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Sylvia Wasp

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Everything posted by Sylvia Wasp

  1. Thanks, It's interesting that an array can be "faked" that way, but it seems a bit confusing to me and the list would be terribly long. I guess three lists are the way to go for me.
  2. Thanks for the replies, What I have already is a script I made for a fireplace that works for rezzing single objects (in this case the burning firelog in the grate). It seems short and efficient. Let me know if you see anything wrong with it. The trouble is this new project is eleven objects and currently I have hacked it by simply having eleven scripts in the "master" object, which is at best clunky. A second click de-rezzes the objects, so when there are eleven scripts like this the chance that they get out of sync is pretty high. There are also a lot of pauses and pinwheeling. I'm really not sure where to put the loop (that would access the lists and cycle through rezzing the eleven objects) or how to code it. // ===================================// fireplacer script by Sylvia Wasp // ===================================integer _fireOn;vector _currentPos;vector _fireOffset;vector _rotPoint;vector _newPos;rotation _currentRot;rotation _fireRot;default{ on_rez(integer start_param) { llResetScript(); } state_entry() { llWhisper(59,"poke"); _fireOn = FALSE; } touch_start(integer total_number) { if (_fireOn){ llWhisper(59,"poke"); _fireOn = FALSE; } else{ _currentRot = llGetRot(); _currentPos = llGetPos(); _fireOffset = <0.0, 0.1, 0.0>; //change f/pos of log from root _rotPoint = llGetPos() + _fireOffset; _fireRot = llEuler2Rot(<TWO_PI,PI,PI_BY_TWO>); //the rotation _newPos = _currentPos - ((_currentPos * _currentRot) - (_rotPoint * _currentRot)); llRezAtRoot("firelog w/fire", _newPos, ZERO_VECTOR, _fireRot * _currentRot, 42); _fireOn = TRUE; } }}
  3. Hello, I'm trying to write a script that makes an object rez a bunch of items from it's own inventory at various specific locations around itself. I have all the off-sets and rotations for these objects and I can make one of them appear easily enough, (I have my own working script for that) but I don't quite know how to make them all appear simultaneously. My preferred method would be to declare an array of the necessary data at the top and then have a loop at the part of the script that rezzes the object, that queries the array so that it can quickly and recursively rez them all, essentially (but not actually), simultaneously. It's the "exactly how to do this" part that I'm not too sure of. Are llscript lists always one dimensional? (meaning I can't actually make an array)? If they are, that means I would presumably need a list for each vector and each offset? There are eleven objects to be rezzed and I want to make it as efficient as possible and not use fifty global variables or whatever if I don't have to. I have an understanding of basic scripting and of LL script but it isn't my "thing" so someone who dreams in code and wants to help would be appreciated. Thanks, Sylvia
  4. Rolig Loon wrote: "Don't blame it on the prim grass or the falling leaves. They aren't going to do much, if anything, to create lag. There's something else going on. You might get a clue by looking at the Statistics Bar ( Shift + CTRL + 1 )." Actually this is FALSE. Second Life "grass" does indeed cause lag. This "grass lag" is well-known and has been around as long as the grass has been available. I've experienced it myself and heard about it from my friends for years, across multiple viewers and using multiple computers. The effect is easily testable and completely repeatable. Example: I have a great, almost new computer, all my settings are on "Ultra" or above and I generally don't have any problems at all until ... I face a field of grass. Then my FPS drops precipitously, usually down to less than 1FPS! If I turn even slightly so the grass isn't in my field of view, the FPS goes right back up again. Coincidence? I think not. So, I have the same question as the orignal poster, which I believe (between the lines) is something like "what can I do to my settings to counter this effect." All the replies that claim the problem isn't real or merely state the obvious (reduce your graphics settings) are really no help at all. The real question is whether or not there is some graphics setting that affects this or whether it's just a "grin and bear it" situation. If anyone has an answer I'd appreciate it, as I'm sure the OP would as well.
