Jump to content

Rolig Loon

Resident
  • Posts

    46,372
  • Joined

  • Days Won

    5

Everything posted by Rolig Loon

  1. NECROPOST! Nobody will see what you write if you tack it onto someone else's question two years later. You got lucky that Irene was watching this one. :smileytongue:
  2. Try these suggestions >>> http://wiki.phoenixviewer.com/doku.php?id=fs_camera They usually work. :smileywink:
  3. If YOU have the record of the transaction, then they do too. Check your Transaction History in secondlife.com >> Accounts. That's the information you should be sharing with the merchant when you ask for a redelivery. If you do not have any record in Transaction History, then you did not actually purchase anything.
  4. It can sometimes take anywhere from a few minutes to a day or more for your items to be delivered, especially if the merchant's Magic Box is temporarily out of service or the sim it's on is offline. Not that it helps now, but to remember for the future: (1) Don't overuse the shopping cart. It is easily confused if you put more than a couple of things in it. (2) Don't buy things from Marketplace (especially LOTS of things) unless you are in world to receive them at the time. We each have an "in box" that holds IMs, notecards, group notices, group invitations, and anything that is delivered to us if we aren't in world at the time. That "in box" can only hold 25 things, total. If anything else comes in, it isn't saved. It is gone ... poof .... forever. If you have a mess of things delivered from Marketplace and half your friends send you notecards, that in box will be capped and you will never know what happened. So, what do you do now? ....... To get a record of the individual items in your order, open Marketplace and click the My Marketplace menu at the top of the page. Select My Account >> Order History from the pulldown menu. If you do not receive items within about 24 hours, you should cut and paste the information about a missing item from that Order History and send it in a IM or notecard to the merchant, along with a polite message requesting redelivery. Most merchants are very kind and willing to redeliver. This happens all the time and they are aware of it. Do be patient, though. Not everyone logs in to SL every day or checks their e-mail. If you still haven't heard in another day or two, follow it up with a second polite note and finally, if you STILL haven't heard, file a support ticket at https://support.secondlife.com/create-case/ , selecting Marketplace from the pulldown menu.
  5. It says "Manage Listings." Did you follow that link? All you have to do is Click the button that says "Synchronize Magic Boxes" or words to that effect, and your Marketplace inventory should match what you loaded into the Magic Boxes you have.
  6. Without really knowing what the "correct"orientation is supposed to be, all I can do is guess. Tha answer, however, is to just add an appropriate rotation to the one you are applying to the bullet on rez. If you want to turn it 90 degrees, for example ... llRezObject("Bullet", my_pos, my_fwd * velocity,llEuler2Rot(<0.0,0.0,PI/2>)*my_rot,1);
  7. You receive the L$300/week every Tuesday, and you get the L$1,000 bonus after your have been a Premium member for at least 45 consecutive days. Linden Home parcels work just like any other parcel of land; who can rez objects on your land depends on the About Land settings. See http://community.secondlife.com/t5/English-Knowledge-Base/Managing-land/ta-p/700113 for more information.
  8. You mean, like this >>> http://community.secondlife.com/t5/LSL-Library/Light-controller/td-p/1322741 ? It doesn't handle light color, but you could modify it to do that. It does everything else.
  9. Place a note in the Inworld Employment section of the Commerce forum.
  10. Hippo's customer support is great. If you are having trouble with a product, you ought to be able to visit their store in world and send a message directly to their support crew. You can also sometimes get an update for your product there as well, if one is available.
  11. The first bit of advice is to try one more time with a second polite note to the merchant before you give up. Many people are not in SL every day, or have their IMs capped so they don't receive all the IMs, notecards, and inventory items that people send them. If you've given it more than a few days and still not had a response, though, put all of the information that you provided here into a support ticket and submit it under the menu heading Marketplace at https://support.secondlife.com/create-case/
