opportunities in SL. We quickly concluded that SL had near zero marketing and exposure opportunities. Apart from one off occasions of having LL flag up the news that your organisation had taken up a presence in SL to its residents or that RL media publicise that you have then that was the apex of any publicity and exposure you were going to get in SL. In real lif
  16. Mercedes-Benz or Mercedes-AMG if you want to be really nerdy, both are a division of Daimler AG. :smileywink: Thanks for mentioning that they were in SL, couldn't remember if it was them or VW. Then again it may have been both.
  17. I can tell you one main reason and I write with a little authority on the matter as an organisation that I once worked for sent me to SL in late 2006 to investigate marketing and exposure opportunities in SL. We quickly concluded that SL had near zero marketing and exposure opportunities. Apart from one off occasions of having LL flag up the news that your organisation had taken up a presence in SL to its residents or that RL media publicise that you have then that was the apex of any publicity and exposure you were going to get in SL. In real life you can place commercials in newspapers, o
  18. The object of Second Life is to make profits for Linden Lab and its shareholders.
  19. Hmm, uncensored, free and thoughtful speech versus the ability to clean up spam that a decent filter could do in a nano-second. A stupid person might feel between a rock and a hard place. I wonder, which would Jesus choose; probably neither when I come to think about it.
  20. Marigold Devin wrote: Caitlin Tobias wrote: wonderful pics btw! Thanks, I'm truly grateful for the attention, but so much better are those at www.caitlintobias.com (And I didn't know I had such a need for coffee1 In no way would I seek through this forum to garner any attention for you Marigold!
  21. ImaTest wrote: Christin73 wrote: I host and have for a while. Doesnt matter what genra. The job of a host/ess I see is this. A good host or hostess is there to suport the DJ. That means when people come in you welcome them. In your welcome every once in a while let them know who the DJ is. Promote requests and tipping of the DJ as well as Dancers if there are dancers. When I host I am active in local chat. I am constantly/ every 10 minates promoting either Tipping the DJ or letting people know they take requests. A good host is an active host. Just my expierience. A huge faux pas and
  22. Then there are those who really have to show how intelligent they are by writing a treatise on how they know everything that could ever be a topic in the forum. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse malesuada dignissim iaculis. Pellentesque quam dolor, varius hendrerit venenatis sit amet, condimentum eget eros. Nullam at facilisis justo. Donec lacinia pretium elit sit amet egestas. Aenean tincidunt malesuada nisi. Donec adipiscing, neque eu dapibus facilisis, leo dui volutpat lacus, ac consectetur dolor eros a metus. Aenean vitae diam sed augue aliquet sagittis
  23. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . or be a tease...
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