  5. Exactly. For example I used to make a TV set for sale on MP, it had 60-70 prims but it was beautiful. I got endles compliments on it. It's just a little jokey thing that plays animations and costs only 10L but now ... no one wants this. If your entire house is only one mesh object and you are a nooob living on a tiny plot of land, why would you want to have a 70 prim TV set? Also, a lot of things like railings, stairs, etc. simply can't be done with prims becuase then the build would be hundreds and hundreds. So the old way was to make some crappy texture of railings or stairs and apply it to a single prim. Mesh is necessary and rapidly taking over. LL needs to give peope the tools to work with it.
  6. re: "why not build with prims?" Because no one wants a build that's made out of a dozen prims and has a land impact in the high 90's when they can get a mesh object with a land impact of one or two to do the same job.
  7. I don't know why you bothered to spend the time replying here. You've added nothing but som snarky insulting comments. My point was that to offer a non-functional product for sale is (technically) criminal fraud. This is a bit beyond simply buying the wrong size panties on MP.
  8. I've been thinking of buying Mesh Studio for a while and I finally went to MP to put down my $5,000 and its seems the product is not only broken (the servers are down and have been for a long time), but the reviews state that the server is literally "never coming back up." Yet the product is still for sale in MP for waht amounts to about twenty dollars in real world money. Now since this would basically be a case of criminal fraud if it's true, making both Mesh Studio and Linden Labs legally liable for class action suits and even possible criminal prosecution ... I kind of doubt it. On the other hand, when you go to any of Mesh Studio's web presences you can't find any information on this at all and no way to even contact them over any issues you might have with their product. So before I throw away twenty bucks on a non-working product I have some questions: 1) Does anyone really know for sure if the server will ever come back up again? 2) What happens if it doesn't? 3) Will Linden Labs refund our money if the servers never come up again? 4) Why doesn't Mesh Studio offer any information or help on this topic? (what are they hiding?) 5) Why doesn't Linden Labs remove the non-functional product from MP if the servers are non-functional for so long? 6a) Why isn't there at least a warning on the product on MP? 6b) Why do you have to go to "reviews" to find out you are about to be completely ripped off? Finally, why the heck doesn't Linden Labs produce a similar tool? There is obviosuly a huge demand for such tools, and there must be many other Second Life users out there like myself who are "masters of the prim" but don't have the skills to use 3D programs like Blender, or the money to pay for them. Are we supposed to just wander off into the sunset and die? Second Life has a huge legacy of fantastic prim builds that will soon be lost forever if a reliable "prim-to-mesh" tool is not introduced post haste. So many fantastic builders have already left Second Life over this issue. Isn't it about time this whole thing is fixed "from the top" at Linden Labs? Sylvia
  9. I'm trying to find out "How to Make a Book Page Turn" in Second Life and all I get are pages that point to the question as "Answered," (officially) but the answer is actually an answer to a completely *different* question. That question being: "Where can I purchase a book manufacturing system in SL?" So the real question is never answered. What I want is to find out ways to make prim pages turn in SL. Does anyone have an actual answer to this question? Are there any scripts floating around that could be examined or modified? Any examples or general advice? Sylvia
  10. Replying to myown question as someone gave me the answer. flexi objects in SL alays point correctly in the SL wind, so the answer is to rez a flexi object and use that as an indication of the actual wind direction.
  11. I have similar problems to the original poster in that I'm making a Weathervane and despite the scripting being very commonplace, there are no clear answers provided here. I've found this question (or simliiar) being asked multiple times on this and other forums and the answer is always the same. It usually goes like this: Q - "I have script (shows code), and it works, but I need to know the wind direction." A - "Here's a script that works for weathervanes/windsocks that everyone (who is smart) uses." * *(script doesn't actually include anything about determining SL wind direction) This is not helpful. Even the sorta helpful thing at the end where we are given code that outputs actual information, it's the wind SPEED that is output, not the direction. The problem with making a windsock/weathervane is that the bit that moves has to be TEXTURED (something the script kiddies don't think about perhaps), and it has to be included in a build, so that the prim could be facing anyone of several directions and still "work." The question being asked is how to determine which DIRECTION the wind is coming from or going to in SL so you canlook at the finished product, and tell if it's actually working correctly. Here's the actual problem: 1 - I can easily use any of the established scripts to make a weathervane that "points" either of two directions, that are in 90 degree opposition to each other, depending on how the prim is textured/cut, etc. 2 - The weathervane in question is actually a plane, so there is also the question of which end of said plane, the arrow on the texture should point to. Using any of the established scripts and depending on the way the prim is formatted, cut, textured etc., there are actually FOUR completely different directions that the weathervane can "point." All using the exact same script. Since these four possible directions are actually the four cardinal points of the compass, all the scripts provided are actually a complete fail in telling us which DIRECTION the SL wind is coming from or going to. So the advice here doesn't answer the actual question. It allows a noob to make their weathervane work, but it says nothign about the accuracy of the result, and nothing about what direction the resulting vane is actually pointing. Surely, there must be code that simply tells us which way the SL Wind is pointing?