  12. I hate it when that happens. There aren't very many places for the stuff to go, though. One place is right back in your inventory. If you were near the prim limit for your parcel, the servers should have refused to rez anything that would have put you over the limit. Usually they do, but sometimes they will rez an item, realize the mistake, and throw it back to you. If that happens, it should be in your Lost & Found folder. If you rez an item that is physical and phantom, it can drop right through the floor of your skybox. If it does that, it should end up on the ground immediately beneath it. You should have been able to locate it by using beacons or top scripts (if it was scripted). If it's not, then beacons won't help. A friend with Firestorm or Phoenix will, though. Just ask them to use Area Search and look for it by name or by your name, as owner. Objects will sometimes end up in the sim's garbage collection area, for reasons that seem more like magic than anything. It's the default spot at <0.0,0.0,0.0> (the sim's SW corner) where the servers tend to park anything that they don't find a place for. I check my sim's garbage area periodically and always find something there. The other possibility -- wierd, but I have done it -- is that you didn't rez the item at all but accidentally dropped it into the contents of some other object. That can happen if you hold down the CTRL key when you drag/drop something from inventory. That particular combination is a quick way to deposit the object in whatever you dragged it to. We do it deliberately all the time with drop boxes. So, check the floor prim (or the root prim) of your skybox. Select it with your Build/Edit tool and open the Contents tab.
  13. I believe that you will find the options in the Develop menu in V3 in roughly the same place where they are in Firestorm. Take a look, anyway. Open the Develop menu with CTRL + Alt + D. Under the Avatar heading, look for Show Look At and Show Point At.. You ought to be able to turn both of those off.
  14. Physically, your car can look like anything you want. The only limit is the number of prims (32) you can link to make the car itself. You can even get around that by making some parts of the car into attachments, so that you wear them instead of sitting on them. The real challenge is scripting. Take a look at the Linden Vehicle Tutorial to get a feel for what's involved. Whether you are already an adept LSL scripter or not, I suggest that you use Google or your favorite search engine to find several vehicle scripts to study. There are loads of free ones out there. Pick one and start taking it apart to see how it ticks. Experiment with changing variables to see how your car responds.
  15. The variable PSYS_SRC_BURST_PART_COUNT controls the number of particles generated in each burst, and the variable PSYS_SRC_BURST_RATE determines the length of time betweeen bursts. Increasing the particle density, therefore, involves creating more particles in bursts that are more closely spaced in time. There's a limit, of course, because each person will only be able to see up to the maximum number of particles set in his/her Preferences (default is usually 4096). nBitField is a bit mask, so all you are doing is OR-ing whatever separate masks you want to apply to create a composite. To add PSYS_PART_FOLLOW_SRC_MASK, therefore, you write integer nBitField = PSYS_PART_TARGET_POS_MASK|PSYS_PART_FOLLOW_VELOCITY_MASK|PSYS_PART_FOLLOW_SRC_MASK;
  16. You can call Toll-Free (US/Canada) 800.294.1067 Long-Distance 703.286.6277 Linden Lab's billing team is available 24 hours a day, seven days a week. Local Toll-Free numbers * France: 0805.101.490 * Germany: 0800.664.5510 * Japan: 0066.33.132.830 * Portugal: 800.814.450 * Spain: 800.300.560 * UK: 0800.048.4646 * Support is in English Only Before you do that, though, check your dashboard at secondlife.com >> Account . The balance you see here is the one to trust, although even it is not updated instantaneously when you buy somehing. There's usually a very small delay. The balance that shows in the upper right corner of your viewer, however, is often out of sync with the true balance. You can sometime force an update by clicking on that number, and sometimes by relogging, but lag on your sim can sometime still make updating slow.
