JoezyNooser
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JoezyNooser started following Can you mix and match feet from other Avatars??? and Crawling collision box???
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So I found out something about crawling, it is nothing more than an animation that doesn't affect your collision box meaning that when I crawl my collision box is still treated as if I am standing. My problem is I want to create a tunnel people can crawl into but because of this problem I have to make my tunnels big enough as if they were standing, and it kind of defeats the purpose of what I'm going for. Is there a way around this without creating a phantom ceiling??? An animation I can buy or a setting I can do??? Please and thank you =:3
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Oh the thing is I dont have the anchor script and, I wish I fully undertood what you said, in concept I did, but in execution I have no idea where tos start or how to do that but if I could evrything you said did sounded awesome =XD
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Can you mix and match feet from other Avatars???
JoezyNooser replied to JoezyNooser's topic in Your Avatar
Thank you so much appreciate the advice, Im quite fluent with editing programs and blender, I was just hoping for a much easier solution within SL lol =XD -
I have this old script and the original creator is no longer around. I just cant figure out how to create an anchor point for this noose to tather on or hook on too for my old-school penal colony sim. Can some help create an anchor script for me??? I would much appreciated I have zero knowladge on scripting, just got into it a few days ago, picked up a few things here and there so im hoping to learn more from this as well. Im also hoping I picked the right scrip, forgive this Noob if I didnt, the darn thing came with a few scripts Im still trying to figure out so I picked the one that said "string" and "Anchor" hoping it was the right one =XP string anchor="smf.gallows anchor"; integer listenhandle; integer pos_chan; float rope_length = 15; float rope_length_remember = 15; float add_length = 0.3; float dampening = 0.2; float bouncing = 0.001; float constant = 10.0; vector vel; float velz; key target; vector ropecolor = <1,0,0>; list rope_effect = []; vector i_pos; vector u_pos; integer Key2Chan(key ID) { return 0x80000000 | (integer)("0x"+(string)ID); } default { state_entry() { llListenRemove(listenhandle); llSleep(2.0); // wait for SCR.reset rope_length = 15; // crazy long, so you don't get pulled up immediately rope_length_remember = 15; llSetStatus(STATUS_PHYSICS, TRUE); // make gravity active llSensorRepeat(anchor, NULL_KEY , PASSIVE|ACTIVE, 10.0, PI,4); //scan a full sphere with a diameter of 10m every 4 seconds } no_sensor() { llResetScript(); } sensor( integer num_detected ) { pos_chan= Key2Chan(llDetectedKey(0)); // determines an unique communication channel llListenRemove(listenhandle); listenhandle = llListen(pos_chan, anchor, llDetectedKey(0), ""); //the name of the thing you listen to is 'anchor' } link_message(integer source, integer num, string msg, key id) { if (num == 1) rope_length = rope_length_remember; if (msg == "start") // this is the first message SCR.dialog sends { rope_length = 4.2; rope_length_remember = rope_length; } if (msg == "start pos") { rope_length = 4.2; rope_length_remember = rope_length; vector target_pos = u_pos + <0,0,-2.2>; llMoveToTarget(target_pos,0.05); llSleep(4.0); llMoveToTarget(target_pos,0.0); } else if (msg == "short drop") { rope_length =1.8+ llFrand(0.3); rope_length_remember = rope_length; } else if (msg == "medium drop") { rope_length = 2.1 + llFrand(0.3); rope_length_remember = rope_length; } else if (msg == "long drop") { rope_length =3.7;; rope_length_remember = rope_length; } else if (msg == "pull up") { rope_length = 0.7+ llFrand(0.3); rope_length_remember = rope_length; } } listen(integer chan, string name, key id, string msg) { if (chan == pos_chan) //only listen to the right anchor { i_pos = llGetPos(); //determine your own position u_pos = (vector)msg; //determine the position of the anchor if (llVecMag(u_pos-i_pos)>rope_length) //determine of the distance between you and the anchor exceeds the rope length { llSetForce(constant*llGetMass()*llVecNorm(u_pos-i_pos)*(llVecMag(u_pos-i_pos)- rope_length),FALSE); llApplyImpulse( llGetMass() * llGetVel() * dampening * -1.0 , FALSE ); vector wrongway = llVecNorm(i_pos - u_pos); float wrongmag = ( llGetVel() - llDetectedVel(0) ) * wrongway; if ( wrongmag > 0.0 ) { llApplyImpulse( llGetMass() * ( ( -1.0 - bouncing ) * ( wrongway * wrongmag ) ) , FALSE ); } } else { llApplyImpulse(-llGetMass()*llGetVel()*0.05,TRUE); llSetForce( ZERO_VECTOR, TRUE ); llSetAngularVelocity(<0,0,0>,TRUE); } } } }
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Can you mix and match feet from other Avatars???
JoezyNooser replied to JoezyNooser's topic in Your Avatar
well before i became more knowlagable of second life I went crazy on a shoe shopping spree for ballet flats and mary janes, shoe-aholic go figure lol So I have an E-body reborn now and been trying to find ways to fit some of my Maitreay and Slink shoes better, SLink dont seem to be that far off for my E-body feet if I just had some nice alphas maybe they do the trick. But in short just want ways for my other shoes to fit better =:3 -
Can you mix and match feet from other Avatars???
JoezyNooser replied to JoezyNooser's topic in Your Avatar
Aww, that is a real shame thanx for the info =:3 -
Been really curious if I can buy , Lets say, SLink feet, and attach em to my E-body reborn, or Maitreya feet and such and if so do you have any links for said feet??? Thank you all for your time =:3