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Sy Beck

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About Sy Beck

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  1. Selling quickly as I'm purchasing a larger parcel soon . Ideal for those on 1024sqm tier ($7) with your free 1024 and 10% group bonus on top. This 2128sqm parcel will bring you in just under that 2253sqm maximum with 730 prims to play with! Situated next to protected roadside on Route 8 in - Sutekh http://maps.secondlife.com/secondlife/Sutekh/239/231/42 I might well negotiate reasonably for a SUPER QUICK SALE, but you'll have to be quick and reasonable ?
  2. I do "NEED" to bring them in separately. It's a large build and the difference already between uploading a linkedset and uploading each object individually is @40 LI and that will only rise as I add more on. I'm well aware of material limits to each object, but that has nothing to do with this situation, which was about aligning individual objects inworld IF I have to bring them in separately.
  3. That looks to be exactly what I need, now and in the future! Can you clarify something. In Maya (I'm using 2018 btw) I can select all the objects of a house say and run the script and can I then upload each of those objects separately into SL and drop them in box and get the same result or do I have to upload the object as a linkset? It appears that I could upload separately (with no model changes obviously) and it would still reassemble them and what if I were to run the script without some of the original objects included for changes on the fly inworld? Genius little script Optimo you've definitely got my interest and nearly my L$ ?
  4. The alignment cube is nothing to do with textures or materials. It's about accurately aligning your objects inworld e.g. making sure the walls of one room align exactly with the walls of another room if you're not going to import a whole house as one linkset but bring in each object separately.
  5. Damn do I feel stupid. Went back and looked and saw that the physics model for the alignment cube wasn't named properly and that on some exports the cube's physics model wasn't even attached/linked to an object's physics model in some cases. Thank you Arton for solving my brain fart. Lesson learned, don't work late into the night and if you do then lay off the gin and tonics! ?
  6. Thanks for quick reply ChinRey. I do build to scale and to a grid and everything is rounded to whole integers, I use Maya by the way. I'd imagine that FS's alignment tool would be useless as it can only align to the extremities of X,Y,Z and therefore can't help if you want to align to something within those extremities. You're correct that "doing the math" is an answer even if a long and tedious answer to the problem. However, my question was about this cube alignment process, which is at the most 3 copy and pastes per object for a perfect alignment except for the fact that it's breaking the physics models and whether it is a viable process and if so what I'm doing wrong with it. If it isn't viable then I have the workaround I mentioned previously to fall back on or as you suggest, do the math ?
  7. I'm building a very large and complex shaped house, which at the moment is made up of 7 separate objects and will likely increase further and it has many curved surfaces that have to be accurately aligned together when assembled inworld. So far on the beta grid I've just been eyeballing the alignment to check build quality and physics models etc, but as I progress further away from what I'll call my anchor object (first object imported) that I started aligning subsequent objects to any discrepancy in the initial alignments is telescoping out to larger misalignments further down the assembly process. This hadn't bothered me so far as I had read in the past of something called cube/box alignment where each mesh object is imported as a linkset with a common single cube that you then make the root prim and set to say X:10 Y:10 Z:10 and as you import each object you set that root prim to the same coordinates then delete it and everything should align perfectly, which it does. However the problem that I've run into is that it is breaking all my physics models. First of all for ease I used just one common cube for all the mesh objects set to 0,0,0, , but inworld as I imported pieces that were further away from that location the cube was outside of the bounding box or rather the bounding box that was dictated in the original object and it broke its physics model. I slapped myself for not realising that would happen beforehand and then gave each object its own cube but nestled within each object's bounding box and each cube was a set distance from the previous one so that I could easily replicate the offset inworld. Once again though, for whatever reason the physics models were broken and I ended up with convex hulls even though the prim option was there and enabled. My only workaround at the moment is to use the method above to get everything inworld and correctly aligned and then import the objects again without a cube and copy paste them to already aligned objects' coordinates, which I guess will work, but is tedious and obviously more expensive once I import to the main grid. So my questions are, does the cube alignment system really work, if so what am I doing wrong and is there an easier or better way? I did search the forum(s), but I couldn't find a similar topic or the original thread/post I recalled about this process so thanks in advance for anybody who links/points me to some.
