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Sylvia Wasp

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Everything posted by Sylvia Wasp

  1. Good to know. I haven't been able to find hardly any skins for Akeruka Bento heads so far and my body is Tonic so it also supports Omega natively. I really wish the creators would get behind the Omega system. Open standards matter and there is no reason for all the different appliers (except maybe greed IMO).
  2. Good point. I'm not sure how I would do that though. I searched the entire UI of the HUD looking for a fix and the only control I found for shine is the one in the picture on the main skins tab. The head does have a problem where the various layers on it (the freckle patch across the nose for instance), show up as different "blobby" colour patches depending on the lighting environment. I have other Bento heads with the same sort of makeup layers that don't do this so I'm not sure what the cause is. PS - I'm trying my best not to completely diss Akeruka here but as I said the head has multiple problems.
  3. Yes, but the scale is backwards. If I put it on "low" it's even MORE shiny. Like a LOT more. Which doesn't speak well for Akeruka's quality control either. :-/
  4. Hello, I've bought a new Akeruka Bento head (Lara) and I'm having a whole host of problems with it. I know everyone will say "ask them!" or "ask the group" but the group costs money just to ask a question so that ain't happening. So, at the risk of being banned I won't go into the many problems I've had but one thing is really driving me nuts which is the "shine" on the face. There are very few skins for this head as it is and the ones I've found all look pretty horrible because of this shine. As you can see in the attached picture, there is a somewhat hidden control in the skins tab of the HUD that allows for shininess control but it has two problems, one is that it's marked in reverse (the LOW setting is actually high shine and the HIGH setting is actually low shine), the other is that as you can see, even on the lowest shine setting, my face is pretty damn shiny and Akeruka uses this very textured mesh, so it kind of looks like a sponge when you zoom in. Please, please, is there anyone out there who is using Akeruka Bento heads that has info on how to change this? I found that the SHAPE of this head (why I bought it) is fantastic, but almost everything else about it is problematic. Does anyone even know if an update is coming? I've heard a rumour there is, but who knows? Without access to the support group the whole experience is pretty nerve-racking.
  5. Except the creator is a group of people with the members unidentified. whatever, the product sucks and there's nothing I can do about it. I will probably be punished simply for saying it sucks now.
  6. Well, that reply was meaner than even my implication of LL corruption, lol. The trouble is Akeruka or [AK] is group owned and all the actual people behind it are hidden. There is indeed an in-world group for questions, but in a completely unprecedented and underhanded move, it cost $150 to join, just to ask a question. That's just f-ing outrageous. Here I am a good resident, paid my money (a LOT of money btw), and now I have multiple problems with their product and I don't even have a place to ask a question. Also, if you've been here as long as it appears you have, you know very well that the forums are slanted towards defending creators and that anything negative I post can be immediately removed by said creator. The same goes for Marketplace, where if you leave anything but a "thumbs up!" type of review of a product the creator complains and it's removed. So much for (virtual) democracy or "customer care." Edit: while I'm at it, here is a picture of how the skin provided with the $3000 product fits on my feet! Outrageous!
  7. Lol. In other words .. it is a problem, other people are talking about it, but we aren't allowed to talk about it here, because talking honestly about the products we buy might affect sales, and the maker of the head is worth more, and is more important to Linden Labs than the people who spent their money purchasing it. Got it.
  8. Hi, I just bought an AK Lara Bento Head (ver. 2.6) and I'm having problems keeping it from going all nasty on me (see picture). To head off some answers at the pass sort of speak ... I've been in SL for years, I have other mesh heads, I have really good graphics and I know about most of the typical problems with mesh rezzing etc. I also have a Lelutka head that this sometimes happens to (too much camera zooming for example), but it's not only not this severe, it' easily fixed by simply selecting the head with a right click. Sometimes you may have to actually "edit" the head for the system to realise that you want the mesh at full resolution, but it generally is easily fixable. The AK head, under the same conditions, the same graphics settings, the same computer, sim, script load, etc. ... nothing. I have to actually detach the AK head, then re-attach it to get it to form properly. This has to be done every five minutes or so and it's driving me crazy. Typically the Lelutka head and most of the other brands, will reform when one TP's as well, so simply TP'ing to another location will fix it, but the AK head will maintain it's f-ed up shape over multiple TP's to different locations. I don't know what to do. I paid $3000 for this head. It's one of the most expensive attachments you can buy, yet half the time it's all messed up. Nothing I do seems to fix this. Is this just because the maker hasn't provided a low res version of the mesh? Anyone else experience this? Any ideas? PS - the pic shows it only "half" f-ed up. Most of the time it looks even worse.