  17. I am certain that you can, but I have never tried it, so all I can do is refer you to the Knowledge Base for information about SL's own voice morphing system. Take a look here for details >>> http://community.secondlife.com/t5/English-Knowledge-Base/Using-voice-chat/ta-p/700169#Section_.8 Many people in SL use the Screaming Bee system, though, and it does have that ability, according to their web site..
  18. You will receive your L$1,000 bonus after 45 days of continuous enrollment as a Premium member, so just be patient. If you are getting a 404 error, that sometime means that the site is temporarily offline, but often means that you simply need to restart your browser, because it's not connecting properly. You might also try using a different browser (Firefox or Chrome, perhaps).
  19. The best you can do is to use PSYS_PART_TARGET_POS_MASK instead of PSYS_PART_TARGET_LINEAR_MASK. I suggested that in my earlier note, because PSYS_PART_TARGET_POS_MASK updates the position of the target continually so that the particle stream adjusts for movement instead of always pointing to a static target. That will still leave your "strings" looking odd as you change the vertical position of your cross rig, unfortunately, because the particle stream will not sag the way a real string would. Still, it's the best you can do. BTW, I didn't mention it in my earlier post, but you can reduce even the small amount of impact that your system will have on sim performance by taking two steps: 1. Use llLinkParticleSystem instead of llParticleSystem. That way, you can combine all of your scripts into a single one that sits in the root prim of your cross rig (assuming that it's a four-prim object), and have each link target a different prim on your marionette's body. 2. Use llSetMemoryLimit and compile your script in Mono. Your script should be able to do its work easily within 8K of memory -- probably less.
  20. default{ touch_start(integer n){ integer i; for(i=0;i<n;++i){ integer l = llDetectedLinkNumber(i); integer f = llDetectedTouchFace(i); if((l==2) && ( f == 0)) { llOwnerSay("l = "+(string)l + " and f = " + (string) f); } }) I don't know why you want to loop through multiple values of n. After all, it's extremely unlikely that more than one person is going to click on your object at precisely the same instant. You could do away with the loop and just test llDetectedLinkFace(0) and llDetectedTouchFace(0). Still, if that's that you want to do, this should work. I assume that you really do want the script to says its little message when you touch the top face (0) of link #2. As written, it ignores all other possibilities. BTW, I fixed if (l = 2). :smileywink:
  21. BTW, you can target your message much more neatly by using llRegionSayTo instead of shouting. You won't be restricted to shou range and you won't see swirlies when it sends the message either.
  22. You'll have to write your own scripts for that purpose unless you are lucky and find a puppet enthusiast who is selling a marionette rig on Marketplace. It shouldn't be hard. Visit the Particle Laboratory in world and play with the tutorial demos for an afternoon to get a feel for how to handle the beam. You'll find a set of free templates in their sandbox area. Take the one that creates a laser beam. Then all you have to do is set the PSYS_PART_TARGET_POS_MASK parameter in your script and feed each beam the UUID of the target prim you want it to aim to with PSYS_SRC_TARGET_KEY.
  23. There are several possible reasons why you seem to be missing things. Take a look at all the possibilities in this wiki article >>> http://wiki.secondlife.com/wiki/Lost_inventory . Your solution is probably in there.
  24. You are not the only one. Look down the list of questions before yours and you'll see several others. Some people who have ATI graphics cards are having this problem with the most recent V3 upgrade. See http://jira.phoenixviewer.com/browse/FIRE-4945 . For a quick but temporary solution, go to Preferences >> Graphics and disable Basic Shaders. For a more permanent solution update the 12.1 Catalyst driver from http://support.amd.com/us/gpudownload/windows/Pages/radeonmob_win7-64.aspx?type=2.4.2&product=2.4.2.3.31〈=us&rev=&ostype=Windows%207%20-%2064-Bit%20Edition or run the AMD driver autodetect tool to update: http://support.amd.com/us/gpudownload/windows/Pages/auto_detect.aspx
  25. default{ touch_start(integer num) { integer Face = llDetectedTouchFace(0); integer Link = llDetectedLinkNumber(0) ; llSay(0, "You just touched face #" + (string)Face + " on link # " + (string) Link); }}
×
×
  • Create New...