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Ivanova Shostakovich

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Everything posted by Ivanova Shostakovich

  1. I'm sorry, I only used the term "bounding box" to visually describe the relationship between the object's geometry and physics shape. As in Drongle's posts, screenshots would have been better.
  2. I tested a cylinder mesh I created, uploaded with the same dae file serving as an implicitly specified physics shape. With the Z axis outsized, but X and Y both below 0.2 meters, the physics shape changed to that of a cube. I observed what was probably the same behavior Drongle noted. Made physical and given a nudge, the cylinder would roll clunkily, as one might expect an elongated cube to roll. Instead of quickly coming to a stop, it would roll a bit and rock back and forth, gaining more momentum and then rolling in the opposite direction, slowing, rocking again bakc and forth, and them rolling in the original direction again. This continued until my foot stopped it. This was if it were set to physics type Convex Hull, when set to Prim, it became much more stable, still rolling clunkily, but slowing and stopping normally. Also, while scaled down below that threshold, the physics shape of the mesh object was oversized relative to the geometry, while a regular prim treated the same way had an undersized physics shape. Put another way, the physics shape of the mesh object appeared, visually, as a bounding box for its geometry, while the geometry of the regular prim appeared as a bounding box (though cylindrical) might for its physics shape.
  3. I had never actually noticed this phenomenon. It's possible LL may have decided it should work this way because the functional difference between a cylinder and cube physics shape for objects below a certain size was negligible. I'm curious what would happen to a mesh cylinder with an implicitly specified cylindrical physics shape at sizes below 0.2 meters.
  4. To make your own alphas, you can use Photoshop or GIMP or any other image editing tool that lets you create images with an alpha channel. And you can do it live, updating the alpha to instantly see how it looks, in-world, as you edit it. Whatever software you use to create your alpha mask images, use local textures in SL for your worn alpha to test it. Use both a pose stand, and your favorite dynamic animations, and wear your related mesh item(s). If possible, set the mesh item(s) you wear slightly transparent so you can see your skin beneath. This way, whenever you save the texture from your image editor of choice, it automatically updates in your viewer. No need you use the beta grid, no need to constantly reapply the texture, no cost to you until you are ready to upload your perfect alpha mask.
  5. It sounds as though you may be seeing the alpha sorting bug. In addition to the sorting issue (in which the viewer can't tell if one object with transparency is behind or in front of another object with transparency) I have also seen instances where a transparent texture will render another behind it completely invisible, having the effect that invisiprims did before advanced lighting model disabled the invisiprim property. However, you say your pants are being affected this way. I don't know why mesh pants would also use a texture with transparency, unless they also have been similarly edited to change their apparent length. Regardless, you can verify whether or not this is the issue by changing the texture you have on your jersey so that instead of alpha blending, it uses alpha masking. Try that and see what kind of change there may be.
  6. Whatever software you use to create your alpha mask images, use local textures in SL for your worn alpha to test it. Use both a pose stand, and your favorite dynamic animations, and wear your related mesh item(s). If possible, set the mesh item(s) slightly transparent so you can see your skin beneath. This way, whenever you save the texture from your image editor of choice, it automatically updates in your viewer. No need you use the beta grid, no need to constantly reapply the texture, no cost to you until you are ready to upload your perfect alpha mask.
  7. Holy cats! I bought all that stuff? I better start using it.
  8. I don't particularly care for the way MS slipped the "Get Windows 10" nagware onto my computer. I removed it when I realized it had been done through an update. While free now for many users, going forward, Windows will lose the number moniker and will be called simply "Windows". It will also very likely turn into a subscription service. So, not so very much like Apple, assuming Apple doesn't have a very well hidden agenda to do the same. The incentive to upgrade, from what I have read in this Forbes article, seems to be that, at some future point, MS will cease security updates for previous Windows versions.
  9. What you are seeing is the alpha sorting bug. You may know about this already. When two or more textures with transparency are rendered in the same line of sight you will get this kind of effect. The only way to be sure you won't get this effect (when layering is desired) is to have only one texture with transparency layered over other textures that have no transparency. For hair that has transparent elements, I've seen creators use careful layering of some parts of the hair with transparency over a base of non-transparent hair prims or mesh.
  10. DAE files can be natively imported into Blender and edited as you wish. How you use them will be subject to whatever terms of use specified by the creator and/or seller, from whom you purchase them. Editing them can also affect the rigging, and you may need to edit the weights after making changes to the mesh. It's probably a good way to learn how all that works.
  11. Well... now I want to catch one of your performances. :smileytongue:
  12. Maybe tedious. But Fun. Especially with that kind of root beer.
  13. This made me laugh. "....A-they've heard someone else say it...." To me it strongly implies using voice, because otherwise... umm..
  14. If your name were French, I'd probably still know how it's pronounced. If it's Gaelic however, all bets are off.
  15. Lol. Fortunately, your friends probably came up with a few nicknames.
  16. Our world was a better place when we could create new accounts with heterogenous last names. In retrospect, I think it might not have been such a bad thing we could only choose from a predetermined set of surnames.
  17. I agree with you on this. Legibility is one of the gateways to my attention.
  18. I was sitting in my chair, reading these forums, with coffee and a scone to keep me company. It occurred to me that sometimes I stop at a post or a comment and study the author's name. I don't always know how to pronounce a name when I first encounter it. And my mind may skim over it, coming up with a quick jumble of phonemes to use as a placeholder, just like when I read a sci-fi or fantasy novel written by someone who loves making up new names. As for real world names, not having a lot of experience with names in different cultures, I have to really think about a name that stumps me, and indulge in some research. Gaelic names, in particular, aren't very intuitive for me. Those of the Asian languages are particularly challenging for me because, while I might be able to come up with a reasonable facsimile of a pronunciation, I know it would probably come across as a travesty of enunciation and accent. Then there are names that are either accidentally, or intentionally, created to be a joke or pun. For instance, a name spelled to look really weird, but, upon re-reading, is actually pronounced like something familiar. My own name was chosen on a whim, strongly influenced by my interest in the Russian language. It is, I believe, fairly straightforward to pronounce. My companion, the scone, is gone, the plate cleaned of chocolate smears. The coffee remains.
  19. I have never found the display of my objects in the minimap to be entirely accurate. To my mind, there has always been something wonky about it.
  20. From this distance, it looks like you're using chains for the bench suspension. Being tori, the chain links are probably causing much of the LI. Would you consider switching to ropes?
  21. I don't currently have an opportunity to test this, but I remember, once upon a time, if you viewed calling cards in your inventory, the names of those belonging to online friends would be displayed in bold.
  22. I've always really liked Feynman. I think he was a groovy guy. Totally hoopy.
  23. This is a real post by me, for which there was a 100% chance I'd write, having seen my previous post, of which I was unaware. This thread is already out of control.
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