  8. Second Life and even Sansar are still way behind the curve on gaming graphics. Substance Painter is indeed a fantastic application, but using it for SL is pointless as 95%+ of what it can do cannot be used in SL and that is,in the end, all the good/nice stuff. There is though nothing in Substance Painter you can do, in relation to SL, that you can't do in Maya/Blender/3DS/PS/GIMP. As long as SL/Sansar only support diffuse, normal and spec maps then Substance Painter (for SL use) is a Ferrari propped up on bricks. I use Maya myself and the only advantage that I've found by using Substance Painter is that it can do an AO map a bit quicker and easier than using Maya's own AO bake and I guess you have the utility for making all your maps in one place; bar baking your AO onto a diffuse in PS/GIMP later. As someone said earlier you have to make a choice of who gets the dirty end of the stick and baking in spec highlights should be history and superfluous by now and is catering for an ever dwindling base and makes your textures look funky and off in a lot of Windlights and to a lot of users. If you still want to do it though there's a dirty work around using Substance painter's baked light filter. A You Tube search on "substance painter baked light filter" should find it for you though I'm led to believe that the "dirty" end of it is that you have to screenshot resulting maps and align and blend them in PS/GIMP.
  9. Lori Paramour wrote: Provided that the hundreds of thousands of "Syrian" refugees don;t turn out to be more than 10-15% ISIS and start a major civil war withing the US and Uncle Barry doesn't declare Marshal Law ans suspend the elections: The -3%er no chance Fiorina will go Bush will go Trump will go and 85% of his supporters will go to Cruz Carson will go and 60-70% of his supporters will go to Cruz Cruz and Rubio head to head in debates, Rubio loses. Cruz grudgingly gets nomination. Hillary get's indicted but fix in in and DOJ won;t take it to trail. Career FBI investigators get pissed and leak all the evidence. DNC forced to turn to Biden. Biden and Sanders a toss up for the whackadoodle primary voters. Sanders squeaks by and the DNC are left with no choice Head to head debate between Sanders and Cruz. Cruz kills him and Sanders sounds just like what he is, a far left crack pot that should be in a loony bin on thorazine. Sanders scares the hell out of the Republican and independent voters and they turn out en-masse. Cruz is next president FYI: I am a PhD Candidate in Political Science and an Associate Professor of Political Science at an Eastern US College. Which has a very well known political think tank for which I work as an analyist. Both of which shall remain un-named. Be happy to provide further updates as the situation warrants it You were wise to keep both your identity and that of your think tank unnamed because that was a terrible advert for the political analyses of you both. P.S. Don't you have to already have gained a doctorate to be an associate professor or professor in an academic field? It seems somewhat odd to be studying for a doctorate in a field where you have already been given the grade of associate professor.
  10. I agree with Aethelwine, DMCA has been used more as weapon than as a shield. I've had to fight two DMCA complaints on You Tube over Fair Use, which took the complainer 5 minutes to write and in one case 0.01 secs to write and forget about with no loss to themselves and took me 3 months to rectify. In the first case although I had no financial gain I was accused of stealing revenue from them. What transpired was that a bot used by the complainer actually searched for their material [made by owner of said bot] on You Tube and when finding similar material reported it to You Tube as IP theft. It literally cost them nothing to send out this trawl bot and DMCA thousands of people, not just me. My crime? I cited a lyric from a record in reference to a scene in a game clip I recorded in the video description. Their music wasn't in the clip or referenced any further, but the bot generated a report to You Tube and they took my video down within 2 hrs and then all the onus was on me to prove I was innocent. Within 3 days I gave YT all the proof they required and they put my video back up only for it then to be reported again by the same bot and taken down again by You Tube and I was given a second strike warning by You Tube. Those in the know will know that a 3rd strike means that your whole channel will be taken down and killed. So trying to avoid this I wanted to make actual voice and written contact with You Tube so that if I counter claimed again and the video went up again the bot wouldn't kill my account. After 3 months I got a written assurance that if my video went up again then reports from that bot or that user reporting against me wouldn't kill my account. To this day, even with that reassurance from You Tube, I haven't put that video up again in its original format or accompanying text for fear that the bot has tagged it in some other way. DMCA is not working as intended!
  11. Obviously yes as you've outlined. Get her to right click on you select pay and choose amount to pay you. If it doesn't work SL is being a b i t c h or your sister is being a...
  12. Magnus you were one of the people who it was interesting to read. Your dissertations on WSC especially were at the least informative; more about you though ;-)
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