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RohanaRaven Zerbino

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  1. In an economy chain, the first ones affected are full perm creators. This idea itself is absurd, and I am stunned anyone went through with it. The Marketplace is seriously deteriorating, and it is about time that LL makes some changes in the departments in charge of the Marketplace.
  2. All of those above have been resolved. Is it too much to hope there is the end of it?
  3. 1. What you are looking for are Loop-In animations where only the last pose loops and the avatar remains in an indefinite loop static pose, just like the skipping on an old vinyl record. Non-looping animations are not what you are looking for because, when they reach the end, they will just stop, returning the avatar to its default state. Think of it like playing a song to the end. 2. Animations can not be legally exported from SL (in fact only textures can) and there is no internal application that would allow user to make modifications. Therefor, you can not modify anything but animation name.
  4. The box you are talking about is avatar's bounding box, known as HitBox. The effect you saw with crawling animation is actually how all animations work - within the HitBox. HitBox can not be animated, it can only be controlled by script, that is how AO walks are working. When it comes to animations, system doesn't detect your avatar, it detects HitBox. When placing avatar on furniture, you are not placing actual avatar, but HitBox. It I remember correctly, you can distance avatar 10m from HitBox max with animation. There used to be Climbing Ladder script with animation and ladders that moved HitBox along the ladder, allowing avatar to actually go from point A to point B while connected to an object. I agree, many creations might be unlocked with possibility to animate or control HitBox in some simple way, but it is what it is.
  5. Now posted in Feedback in correct category 🫢: https://feedback.secondlife.com/web-bugs/p/pdf-uploader-is-not-working-1
  6. 1. When adding related times to the MP listing, the search field does not refresh, and the search button remains inactive when entering a new term. To add more than one item, the listing must be saved first, and the editing process repeated for each related item individually. https://feedback.secondlife.com/web-bugs/p/add-related-item-one-at-the-time 2. The previous PDF document added in the 'Downloadable PDF' field cannot be deleted, nor can a new one be uploaded. https://feedback.secondlife.com/web-bugs/p/pdf-uploader-is-not-working 3.When searching for a category in the product selection field, if you enter a term and then attempt to correct it to another, the list does not display the updated results. The second issue arises when entering an exact term into the category search field, such as 'Animations > Couples Animations.' Instead of retrieving relevant results, the list is populated with unrelated items ranging from 'Home and Garden' to 'Complete avatars'. https://feedback.secondlife.com/web-bugs/p/choose-a-category-is-not-refreshing-unrelated-results 🤬🤐😡
  7. First of all, the baby is listed with an Adult maturity rating, typically reserved for explicit content, so these two things don't match up. Moderate maturity rating is what you are looking for when it comes to family items. Redo your images so they are not of adult nature. Secondly, even though the carrier, pot, potty, and pacifier are included in your pack, you are not selling those items as the main product. Therefore, they will still appear in search results when customers are trying to find a carrier, pot, potty, or pacifier, which could be considered as keyword spam. To include additional parts of the pack, use the Features tabs as whole, short sentences ("Comes with potty" or "Potty included") There are five fields available, which is more than enough to list all additional features of your product (carrier, pot, potty, pacifier). The new search system takes into account the Title, Features tabs, and keywords, so adjust to changes to organize your Marketplace listings more effectively. And don't forget to change other language listings as well, they do not change automatically.
  8. I honestly feel like someone is about to hit me in the head with a book. 😱
  9. Yes, there is furniture sold without animations for end-line users (or at least it used to be), but that is only decor, I'm not really sure what is the idea behind that. In whatever shape and form you get your animations, you would have to know at least the basics of AvSitter. There are builder's editions of animation engines on the market, but they will almost always require some basic AvSitter skills. Take Whimsy's advice and get your self official AvSitter scripts.
  10. You might have better luck getting an answer in the scripting forum, as your problem is not related to animations but seems to be with scripts that have stopped working for whatever reason.
  11. I was part of the old 60L Weekends run by the owners of Treasured Cove for years. As much exposure I've had, especially being a full-perm creator, my main source of income were weekend sales. And while I am grateful for many other unexpected aspects of growing my business due to being part of that event, in terms of income back then I can not say exposure itself had a big impact on my sales during the weekdays.
  12. I am testing like a maniac, If I had to do that on the main grid, I would spend a thousands on tests only. Thank LL for the Beta grid.🫠
  13. One of the options is that if items are not copy, they will not be available for redelivery.
  14. Not really, Sid. You cannot really know until you try it. I was stunned by the amount of work I had to do, and I learned I had no idea what builders are facing, especially when it comes to animations! So, I've created engines not just as fat packs, but to reduce the amount of work and time builders need for creation. Trust me, I was clueless until that little experiment.
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