  12. What a good review. :-) It is of course not perfect. The neck issue bothers me too, it seems to hide the seam less well than other bodies. The Dev-kit is in the shop somewhere I think. Sylvia
  13. No, you are completely miscontruing here and don't seem to be using the correct definition of "subjective." I laid out the criteria, which are admittedly *my* criteria, but they are objective criteria. It's not subjective at all. The criteria revolve around "realism," as in "like a natural female body in real life." There are of course all kinds and shapes of "real" female bodies, but that's my point. A good, realistic mesh body should be deformable, using the sliders of the underneath skeleton, into any "real" female shape. With other bodies, this is not the case. It's probably not the case with Tonic either, but it's a lot *closer* than the others. Sylvia
  14. Hey, thanks for the considered reply. :-) I don't see anywhere where you mention what this brand of body is that would work for me, although I'm guessing Maitreya? I've tried Maitreya, of which I think the best is Lara, but it's still not able to be deformed into anything like "me." I find the breasts in particular are not so realistic, and don't go below a size that would be essentially double the size I am in RL and using the Tonic body. As I said, one of the main reasons I like the Tonic body are the realistic breasts, especially the ability to get them small enough so that they are "real world" sized (below a DD). Again, I get that most folks like big boobs, and that lots of RL girls are DD or higher, but I think at least half of all women are not. As to making the body, yes ... I know all about that. I'm actually an expert at making body shapes and that's part of the reason I'm asking designers to make clothes for Tonic. The sad reality is that if you change the shape of the body under the mesh (as I have done and as you suggest) instead of leaving it in the "out of the box" shape, then no clothes fit, except "fitted mesh" clothes, of which there are basically none (or very few) for Tonic. SL used to be about creativity and making your own shape, your own body etc. and that's what I still do. I don't want to look like a model that's been taken out of a Barbie box on the shelf. That's why I use Tonic. :-)
  15. Dev kit is available and designers are already working. There are also already full-perm meshes available but they are not very good ones so far. I'm just trying to drum up some support for a superior product.
  16. Well I apologise for being "confusing" then, but I thought I was being pretty straightforward albeit a bit colloquial in my language. Then the passive aggresive "helper" set me off I guess. I am looking to make jewlery and making chains form scratch with prims is both difficult, time consuming, and apparently something no one wants to buy anymore regardless, so I'm looking for full permission mesh chains that can be used for this purpose. Almost everything I could find in the MP for that purpose was poorly described, but seemed to be primarily about textures which simulate the effects of shiny metal using photo-realistic textures. I have some of these myself, they are not good, and really only look good to people with old computers. I want something that uses the material properties available to us in Second Life *now,* not something that looks good on a newbie. So I want something that doesn't rely on standard painted textures but something that uses specular maps and can be made to "shine" in SL light. This seemed completley obvious to me from my original post and still does now. I've seen many objects like this in SL myself and the effect is startling. Chrome that actually *looks* like chrome, and also reflects lights like chrome. I've even found chains made this way in MP but unfortunately they don't go small enough for my purposes, so I know that it's possible and that they exist. Especially in the case of something made out of simple metal, there is no reason at all to include a texture with shading and colours when the same thing can now be accomplished much better using the new tools. As a designer of long standing I completley disagree that "materials" are only an *extra* or a part of the design, especially for objects like this. That's designing for the *past,* or for the lowest common denominator and basically a complete waste of time. Your product will almost immediately become outdated and wht's the point in that? People who *don't* have ALM turned on shouldn't expect to have SL bend over backwards for them. Even a basic computer that's currently a few years old can easily handle ALM. Handicapping a great design because you want to optimise it for people with sub-standard computers is just plain foolish imo. Anyway, since no one has any helpful suggestions or ideas on where to get such an item or wants to sell me one, this is the last from me on the topic. If there is anyone out there who has such a chain for sale, just contact me in-world. thanks for the help, Sylvia