  9. Hmmm ... Thanks for the reply and I will take your word for it but this sounds SUPER "scammy." If a realtor did this in RL they might go to jail, lol. How about if I "abandon" the land I currently own first? I'd still be losing a HUGE chunk of money for no reason other than Linden greed, but the tier would never go higher than it currently is if the land parcels are equal, no? or does LL find a way to charge you for that too?
  10. Okay, so a really generic post title eh? The specifics are this: I'm a premium member on the 4096 tier and while I'm not at the max allowed, I'm pretty close. What I'm thinking of doing is buying a new piece of land in a different sim and selling the old land so that my tier fees will remain the same, right? However ... the Linden rules on Billing say: "The Land Use Fee is a monthly charge for the peak amount of land held during the previous 30 days, including actual parcels held and land tier donated to groups." So if that's true, no one can actually change their land or move, without paying essentially DOUBLE tier for that month. Taken literally, it means that even if I only own the double land for a minute or two, I'm still paying DOUBLE for the whole month? Is this true? It seems like a HUGE problem. It seems like it would contribute to low land sales. In fact, it seems COMPLETELY UNFAIR in every way for me to pay double tier just because I want to move. I'm having a hard time believing this is true or that it makes any sense. Any advice is welcome. Sylvia
  11. A long time ago in SL, I helped someone make shoes with heel click sounds and there were several freely available audio files out there on the net or on MP. Everyone used pretty much the same sound and it was open source (although some tried to sell it). This is a pretty standard sound that is used in many games including SL, and is used in SL by multiple creators. Now I'm trying to make my own shoes and I can't find anything. All I can find is the original advice and scripts from Gwyneth Llewelyn on the topic, (thanks Gwyneth!) but the sound she uses in the examples is not the one I'm looking for. Can anyone point to a sound file (that's legal or free to use of course) for this purpose? It has to be full perm of course, but even though the sound I'm thinking of is open source, I would pay for a full perm version of a good heel click sound. any help appreciated, Sylvia
  12. Hello, I'm a Lelutka Bento head user and I've seen that there is this amazing Bubblegum that you can get at the Catwa store that's Bento enabled. I can't try it because there is no demo, and I can't buy it, because it isn't on MP and I'm banned from the Catwa store and all their properties and holdings anyway (lol). I *can* get someone to purchase it for me and give it to me as a gift, but the big question is .... ... will it work as well for Lelutka as it does for Catwa? Has anyone with a Lelutka head tried this gum? Did it work? I'm looking for a quick review (also not available because it's not on MP). Any help appreciated, Sylvia
  13. Thanks, I thought that was what they were. I've gotten into (mild) trouble before over that sort of thing though, people are prudes and SL has a lot of people who go bananas if they see your (cartoon) nakedness for some reason. It's kind of crazy that I could go to the beach topless in RL, but in SL I once got a three day suspension because someone I don't even know saw my boobies in a "G" area.
  14. Thanks, you've been really helpful. I just wish "Macy's" would carry clothes for my body type (a RL problem as well, lol)
  15. I'm getting more and more lost! esp. with people posting this: Does that mean what I think it means? Anyway, I think to sum up my questions and the answers ... I would say it seems that cheap/lazy mesh makers are flooding the market with lazy products (no names mentioned) and others who are better at mesh are being taken in by the Linden advice to make everything simple so people with awful computers can still see it. The bottom line is that I can't do anything about it, until quality mesh makers want to step up and make full perm meshes for Tonic. I'm not sure why they don't. It's a better, higher quality, body than most on the market. From what I've seen only Maitreya is (slightly) better.
