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Sy Beck

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Everything posted by Sy Beck

  1. Selling quickly as I'm purchasing a larger parcel soon . Ideal for those on 1024sqm tier ($7) with your free 1024 and 10% group bonus on top. This 2128sqm parcel will bring you in just under that 2253sqm maximum with 730 prims to play with! Situated next to protected roadside on Route 8 in - Sutekh http://maps.secondlife.com/secondlife/Sutekh/239/231/42 I might well negotiate reasonably for a SUPER QUICK SALE, but you'll have to be quick and reasonable ?
  2. I do "NEED" to bring them in separately. It's a large build and the difference already between uploading a linkedset and uploading each object individually is @40 LI and that will only rise as I add more on. I'm well aware of material limits to each object, but that has nothing to do with this situation, which was about aligning individual objects inworld IF I have to bring them in separately.
  3. That looks to be exactly what I need, now and in the future! Can you clarify something. In Maya (I'm using 2018 btw) I can select all the objects of a house say and run the script and can I then upload each of those objects separately into SL and drop them in box and get the same result or do I have to upload the object as a linkset? It appears that I could upload separately (with no model changes obviously) and it would still reassemble them and what if I were to run the script without some of the original objects included for changes on the fly inworld? Genius little script Optimo yo
  4. The alignment cube is nothing to do with textures or materials. It's about accurately aligning your objects inworld e.g. making sure the walls of one room align exactly with the walls of another room if you're not going to import a whole house as one linkset but bring in each object separately.
  5. Damn do I feel stupid. Went back and looked and saw that the physics model for the alignment cube wasn't named properly and that on some exports the cube's physics model wasn't even attached/linked to an object's physics model in some cases. Thank you Arton for solving my brain fart. Lesson learned, don't work late into the night and if you do then lay off the gin and tonics! ?
  6. Thanks for quick reply ChinRey. I do build to scale and to a grid and everything is rounded to whole integers, I use Maya by the way. I'd imagine that FS's alignment tool would be useless as it can only align to the extremities of X,Y,Z and therefore can't help if you want to align to something within those extremities. You're correct that "doing the math" is an answer even if a long and tedious answer to the problem. However, my question was about this cube alignment process, which is at the most 3 copy and pastes per object for a perfect alignment except for the fact that it's break
  7. I'm building a very large and complex shaped house, which at the moment is made up of 7 separate objects and will likely increase further and it has many curved surfaces that have to be accurately aligned together when assembled inworld. So far on the beta grid I've just been eyeballing the alignment to check build quality and physics models etc, but as I progress further away from what I'll call my anchor object (first object imported) that I started aligning subsequent objects to any discrepancy in the initial alignments is telescoping out to larger misalignments further down the assemb
  8. Second Life and even Sansar are still way behind the curve on gaming graphics. Substance Painter is indeed a fantastic application, but using it for SL is pointless as 95%+ of what it can do cannot be used in SL and that is,in the end, all the good/nice stuff. There is though nothing in Substance Painter you can do, in relation to SL, that you can't do in Maya/Blender/3DS/PS/GIMP. As long as SL/Sansar only support diffuse, normal and spec maps then Substance Painter (for SL use) is a Ferrari propped up on bricks. I use Maya myself and the only advantage that I've found by using Substanc
  9. Lori Paramour wrote: Provided that the hundreds of thousands of "Syrian" refugees don;t turn out to be more than 10-15% ISIS and start a major civil war withing the US and Uncle Barry doesn't declare Marshal Law ans suspend the elections: The -3%er no chance Fiorina will go Bush will go Trump will go and 85% of his supporters will go to Cruz Carson will go and 60-70% of his supporters will go to Cruz Cruz and Rubio head to head in debates, Rubio loses. Cruz grudgingly gets nomination. Hillary get's indicted but fix in in and DOJ won;t take it to trail. Career FBI investigators
  10. I agree with Aethelwine, DMCA has been used more as weapon than as a shield. I've had to fight two DMCA complaints on You Tube over Fair Use, which took the complainer 5 minutes to write and in one case 0.01 secs to write and forget about with no loss to themselves and took me 3 months to rectify. In the first case although I had no financial gain I was accused of stealing revenue from them. What transpired was that a bot used by the complainer actually searched for their material [made by owner of said bot] on You Tube and when finding similar material reported it to You Tube as IP theft.