  17. Okay, I thought I'd try a strictly positive post here. While I do wear the Tonic Fine body, I have no affiliation with the creator, and no monetary incentive to write this, I just thought that I'd get the word out about this body as a plea to content creators to actually try and make some clothes for her. Right now there is almost nothing made for Tonic. Tonic Fine Beauty is simply the BEST, (bar-none!) female mesh body currently made in Second Life, and I've tried most if not all of them. This isn't an opinion, it's an objective assessment based on real, solid, factual criteria. The criteria are simply this: - that the body appear REALISTIC in shape - that the body especially have realistic BREASTS (that look and hang like real women's breasts) - that it be finely made (high quality mesh with no discernible eges and vertices) - that it hasn't got "built-in" styles that can just as easily be performed with the sliders (like a huge ass or hips) - that it isn't made like a fashion model with distorted forward tilted hips or ridiculously thin torsos - that it can easily be made to look like a woman instead of a teenaged girl. Based on these criteria, Tonic Fine Beauty body is literally the BEST female body in Second Life. I realise that what's popular, isn't necessary realism. I realise also that gigantic unrealistic boobs, underaged waif-like girls, and fashion models are very, very popular in Second Life. But please, for the sake of all the real women who want to look like real women in Second Life, consider making some clothes for this excellent body. If it helps the bottom line, please know that there is also a "big boob" version of the Tonic body called "Tonic Curvy Beauty," so creating clothes for Tonic bodies doesn't mean you are turning your back on those who like the big boobs. Also, the breasts on Tonic Curvy Beauty, while outsized, are still far more realistic looking than those on the other bodies. I'm sure there is a market for this body and for clothes to be made for it. Please, please consider it thanks for listening ... :-) Sylvia.
  18. Hi, I know you are a recognized (sic) helper, and I thank you for the small clarification you provided, but I can't help but notice that you spend a lot of time insulting me, and then end up essentially saying the same thing that I had - that most of the descriptions are confusing, use what you describe as incorrect terms, and are difficult to sort through. I know what normal and specular maps are, I've used normal maps from the time that they were called "bump maps" and have been texturing items in Second Life since early 2005. I clearly said I'm searching for something using specular maps. As someone who just re-joined Second Life perhaps I was using the term "materials" in a less than exact way, but it was clear what I was talking about. You didn't have to get personal and insult me when it's clear that you too understood what I was saying. "Materials enabled" is exactly the term everyone uses when talking about items that have specular and normal maps as opposed to just "textures" or diffuse maps. I know there is more to it than that, but an item can't really be "materials enabled" without them. Your throwing around of the newer term "diffuse maps" as if it's something more scientific that "textures" is again hurtful. It just clouds the issue and adds nothing of any relevance and just seems to be a thinly disguised attempt to insult me. What good did it do (other than making me feel bad) to resort to such terminology? Your post is long, adds nothing and doesn't actually help me. Now I'm responding with this long post which also helps nothing, except maybe to restore my self-esteem a little bit. I also (obviously) performed the same searches myself (and as I said), came to similar conclusions as you did. Your listing of the availability of various types of chains, (implying perhaps that I was too dense to find them on my own) after clearly stating that I had been searching the listings for a while, is insulting and again, I can only see it as thinly disguised hostility on your part. The real issues here are that there are lots of chains on MP, they are inadequately or incompletely described for the most part, the very categories of items for sale imposed by Linden ("Mesh Creators Tools" for example) are kind of confusing in themselves, and most sellers who get into any detailed description merely describe "textures" regardless of whether the items use diffuse, normal, or specular maps. This is why I was asking for help of course. This is the confusion I was trying to break through by searching for the clear information of someone who knows first hand which product I should buy. Another builder perhaps. Apologies for the anger here, but I had a store in Second Life and was part of the help team at Help Island before you even joined btw. Please don't try to "help" me anymore, and don't bother to reply on this thread, thanks. Sylvia
  19. Okay, replying to myself to keep the thread alive ... Thanks for all the suggestions. :-) I checked them out and while a few are good (Blackhearts for rock, FogBound Blues for blues), none of these places play *new* music, or are in any way "alternative." Also, avoid Ambrosia :-) I do like rock sometimes, but there is a huge amount of *new* music out there (Europeans will know what I mean probably), and this is what I like the most. So I will re-phrase ... "A club that plays *new* music (that isn't rap), and by new I mean nothing written before 2000, (and hopefully nothing written before 2005 or so)." Groups in this category might include Cut Copy, The Ting Tings, LCD Soundsystem, Chromeo, RAC, CSS, New Young Pony Club, Fujiya & Miyaki, The Phenomenal Handclap Band, etc. etc. There are literally hundreds of new groups I could mention, all playing cool new music that isn't rap, pop, or rock.