  16. Thanks, this sounds like a reasonable explanation. I have uploaded a few meshes myself for houses and stuff so I should have remembered that. It seems like because I am forced by my situation into using "cheap" (or cheaply done) full perm meshes, I'm always going to see this. I have to disagree about turning the LOD down though. I will do it as you suggested earlier for "preview" purposes, (to make sure my dress isn't an ugly pile of triangles, lol), that's great advice. But SL is simply too ugly and wonky at low LODs to be worth playing the whole game that way (IMO of course). I'm new to mesh, but I've been playing SL for ages and the one thing I know for certain is that when it comes to creation, it's a mistake to tailor stuff to the lowest common denominator or computer or to use anything but the highest settings your computer can stand for viewing. I think the Lindens copious advice to that effect is both biased and in error as well. "Good enough" is a moving target in SL and aiming at it only causes grief (again IMO of course).
  17. So ... you're saying that when creating it, they have to provide a "model" for the four levels of detail, and in this case the person has just not provided one? Because the thing that confuses me about this skirt is that *sometimes* it looks just fine, and at all distances. I hesitated to post here about it for ages, because the behaviour is so random I was sure people would just tell me I was looking at it on an especially laggy day or had my settings wrong, etc. I know it *seems* like that might be the case, but I've tested it over and over (I bought this ages ago) and it seems somewhat random except that it does seem to get "stuck" in this mode at times. The reason I did so is that there are basically ZERO good full perm skirt meshes for my body type (Tonic) and the type I want to make clothes for, so I really, really wanted this to work, but sadly it just doesn't.
  18. This would explain the "flat plane" effect I noticed, but not the skirt I guess. Also what I'm trying to get at is what the setting (during creation) is that causes this to happen as the effect is down to which creator you buy from not just the angular size. Like if I wear a top form one creator and a skirt from another, the top will turn flat at one distance and the skirt may not turn flat at all. If I instead put on a skirt from the same creator as the top, both go flat at the same angular size.
  19. Thanks for your support, lol. Love that song! I wear tanlines because it's very difficult to find realistic skins (beyond head skins) so it's necessary to augment things in order to heighten the realism. Apologies to all for the 1.5 pixels of nipple that I just noticed also. I will attempt to edit it out.
  20. Thanks Rolig, I don't quite understand everything you are saying here, but it's the first useful answer that addresses what I'm asking. When I said "can I change this" I meant that because it's full perm mesh and because in some cases I might even have the dae file, that I might be able to import it into blender, change a setting, and then re-upload. My LOD slider is always at the max as I said, so I guess you're advising me to set it lower so as to see the objects "at their worst" before I purchase them? At least I think that's what you're saying, lol. I think overall, and considering the price I paid, the skirt in the picture is just badly made. The thing that bothers me more is that some of the finest made mesh I have from some of the best makers seems to do that "other" thing where it turns into a flat plane at fairly short distances. I know that we are all essentially naked in SL anyway, but I don't see the value in making my clothes disappear even at fairly short distances. If you use the camera and zoom somewhere, not only are you naked when you come back, but the clothing won't return until you zoom inside your body, find that "plane" and edit it. I still don't really understand what is going on here. What are the settings exactly that creators are using in Blender or Maya that do this? Why would it even be done? still a bit mystified unfortunately.