  11. Obviously yes as you've outlined. Get her to right click on you select pay and choose amount to pay you. If it doesn't work SL is being a b i t c h or your sister is being a...
  12. Magnus you were one of the people who it was interesting to read. Your dissertations on WSC especially were at the least informative; more about you though ;-)
  13. Well I'm guessing I'm throwing this question out because if I finish with "discuss", as I have in the past, some people get their panties in a twist. However, I'm pretty sure that a lot of us back in the day who campaigned to have this slot as a "General Discussion" slot so that people would have an area to espouse their views about anything that was either current or upon their mind,might have an area to do so, might now be sorely disappointed at where our efforts ended. This was supposed to be a place where free minds could argue, debate and heaven forfend disagree with
  14. Around March last year Ebbe indicated on Twitter that the texturable faces per object/prim was going to be increased from the present 8 to an as then undefined upper limit yet to be decided upon in an upcoming viewer release. What has happened to this and when can we expect it now, if at all?
  15. Innula Zenovka wrote: What you're asking is to be shown how to use a method I'd use only if there's really no alternative, because it's complex and the end results don't usually justify the extra effort. I totally agree and as I just said to Maddy I fell down a rabbit hole instead of just doing the correct thing and going back to the model, which I shall do this evening. It was interesting though ploughing through all of yours, Rolig's and Void's posts over the years concerning this subject and led me to wonder why it's not possible to import a new pivot point for a object into
  16. Madelaine McMasters wrote: A lot of hard work Good luck, I'm glad it's you doing this and not me! I've got windows to paint here in RL. ;-). I think I would rather watch the paint dry on your windows :matte-motes-big-grin: Thanks anyway Maddy. As I said earlier I've fallen down an intellectual rabbit hole pursuing this with what I thought would be a quick workaround for a 10 minute job that I should have done in Maya/Blender, but curiosity has led me this far and now no further. /me grumbles off
  17. Thanks Maddy that's clarified that for me (honestly) so I thank you for that and I edited it and tested it and all is hunky dory, but it advances me no further than the Paskis door script that I'm already using. What I need is to be able to link all three together yet only have the lid and hinge rotate. I extracted some knowledge while reading through all the various posts elsewhere where it said that I need a script function that would identify the linked parts in my mesh to be rotated so that the bin container, in this case, would remain stationary while only the lid and hinge revolved i
  18. This is what I should have done yes! But fools rush into doors that suddenly don't open as intended! As I said in my post to Rolig, I've drawn myself into this thinking I would easily find a script to save me the time to go back and do that. I am a very good example of a bad example I know. :matte-motes-bashful:
  19. If I had a dollar for everytime I've read yours, Innula's or Void's posts on door/lid rotations these last few days then I would be a happy and moderately more richer man. :matte-motes-big-grin: So this is an example of my lameness in understanding LSL re Innula's script. Where in this do I change from a 90 degree rotation on Z to a 70 degree rotation on X when I don't even see 90 or Z in the line where she comments it's a 90 degree Z rotation? integer intSwing =90;rotation rotSwing;vector vOffset;default{ state_entry() { vector size = llGetScale(); vOffset = &
  20. After trying to meddle with numerous example scripts and reading numerous posts of people wanting a lid rotation script I am throwing myself prostrate here for help. My problem is that I made a mesh pedal bin weighing in at 1 LI, but I paid no aforethought to scripting the lid opening thinking that I would just drop a hinge door script in. However, as many before me have found, and the smart people here already know, this is far from ideal or good practice. The door script I used meant I had to break up the mesh into 3 parts, which increased the LI to 3. Also, if I was to go forward from he
  21. I'd keep with nVidia all the way. They run quieter and cooler if slightly more expensive on a peer to peer comparison with AMD. Also the majority of games developers utilise nVidia's Gameworks software, which can lead to glitches or screen artifacts with AMD cards, though AMD are trying to quickly compensate for that and catch up. So I wouldn't change from nVidia for at least another year.
  22. LaskyaClaren wrote: Sy Beck wrote: "SAFE SPACES SIMS FOR LASKYA!" Thank you, Sy. At LAST. The respect and consideration that I deserve! *sniff* TRIGGER WARNING! You do realise the sim would be entry only? I feel that as a caring liberal I couldn't let you be exposed ever again to nasty words so it's best we agree all round that you should be segregated. #caringpatriarchy ;-)
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