  20. I checked it out in world and it was downright offensive and would probbaly be illegal in RL. :-) They TP you to a point on the other side of the sim from the club, then they tell you that for $400 dollars you can go straight to the club to avoid the stuff in between. The stuff in between is a huge mall full of advertisements, bots, etc. Of course this is outright extortion. I pity the fools that go to this place. maybe it was good back in the day but Ambrosia is the *worst* club by far I've come across so far.
  21. Thanks, but while I am completely accepting of other SL people's lifestyles, I am part of that 0.0001% of Second Lifers that doesn't believe in slavery, domination, BDSM etc. :-) I am a Feminist.
  22. FogBound Blues is nice but it's not alternative or new music. Also, I went there wearig literally nothing but a tiny dress and got a rude warning in my chat about being "over acceptable limits"!! What a good way to turn potential customers off!
  23. I've been looking for full permission chains to make jewelry, and I've spent days going through the awful search in SL Marketplace, and reading horribly worded descriptions from would-be sellers. I've also asked the few people I know in SL in person and no one seems to know. What I'm looking for is full-permission, mesh chains that go small enough for jewelry and that use *materials* instead of textures. It would be great (and proper) if they included specular maps as well, and I would pay extra for the *.obj files etc if available, but basic, simple, materials enabled mesh chains would be the starting point. Does no-one make or sell these, or are just they lousy at describing their products? :-/
  24. Ah, well,thanks for all the insults and misconceptions. :-) I guess I'm out of here, but ... for the record: - been to the store many times there are no manuals, no FAQ and no actual KittyKats for sale leaving one at the mercy of dodgy third party sellers. - the helpers at the store are sometimes helpful and sometimes not at all (one was quite rude) - the cat isn't dead (why would I kill a kitty?) - the website is unreachable none of the links in the HUD to it work (crucially 'update' doesn't work) - the lack of configuration options is surprising for such an expensive product - the low priority of the animations is just shocking and the kind of thing a Noob would do. They can be over-ridden by standard low priority Linden animations of a level two or three. That's just dumb and makes the whole thing rather useless. Im posting this mostly to alert potential buyers who may search the forum for real experiences with KittyKats before buying and save their money. Thanks for the help from those who posted perhaps *thinking* they were being helpful, ;-) Sylvia
  25. Hello, I finally bought a KittyKat and I feel ripped off. Aside from the fact that the seller posted a picture that looks *nothing* like the cat I got, it seems that the poor thing is broken. I can't rename it (and it came with a very stupid name) and none of the links to the website work. It has useful but gharish bright red text over it's head and the colour can't be changed. The worst part is that most of the "interactions" require me to turn off every animation I'm already wearing and walk around like a N00b, the priority must be one or zero or something. The thing I liked best about my friends KittyKats was petting them. If I can't stroke it's little fur, what's the point? Also ... what's the deal with including two buttons in the HUD that if mistakenly pressed, will basically give your cat away forever? What genius thought that up? $700 down the drain I think.
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