  21. OK, so I know it's verboten to say anything bad about creators here so I'm excising any information that could identify the creators involved but I have a serious question so I'm going to (carefully) ask it anyway. I'm trying to make clothes but I don't know blender so I buy full permission mesh and then try to texture it (an ongoing struggle, lol). I'm having trouble with some of the meshes and I don't know enough to know what it is. The picture kind of tells the whole story. What I've noticed is that some of the meshes seem to (at various sometimes random times), degrade into a very low detail version. All I can compare it to is back when we still used sculpties and they went through that tedious multi-level rezzing kind of thing where you had to wait for it to get more and more detailed. With the meshes though, it sometimes just refuses to go to the "most detailed" level at all. But then sometimes it does. The skirt in the picture (texture removed), often rezzes just fine, but then for days at a time it won't get any more detailed than you see in the picture. There seems to be no way to force it to rez properly and no way to tell when this will happen. Before anyone answers (hoping that they do), I will close off some obvious avenues: - I'm running a new-ish workstation class 8-core computer with dizzying computational power, dual graphics cards with 6GB of RAM each and 16GB of system RAM. - I run SL by itself, in a separate account on the computer so that there are no background processes etc. - I run with all the settings on Ultra, except I often turn off Ambient Occlusion, and I keep my particle count low because I don't actually care about particles - All my LOD sliders are at maximum (objects and sculpts at 4.00) except trees, because almost no one even uses Linden Trees anymore. - The picture was taken 1,000's of metres in the air, with no major scripts running and nothing that should slow things down. - The situation seems random, with the exception of the association with certain creators. Like, it's not that it happens under heavy load or whatever. On the negative side, despite it being one of the fastest computers you can buy, my computer *IS* a Mac, so the terrible, years old code-base that Second Life uses is an issue, but that issue doesn't as far as I know, affect mesh in any way. The chief downside of running a Mac seems to be just that Second Life graphics are about one third as fast as they would be on a similarly specced Windows box, and of course the dreaded "grass lag" is a big issue because of the alpha. For those that don't know, a grassy field will lag a Mac into the ground most of the time. OK ... So what I suspect is that the creator of this mesh (and this happens with a couple of other creators as well) has somehow "built-in" to the mesh a sort of LOD that can't be changed by the user. Does that make *any* sense? I've noticed that certain creators mesh will also disappear completely, or change back into a simple 2D plane, when you back away from them. This always happens at the same viewing distance, but that distance *differs* from creator to creator. Like creator A's stuff will vanish from your body if you zoom out to distance X, but creator B's stuff won't do that unless you zoom out TWICE as far. This seems very consistent from creator to creator. Is it possible for the creator to "build in" this sort of thing when making the mesh and is it possible for me, the owner of the mesh to alter it? thanks for any help, Sylvia
  22. I have some really beautiful long mesh hair from eXxEsS that has a "breeze effect." It has a very subtle movement, but it does move a bit and I've never noticed any alpha problems.
  23. Preaching to the choir, lol. I have even found makers that helpfully include a "large breasted" size and a "small breasted" size, but even the small breasted one still floats a half foot above my chest. And it's not like I'm *that* flat. I try to make myself look like RL which is just a standard B cup.
  24. Coincidentally, this thread made me go out hair shopping again and I ran into Stealthic. I bought the demos for these exact hairs! :-) Unfortunately, none of them fit and they are all rigged, so no joy there. I understand why mesh hair is rigged, but here's a CLASSIC example of a sale that will never happen simply because the creators don't understand that people might not all have the same head. These are well made, expensive hairs and I would have bought two or three items at the store, but I can't, because they don't fit, and can't be re-sized. Even though re-sizing scripts are common and easy to install. I will never understand why creators don't want to allow us to re-size the hair and instead insist on us changing our heads to suit their hair. Not to criticize Stealthic or come down too hard on them because their hair is beautiful and this is very common across the board, but to me, creators are literally throwing away potential sales when they do this. Edit: *some* of the hairs have resizing scripts in them depending on which ones, so Stealthic is doing it right in some cases. In the case of these two hairs in particular ... Vivacity can be resized with a script but Erratic seemingly cannot.
  25. I tend to agree. I hung onto mine for many years, but in many ways SL is an exercise in compromises. Attached is a picture of pre-mesh me with my "Cutie" hair from LAQ which is absolutely the best hair I've ever had in SL, but again is apparently so unpopular that it's long been off the market. It was unpopular and impossible to get long before mesh hair even arrived. There is nothing like a flexi skirt also. Mesh skirts, except for the tight ones, are just too stiff for me to even bother with. Not even close to realistic. I have some long hair in mesh that has a "breeze effect" that isn't as dramatic, but works (sort of) although long mesh hair is always a problem because even rigged, it's still stiff looking and as you say, not realistic. I have some pixie cuts in mesh that I end up wearing a lot because they look more realistic than most. Mesh hair is also able to use materials which ups the realism factor a bit, despite the stiffness. What I'd probably be satisfied with (if there's anyone out there that wants to make it for me, lol), is something like that Macaron hair above, but less messy, smoother, more realistic textures, and using materials and "breeze effect." A tall order I know (and apparently unpopular enough that no one has made it yet).
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