Jump to content

RohanaRaven Zerbino

Resident
  • Content Count

    41
  • Joined

  • Last visited

Community Reputation

66 Excellent

1 Follower

About RohanaRaven Zerbino

  • Rank
    Advanced Member

Recent Profile Visitors

448 profile views
  1. Uncheck Apply Armature Scale and With Bone translation in Animation export window.
  2. To hide channels you won’t use in animation (or to temporarily hide them from dope sheet), hit T on keyboard to show Tools, than go to Avastar tab and click the bone groups under “Animation Bone Groups” you want to hide/show on dope sheet.
  3. 1. Keyframing is not enough to override default animations, rotation of the bone must be other than 0/0/0 rotation for x/y/z axes. 2. Priority of uploaded animation must be higher than priority of default animation, so try to upload with priority 4.
  4. From my point of view as full perm creator, having multiply store fronts would mean better visual communication with the customers, making them aware of the existence of restricted perms items. Every merchant had situation where problem occurred just because customers do not pay enough attention to the details - let's face it, many people do not read info! On the other side, it leaves space for manipulation attempt to those who are fully aware they are buying restricted perms item, leaving review "they thought it was full perm" asking for full perm version. Taking in account the price differe
  5. To mirror only one part of the body - ex. leftForearm 🔃 rightForearm, select that part of the body. To mirror entire animation deselect all.
  6. I am not using Quavimator for years now, so I don't know about newer versions, but in the version from 2009 there is mirror option under Tools. Correct.
  7. You have better chances to get your questions answered on this forum than in SL, animation groups are extremely quiet, animators are working in out - world programs and most of us are testing on Beta grid. In Quavimator first frame is reserved for T pose and animation starts on frame 2. So, never setup the Loop In filed in Quavimator on frame 1 but on frame 2, and never animate frame 1.
  8. Thank you for starting this theme, as this is exactly what I’m contemplating about for last couple of days. It is easy to criticize not knowing the facts LL is facing to, so let’s call what I’m about to write a “view from the other side”, meaning this is completely personal perspective. Honestly I am surprised they stuck so long to mostly tier sourced income, and that frightens me, because I doubt they are actually familiar with possibilities of their own their product. Know your customers This is very simple and in the same time most complex rule for every business.
  9. Professional Home & Garden creators would know better, but as far as I’ve heard, Texture changer system (with material variation) by Black Tulip is the most satisfactory for lot of creators atm.
  10. Let me see if I got this right. Most of your products are full perm texture packs for other creator’s items that are already high end, expensive and need specific land options to be used. Maybe I’m wrong but I would say that is already small customer base. Considering some of those already offer full perm texture packs with AO/UV maps for skilled users to play with the textures, taking in account user’s questionable skills to change texture and the will do deal with that at all, it is getting even smaller. I believe it would be a challenge for even more experienced people to adv
  11. We often hear that “MP search is messed up”. Are search settings of every marketplace merchant just perfectly made? Probably not, I know I am working very hard lately to correct mistakes I’ve made in order to make my search settings better (huge job considering everything that has to be corrected 🤕). But we have to admit there are some “phantom” search features that we cannot control at all, and they are on the LL side to deal with them. All I can do is to give practical examples, as it is very hard to me to describe them any other way. SKU example: I have “Funny Sleeps” theme i
  12. Found a little shop on MP, creator Jez Bookmite, with the interesting details for garden. Items have inbuilt resizer script, so it is easy to controll size:LI ratio. Smaller pot is original size, bigger one is resized with the same LI as smaller one: Size:LI ratio same as above:
  13. I've done something like that too, and there is a trick to lower LI if you are working with prims: link them all, and in Features tab of Edit window, change Physics Shape Type into Convex Hull. I have 17 "wall cover" prims in entire house, but with LI of 9 using this trick. Also, some linked decorative meshes may lower LI with this trick too, but you will have to experiment a bit. Do not ever link sculpties and meshes, LI might jump up to the sky. Also, never turn sculpties into Convex Hull.
  14. To see the "list of joints" in Avastar/Blender, please take a look at this thread, it is about something else, but does explain how to open Dope Sheet in Blender. In dope sheet you will se only keyframed joints, the ones that are not keyframed are missing.
×
×
  • Create New...